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Home » Technology

Average Screen Time by Age Statistics 2026: Latest Insights

Published on: May 2026 • Last Updated: July 28, 2026
Sofia Ramirez
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Sofia Ramirez
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Senior Tech Writer • 629 Articles
Sofia Ramirez is a technology and cybersecurity writer at SQ Magazine. With a keen eye on emerging threats and innovations, she helps reader...
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This report has been updated 2 times. Last updated on July 28, 2026

  • Jul 2026: Refreshed the lifespan snapshot with DataReportal Q1 2026 figures - global adult daily screen time 6 hours 51 minutes and the 18-24 peak at 8.1 hours.
  • Jul 2026: Added CDC NCHS Data Brief 513 mental-health correlations for the teen bracket, documenting 27.1% anxiety and 25.9% depression symptoms in high-screen 12-17s.
  • Jul 2026: Updated the article's positioning to a by-age lifespan view across 10 brackets and added a cross-link to the by-platform sister page.
  • Jul 2026: Added a dedicated Methodology section covering the 3 differing measurement bases across Ofcom, DataReportal and CDC.
  • Jul 2026: Refreshed the article structure so the marquee lifespan table now leads the data spine at H2 #3 and Recent Developments moves to H2 #5.

The global average daily screen time for adults aged 18 and older is 6 hours and 51 minutes, per DataReportal’s Q1 2026 Digital Report. Separately, 50.4% of US teenagers aged 12-17 had 4 or more hours of daily screen time during July 2021 through December 2023, the CDC’s NHIS-Teen survey reported. The gap between life stages is wider than any headline suggests.

This page tracks screen exposure age bracket by age bracket, from infants through adults over 65. For a by-platform view of where those hours go inside social apps, see our sister breakdown of app-level time (linked in the marquee section below).

Key Takeaways

  • US teenagers aged 12-17 logged 4 or more hours of daily screen time at a rate of 50.4% between July 2021 and December 2023, the CDC NHIS-Teen survey reported.
  • Tweens aged 8-12 averaged 5 hours and 33 minutes per day on screen entertainment, up from 4 hours and 44 minutes in 2019, Common Sense Media reported.
  • Children aged 0-8 held steady at about 2.5 hours per day on screens through 2025, even as gaming time surged 65% since 2020, Common Sense Media’s census found.
  • UK adults aged 18-24 spent 6 hours and 20 minutes online each day, while those aged 65 and older spent 3 hours and 20 minutes, Ofcom’s 2025 Adults’ Media Use and Attitudes Report documented.
  • About 1 in 4 US teenagers aged 12-17 with 4 or more hours of daily screen time reported anxiety symptoms in the past 2 weeks at a rate of 27.1%, and 25.9% reported depression symptoms, the CDC’s Data Brief 513 recorded.
  • 40% of US children have a tablet by age 2, more than half (58%) by age 4, and nearly 1 in 4 own a personal cellphone by age 8, Common Sense Media’s 2025 census observed.
  • 21% of UK adults aged 65 and older have no internet access at home, per Ofcom’s 2025 Adults’ Media Use and Attitudes Report.

Editor’s Choice

  • Global adults aged 18 and older averaged 6 hours and 51 minutes on screens daily, according to DataReportal’s Q1 2026 Digital Report.
  • US teens aged 13-18 averaged 8 hours and 39 minutes of media use per day from 2015 to 2021, Common Sense Media reported, excluding screens used at school.
  • Nearly all US teens aged 13-17 (96%) report using the internet daily and 95% have access to a smartphone, Pew Research Center’s 2024 survey found.
  • Young adults aged 18-24 averaged 8.1 hours of daily screen time globally in DataReportal’s Q1 2026 Digital Report.
  • The American Academy of Pediatrics recommends zero screen time for babies younger than 18 months, with video chatting as the only exception.
  • About 38% of US teens aged 13-17 say they spend too much time on their smartphone, per Pew Research Center’s 2024 survey.
  • Adults aged 25-34 averaged 7.6 hours and adults aged 35-44 averaged 7.1 hours of daily screen use, per DataReportal’s Q1 2026 Digital Report.

Average Screen Time by Age: Full Lifespan Comparison

The lifespan curve climbs steeply from infancy, peaks in young adulthood, and eases in later decades. For app-level patterns layered on top, social media screen time data breaks the same hours down by platform. Headline figures for the lifespan snapshot appear in the table below.

  • Infants aged 0-2 in the United States log about 1 hour and 3 minutes on screens per day, per Common Sense Media 2025.
  • The 8-12 tween bracket climbs to 5 hours and 33 minutes of daily screen entertainment, per Common Sense Media 2021.
  • The 18-24 bracket averages 8.1 hours per day globally, per DataReportal Q1 2026.
  • UK adults aged 65 and older bottom out at 3 hours and 20 minutes online per day, per Ofcom 2025.
Age BracketAverage Daily Screen TimeSource
Under 2 (infants 0-2)1 hour 3 minutesCommon Sense Media 2025
2-4 (toddlers)2 hours 8 minutesCommon Sense Media 2025
5-8 (young children)3 hours 28 minutesCommon Sense Media 2025
8-12 (tweens, entertainment)5 hours 33 minutesCommon Sense Media 2021
13-18 (teens, total media)8 hours 39 minutesCommon Sense Media 2021
18-24 (global)8.1 hoursDataReportal Q1 2026
25-34 (global)7.6 hoursDataReportal Q1 2026
35-44 (global)7.1 hoursDataReportal Q1 2026
55-64 (women / men, global)5 hours 17 minutes / 5 hours 14 minutesDataReportal Q1 2026
65+ (UK, online only)3 hours 20 minutesOfcom 2025

Source: Common Sense Media 2025 & 2021 censuses; DataReportal Q1 2026 Digital Report; Ofcom 2025 Adults’ Media Use and Attitudes Report – figures use different measurement bases (see Methodology).

By the numbers: The peak of the lifespan curve sits at 8.1 hours per day in the 18-24 global bracket (DataReportal Q1 2026), while UK adults aged 65 and older spend the lowest online time of any bracket at 3 hours and 20 minutes per day (Ofcom 2025). The gap between the two brackets is roughly 5 hours every day.

Screen Time by Age Bracket: Hours Per Day

Charted below, with the headline bullets first.

  • The 2-4 toddler bracket averages about 2.13 hours (2 hours 8 minutes) per day, per Common Sense Media 2025.
  • The 5-8 young-children bracket averages about 3.47 hours (3 hours 28 minutes) per day, per Common Sense Media 2025.
  • The 13-18 teen bracket averages about 8.65 hours (8 hours 39 minutes) of media use per day, per Common Sense Media 2021.
  • The 25-34 working-age bracket averages 7.6 hours per day, and the 35-44 bracket averages 7.1 hours, per DataReportal Q1 2026.
  • In the 55-64 bracket, DataReportal Q1 2026 recorded 5 hours and 17 minutes for female users and 5 hours and 14 minutes for male users – the lowest screen time the report tracks.
DAILY HOURS · Daily Hours · Source: Common Sense Media 2025 & 2021 censuses; DataReportal Q1 2026 Digital Report; Ofcom 2025. DAILY HOURS · SQ MAGAZINE ANALYSIS Age Bracket by Daily Hours Daily Hours Common Sense · Q1 2026 10 8 6 4 2 0 0-2: 0-2 2-4: 2-4 5-8: 5-8 8-12: 8-12 13-18: 13-18 18-24: 18-24 25-34: 25-34 35-44: 35-44 55-64: 55-64 65+ (UK online): 65+ (UK online) 0-2 2-4 5-8 8-12 13-18 18-24 25-34 35-44 55-64 65+ SOURCE Common Sense Media 2025 & 2021 censuses; DataReportal Q1 2026 Digital Report; Ofcom 2025.

The peak-to-floor spread across the lifespan is about 7 hours per day, comparing the 18-24 global daily figure with the infants aged 0-2 daily figure.

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Recent Developments

  • April 2026: DataReportal published its Q1 2026 Digital Report, reporting that adults globally averaged 6 hours and 51 minutes of daily screen time.
  • May 2025: Ofcom released its Adults’ Media Use and Attitudes Report 2025, documenting UK adults averaging four and a half hours online per day, with the 18-24 bracket leading at 6 hours and 20 minutes.
  • February 2025: Common Sense Media published its 2025 Common Sense Census: Media Use by Kids Zero to Eight on February 26, 2025, the first comprehensive post-pandemic look at young children’s media habits since the 2020 wave.
  • December 2024: Pew Research Center published “Teens, Social Media and Technology 2024,” finding that nearly all US teens (96%) use the internet daily and that about 38% say they spend too much time on their smartphone.
  • October 2024: The CDC’s National Center for Health Statistics published Data Brief 513, reporting that 50.4% of US teens aged 12-17 had 4 or more hours of daily screen time between July 2021 and December 2023.
  • March 2022: Common Sense Media released its 2021 Census on Media Use by Tweens and Teens, showing daily screen use jumped to 5:33 from 4:44 among tweens and to 8:39 from 7:22 among teens between 2019 and 2021.

Children Under 2: Screen Time Patterns

  • The American Academy of Pediatrics recommends that babies younger than 18 months get no screen time at all, with video chatting with family members as the only exception.
  • Toddlers 18 months to 24 months old can start to enjoy some screen time with a parent or caregiver, limited to watching educational programming, per AAP guidance.
  • Common Sense Media’s 2025 census reported that infants aged 0-2 in the United States average 1 hour and 3 minutes on screens per day.
  • 40% of US children have their own tablet by age 2, and more than half (58%) have their own tablet by age 4, per Common Sense Media’s 2025 census.
  • The AAP notes that children younger than 2 have a hard time understanding what they are viewing on screens unless it is explained by an adult, reinforcing its co-viewing recommendation.

Broader screen entertainment exposure at this age layers on top of parents’ own device use.

SHARE · Share · Source: Common Sense Media 2025 Census: Media Use by Kids Zero to Eight. SHARE · SQ MAGAZINE ANALYSIS Age 2 tablet ownership Share Common Sense · 2025 60% DO NOT OWN TABLET Own tablet 40% Do not own tablet 60% SOURCE Common Sense Media 2025 Census: Media Use by Kids Zero to Eight.

Guidance vs reality: Common Sense Media’s 2025 census shows 40% of US children own a tablet by age 2 and 58% by age 4. The American Academy of Pediatrics recommends zero screen time before 18 months. The gap between guidance and observed behavior begins almost at birth and widens through preschool.

Toddlers and Preschoolers (Ages 2-5)

  • Children aged 2-4 spend an average of 2 hours and 8 minutes on screens per day, per Common Sense Media’s 2025 census.
  • The 5-8 age band averages 3 hours and 28 minutes per day on screens, the same census reported.
  • Total screen use among US kids aged 0-8 has held steady at about 2.5 hours per day since the 2020 census wave, Common Sense Media found.
  • The gaming time among US children aged 0-8 has surged 65% since 2020, per Common Sense Media’s 2025 census.
  • 62% of US parents watch YouTube occasionally alongside their young children, but only 17% co-view TikTok content, the same census recorded.
  • 1 in 5 US families now use a mobile device to help manage their child’s bedtime routines, mealtimes, and emotional regulation, per Common Sense Media 2025.
DAILY HOURS · Daily hours · Source: Common Sense Media 2025 Census: Media Use by Kids Zero to Eight. DAILY HOURS · SQ MAGAZINE ANALYSIS Age band by Daily hours Daily hours Common Sense · 2025 5 3.75 2.5 1.25 0 1.05 0-2 2.13 2-4 3.47 5-8 SOURCE Common Sense Media 2025 Census: Media Use by Kids Zero to Eight.

Tweens (Ages 8-12): The Steep Climb

  • Tweens aged 8-12 use screens for entertainment for a total of about 5 hours and 33 minutes per day, up from 4 hours and 44 minutes in 2019, per Common Sense Media’s 2021 census.
  • The 2019-to-2021 rise represented a 17% increase in daily media use among tweens, attributable to pandemic-era changes in schooling and social patterns.
  • Nearly 1 in 4 US children own a personal cellphone by age 8, per Common Sense Media’s 2025 census.
  • The tween 5 hours and 33 minutes figure excludes screens used at school, per Common Sense Media.

For an age band whose homework increasingly runs on tablets and Chromebooks, the “off-school” number is a floor, not a ceiling.

TWEEN DAILY ENTERTAINMENT (HOURS) · Tween daily entertainment (hours) · Source: Common Sense Media 2021 Census: Media Use by Tweens and Teens; Common Sense Media 2025 Census (5-8 band as adjacency reference). TWEEN DAILY ENTERTAINMENT (HOURS) · SQ MAGAZINE ANALYSIS Year by Tween daily entertainment (hours) Tween daily entertainment (hours) Common Sense · 2021 8 6 4 2 0 4.73 2019 5.55 2021 5.55 2025 SOURCE Common Sense Media 2021 Census: Media Use by Tweens and Teens; Common Sense Media 2025 Census (5-8 band as adjacency refe…

Structural, not temporary: The pandemic-era tween jump documented above appears structural rather than a one-off spike, with subsequent Common Sense Media census waves holding at the elevated plateau.

Teenagers (Ages 12-17): The High-Use Years

  • Among US teenagers aged 12-17 during July 2021 through December 2023, 50.4% had 4 or more hours of daily screen time, 22.8% had 3 hours, 17.8% had 2 hours, 6.1% had 1 hour, and 3.0% had less than 1 hour, per CDC NHIS-Teen.
  • The percentage of teenagers with 4 or more hours of daily screen time varied by age and by race and Hispanic origin, per the same CDC brief.
  • US teens aged 13-18 averaged 8 hours and 39 minutes of daily media use from 2015 to 2021, Common Sense Media reported, excluding school screens.
  • Nearly all US teens aged 13-17 (96%) report using the internet daily and 95% have access to a smartphone, per Pew Research Center’s 2024 survey conducted Sept. 18 – Oct. 10, 2024.
  • Nearly three-in-four US teens aged 13-17 (73%) go on YouTube daily, making YouTube the most widely used and visited platform, and about six-in-ten visit TikTok daily, per Pew.
  • Nearly half of US teens say they are online almost constantly, with about half or more of Hispanic (58%) and Black (53%) teens reporting near-constant internet use, Pew found.
  • About 38% of US teens aged 13-17 say they spend too much time on their smartphone, per Pew Research Center’s 2024 survey.
SHARE OF TEENS · Share of teens · Source: CDC NCHS Data Brief 513, October 2024 (NHIS-Teen July 2021 – December 2023). SHARE OF TEENS · SQ MAGAZINE ANALYSIS Daily screen hours (US teens 12-17) by Share of teens Share of teens CDC NCHS · 2024 Less than 1 hour 3.0 1 hour 6.1 2 hours 17.8 3 hours 22.8 4 or more hours 50.4 0 12 24 36 48 60 SOURCE CDC NCHS Data Brief 513, October 2024 (NHIS-Teen July 2021 – December 2023).

Young Adults (Ages 18-24): The Peak Cohort

  • Young adults aged 18-24 average 8.1 hours of daily screen time globally, per DataReportal’s Q1 2026 Digital Report.
  • UK adults aged 18-24 spend the most time online at 6 hours and 20 minutes per day, per Ofcom’s 2025 Adults’ Media Use and Attitudes Report.
  • Most UK adults’ online time is spent on a smartphone, where they use an average of 41 apps a month, Ofcom recorded, and readers who want a device-level view can compare our smartphone usage data.
  • Female internet users aged 16-24 and male users aged 25-34 spend the most time on screen, per DataReportal Q1 2026.
  • Gen Z, aged 13 to 28, spends over 9 hours every day on screens, the most of any generation DataReportal tracks.

Working-Age Adults (Ages 25-44)

  • Adults aged 25-34 average 7.6 hours of daily screen use globally, per DataReportal’s Q1 2026 Digital Report.
  • Adults aged 35-44 average 7.1 hours of daily screen use, per the same DataReportal report.
  • Male internet users aged 25-34 are among the highest screen-time cohort DataReportal tracks in Q1 2026.

This band pairs heavy work-device use with leisure use on TikTok and Instagram; the daily figure captures both.

DAILY HOURS · Daily hours · Source: DataReportal Q1 2026 Digital Report. DAILY HOURS · SQ MAGAZINE ANALYSIS Age bracket by Daily hours Daily hours DataReportal · Q1 2026 10 7.5 5 2.5 0 8.1 18-24 7.6 25-34 7.1 35-44 SOURCE DataReportal Q1 2026 Digital Report.

Screens in professional life: DataReportal’s Q1 2026 Digital Report puts the 25-34 daily average at 7.6 hours and the 35-44 average at 7.1 hours, with male users aged 25-34 recording the highest daily screen time of any tracked cohort. Screens have become inseparable from professional life for this generation, not a leisure add-on.

Mid-Life Adults (Ages 45-64)

  • Female internet users aged 55-64 spend 5 hours and 17 minutes on screens per day, and male users in the same bracket spend 5 hours and 14 minutes, the lowest bracket DataReportal tracks in its Q1 2026 report.
  • Ofcom’s 2025 Adults’ Media Use and Attitudes Report puts UK adults’ overall online time at four and a half hours per day, an increase from the previous year.

The 45-54 bracket is not a discrete row in DataReportal Q1 2026; treat mid-life estimates as an interpolation. Longer-form viewing on Netflix viewer data picks up as smartphone dominance eases.

Age & gender (55-64)Daily hours
Female 55-645.28
Male 55-645.23

Source: DataReportal Q1 2026 Digital Report.

Seniors (Ages 65+): The Lowest-Use Bracket

  • UK adults aged 65 and older spend 3 hours and 20 minutes online each day, the lowest UK figure tracked, per Ofcom’s 2025 Adults’ Media Use and Attitudes Report.
  • 21% of UK adults aged 65 and older have no internet access at home, per Ofcom 2025.
  • Older adults aged 65 and above average about 5.2 hours on screens globally per day, per DataReportal’s Q1 2026 Digital Report.

The gap between the two figures is largely television – for older cohorts, “screen time” is still mostly TV time.

Region / Measure65+ Daily Screen or Online TimeNotable Gap
United Kingdom (online only)3 hours 20 minutes21% have no home internet
Global (all screens including TV)~5.2 hoursTV-dominated

Source: Ofcom 2025 Adults’ Media Use and Attitudes Report; DataReportal Q1 2026 Digital Report.

Mental Health Correlations Across Age Brackets

  • About 1 in 4 US teenagers aged 12-17 with 4 or more hours of daily screen time reported anxiety symptoms in the past 2 weeks at a rate of 27.1%, per CDC NCHS Data Brief 513.
  • 25.9% of US teens aged 12-17 in the same high-screen bracket reported depression symptoms in the past 2 weeks, per the same CDC Data Brief.
  • The CDC found that teenagers living in metropolitan areas were more likely to have 4 or more hours of daily screen time than teenagers living in nonmetropolitan areas.
  • About 38% of US teens aged 13-17 say they spend too much time on their smartphone, per Pew Research Center’s 2024 survey.

Our coverage of attention span statistics tracks the flip side: shorter engagement windows co-occur with the same high-screen bracket.

RATE · Rate · Source: CDC NCHS Data Brief 513 (NHIS-Teen July 2021 – December 2023); Pew Research Center 2024. RATE · SQ MAGAZINE ANALYSIS Outcome (US teens 12-17 with 4+ daily screen hours) by Rate Rate CDC NCHS · 2021 Anxiety symptoms in past 2 weeks 27.1 Depression symptoms in past 2 weeks 25.9 Self-report "too much phone time" (all teens 13-17) 38.0 0 8 16 24 32 40 SOURCE CDC NCHS Data Brief 513 (NHIS-Teen July 2021 – December 2023); Pew Research Center 2024.

Key finding: About 1 in 4 US teens aged 12-17 with 4 or more hours of daily screen time reported anxiety symptoms in the past 2 weeks at a rate of 27.1%, and 25.9% reported depression symptoms – per CDC NCHS Data Brief 513. The pattern held across demographic subgroups, per CDC.

Correlation, not causation: CDC’s Data Brief 513 documents an association between 4-plus daily screen hours and anxiety and depression symptoms in US teens aged 12-17. The Data Brief is descriptive statistics on a national survey; it does not establish a causal direction. Clinicians and parents evaluating individual cases should weigh sleep, physical activity, in-person social contact, and family history alongside screen exposure.

Device Ownership by Age Group

  • 40% of US children own a tablet by age 2 and more than half (58%) by age 4, per Common Sense Media’s 2025 census.
  • Nearly 1 in 4 US children own a personal cellphone by age 8, the same census reported.
  • 95% of US teens aged 13-17 have access to a smartphone, 88% have a desktop or laptop computer, 83% have a gaming console, and 70% have a tablet computer, per Pew Research Center’s 2024 survey.
  • 21% of UK adults aged 65 and older have no internet access at home, per Ofcom’s 2025 Adults’ Media Use and Attitudes Report, and readers who want a device-level view can also compare our iPhone statistics.
AgeTabletSmartphoneGaming Console
Age 240%rarerare
Age 458%raresmall share
Age 8rising24% personalrising
13-1770%95%83%

Source: Common Sense Media 2025 Census; Pew Research Center 2024; Ofcom 2025.

US vs UK Screen Time by Age

  • UK adults averaged four and a half hours online per day in 2025, per Ofcom’s Adults’ Media Use and Attitudes Report.
  • DataReportal’s Q1 2026 report puts the global adult daily screen time at 6 hours and 51 minutes across all devices.
  • UK adults aged 18-24 record 6 hours and 20 minutes online per day, per Ofcom 2025.
  • The 18-24 global figure of 8.1 hours per day of screen time comes from DataReportal Q1 2026.
  • UK adults aged 65 and older log 3 hours and 20 minutes online per day, per Ofcom 2025, while DataReportal Q1 2026 reports about 5.2 hours of screen time daily in the same age bracket globally.

The UK and global figures are not head-to-head comparable without care (see Methodology). The definitional gap between “online time” and “all-device screen time” accounts for a large share of the raw delta.

AgeUK Online (Ofcom 2025)Global All-Device (DataReportal Q1 2026)
18-246 hours 20 minutes8.1 hours
65+3 hours 20 minutes~5.2 hours
All adults~4 hours 30 minutes6 hours 51 minutes

Source: Ofcom 2025 Adults’ Media Use and Attitudes Report; DataReportal Q1 2026 Digital Report.

Methodology

Every figure traces to a named primary source: CDC NCHS Data Brief 513, Ofcom 2025, Common Sense Media 2025 and 2021, Pew Research 2024, AAP, and DataReportal Q1 2026. Each uses a different measurement base: Ofcom “time online,” DataReportal “all-device screen time” including TV, Common Sense Media “media use” excluding school screens, CDC “screen time” in whole-hour self-report buckets. Figures should not be summed across sources without adjusting for these definitional differences.

How is average screen time by age measured differently across sources?

Ofcom’s 2025 Adults’ Media Use and Attitudes Report measures UK adults’ “time spent online” and puts the daily figure at four and a half hours across all adults, rising to 6 hours and 20 minutes in the 18-24 bracket.

DataReportal’s Q1 2026 Digital Report measures “screen time” and puts the global adult daily average at 6 hours and 51 minutes.

The CDC’s NCHS Data Brief 513 reports that 50.4% of US teenagers aged 12-17 had 4 or more hours of daily screen time between July 2021 and December 2023.

Which age group has the highest daily screen time?

Young adults aged 18-24 average 8.1 hours of daily screen time globally in DataReportal’s Q1 2026 Digital Report, while Gen Z as a whole (aged 13-28) averages over 9 hours per day, the most of any generation the report tracks. In Common Sense Media’s teen census, US teenagers aged 13-18 averaged 8 hours and 39 minutes of daily media use from 2015 to 2021, excluding screens used at school.

Does screen time really correlate with teen mental health?

CDC NCHS Data Brief 513 reported that about 1 in 4 US teenagers aged 12-17 with 4 or more hours of daily screen time experienced anxiety symptoms in the past 2 weeks (27.1%) and 25.9% reported depression symptoms. Data Brief 513 draws from the CDC’s NHIS-Teen survey covering July 2021 through December 2023, reporting the rate of anxiety and depression symptoms teens experienced in the past 2 weeks. About 38% of US teens aged 13-17 self-report they spend too much time on their smartphone, per Pew Research Center’s 2024 survey.

Conclusion

Infants under 2 log about 1 hour and 3 minutes per day, per Common Sense Media 2025, while the daily average reaches 8.1 hours in the 18-24 global cohort per DataReportal Q1 2026. UK seniors aged 65 and older bring the online figure back down to 3 hours and 20 minutes per day, per Ofcom 2025. CDC NCHS Data Brief 513 recorded 27.1% anxiety symptoms and 25.9% depression symptoms in the past 2 weeks among 12-17s with 4-plus daily screen hours.

Toddler-to-tween transitions are where guidance and observed behavior diverge fastest, teen brackets are where the mental-health signal sits, young-adult brackets are where the daily peak lives, and older brackets are where the digital-access gap widens.

This article has been reviewed and fact-checked by Robert A. Lee. SQ Magazine follows strict Publishing Principles and a documented Fact-Check Policy to ensure accuracy, transparency, and editorial independence across all content. Our statistics are verified using a documented Research Process.

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References

  • CDC NCHS Data Brief 513: Daily Screen Time Among Teenagers, July 2021-December 2023
  • Adults' Media Use and Attitudes Report 2025
  • 2025 Census, Media Use by Kids Zero to Eight
  • 2021 Census, Media Use by Tweens and Teens
  • Pew Research Center: Teens, Social Media and Technology 2024
  • American Academy of Pediatrics: Screen Time for Infants
Sofia Ramirez

Sofia Ramirez

Senior Tech Writer


Sofia Ramirez is a technology and cybersecurity writer at SQ Magazine. With a keen eye on emerging threats and innovations, she helps readers stay informed and secure in today’s fast-changing tech landscape. Passionate about making cybersecurity accessible, Sofia blends research-driven analysis with straightforward explanations; so whether you’re a tech professional or a curious reader, her work ensures you’re always one step ahead in the digital world.

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Table of Contents

  • Key Takeaways
  • Editor’s Choice
  • Average Screen Time by Age: Full Lifespan Comparison
  • Screen Time by Age Bracket: Hours Per Day
  • Recent Developments
  • Children Under 2: Screen Time Patterns
  • Toddlers and Preschoolers (Ages 2-5)
  • Tweens (Ages 8-12): The Steep Climb
  • Teenagers (Ages 12-17): The High-Use Years
  • Young Adults (Ages 18-24): The Peak Cohort
  • Working-Age Adults (Ages 25-44)
  • Mid-Life Adults (Ages 45-64)
  • Seniors (Ages 65+): The Lowest-Use Bracket
  • Mental Health Correlations Across Age Brackets
  • Device Ownership by Age Group
  • US vs UK Screen Time by Age
  • Methodology
  • How is average screen time by age measured differently across sources?
  • Which age group has the highest daily screen time?
  • Does screen time really correlate with teen mental health?
  • Conclusion

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How Many People Work at WhatsApp 2026: Employee Count and History
Spotify Listening Statistics
Spotify Listening Statistics 2026: Average Listening Time
How Many Subscribers Does MrBeast Have
How Many Subscribers Does MrBeast Have in 2026? Channel Growth Statistics
WhatsApp Business Statistics
WhatsApp Business Statistics 2026: Real Market Insights
Technology
Average US Salary Statistics Median Income by Age and State
Average US Salary Statistics 2026: Median Income by Age and State
Aptoide Statistics 2026: Downloads, Users and App Store Share
Aptoide Statistics 2026: Downloads, Users and App Store Share
AppsFlyer Statistics Customers Revenue and Market Position
AppsFlyer Statistics 2026: Customers, Revenue and Market Position
How Many iPhones Has Apple Sold
How Many iPhones Has Apple Sold in 2026? Units Sold by Year
How Many Employees Does Amazon Have
How Many Employees Does Amazon Have 2026: Workforce Growth
Netflix vs. Hulu Statistics
Netflix vs Hulu Statistics 2026: Viewer Growth Data
Artificial Intelligence
AI Search Engine Statistics Usage Market Share and Adoption
AI Search Engine Statistics 2026: Usage, Market Share and Adoption
AI Music Statistics
AI Music Statistics 2026: Generation, Adoption and Industry Impact
AI Coding Statistics
AI Coding Statistics 2026: Adoption, Productivity and Market Data
How Much Content on Social Media Is AI Generated Statistics
How Much Content on Social Media Is AI Generated Statistics 2026: Hidden Truths
ChatGPT vs DeepSeek Statistics
ChatGPT vs DeepSeek Statistics 2026: Users, Benchmarks & Pricing
ChatGPT vs Claude vs Gemini vs Perplexity Statistics
ChatGPT vs Claude vs Gemini vs Perplexity Statistics 2026: Users, Revenue & Market Share
Gaming
Gaming Statistics
Gaming Statistics 2026: Market Size, Players, Revenue, and Platforms
Roblox vs Minecraft Statistics
Roblox vs Minecraft Statistics 2026: Players, Revenue, Creators
Online Gambling Regulations Statistics
Online Gambling Regulations Statistics 2026: Global Compliance and Enforcement Data
Fantasy Sports Statistics
Fantasy Sports Statistics 2026: Users, Revenue & Trends
Apex Legends Statistics 2026: Players, Revenue, and Esports
Apex Legends Statistics 2026: Players, Revenue, and Esports
Fortnite Statistics
Fortnite Statistics 2026: Players, Revenue, Esports, and Engagement
Cryptocurrency
How Many Bitcoins Are There
How Many Bitcoins Are There in 2026? Supply, Mined and Remaining Statistics
Stablecoin Usage Statistics
Stablecoin Usage Statistics 2026: Explosive Growth
Cryptocurrency Adoption Statistics
Cryptocurrency Adoption Statistics 2026: Shocking Trends Now
Coinbase Wallet Statistics
Coinbase Wallet Statistics 2026: Users, Security
Dogecoin Statistics
Dogecoin Statistics 2026: Annual Supply Increase, Circulating Supply, and Inflation Rate
BONK Coin Statistics
BONK Coin Statistics 2026: Risk, Reward, and ROI
Categories
  • Artificial Intelligence
  • Cybersecurity
  • Technology
  • Internet
  • Cryptocurrency
Artificial Intelligence
Amazon Strands Deciders 2b Ai Model Jev Killer
Amazon’s Strands Decider 2B Model Targets Faster AI Agents
Gemini 4 Argon Launch
Gemini 4 Argon Launched by Google With Cybersecurity Features
Meta Dispute Muse Private Message Read Claim
Meta Disputes Claim Muse AI Read Private Messages
Openai Dots Gpt 6 1 Sol Launched
OpenAI Launches Dots Agents and GPT-6.1 Sol at DevDay 2026
Claude Down Signin Issues
Claude Down: Anthropic Outage Disrupts Chats, Code and Sign-Ins
Openai Drops Gpt 6 1 Astra Launch
GPT-6.1 Astra Release Halted After Alarming Test Results
Cybersecurity
Europol Cybercrime Takedown
Europol Targets KillSec in Massive Ransomware Operation
Bee Chiang Hiang Data Breach
Bee Cheng Hiang Hit by Singapore’s First AI-Related Breach
Microsoft Entra Id Will Block Injected Scripts
Microsoft Entra ID Will Block Injected Scripts at Sign-In
Citrix NetScaler Zero-Days Exploited Dutch Systems Shut
Critical Citrix Exploit Disrupt Dutch Hospitals and Government
Servicenow Cve Vulnerability Patches
ServiceNow Security Alert: Patch These Critical Flaws
Manus Ai Prompt Injection
Manus AI Agent Exposed by Prompt-Injection Bug
Technology
Microsoft Windows Deployment Service Deprecation
Microsoft Will Deprecate Windows Deployment Services After Server 2025
Youtube Custom Feeds With Gemini Ai
YouTube’s AI Feed Builder Changes Video Discovery
Iphone 18 Pro Face Id Bug Reboot Crash
New iPhone 18 Pro Bug Makes Face ID Crash and Reboot
Googlebook With Gemini Ai Launched
Googlebook’s Bold Laptop Launch Starts at $899 in the US
New Samsung Patent Reveals Galaxy Watch Glucose Tracking
New Samsung Patent Reveals Galaxy Watch Glucose Tracking
Microsoft Kb5002914 Breaks Excel Copypaste
Microsoft Confirms KB5002914 Breaks Excel Copy and Paste
Internet
Meta Launched Meta One Subscription
Meta One Bundles Instagram, Facebook, WhatsApp Into One AI Subscription
Apple Wallet Ids Launch In Oklahoma
Apple Wallet IDs Launch in Oklahoma in Major Expansion
Meta to Pay 18 Billion in Landmark Teen Safety Deal
Meta to Pay $18 Billion in Landmark Teen Safety Deal
Whatsapp Brings Passkeys 2fa
WhatsApp Hits 1 Billion Passkey Users, Adds 2FA Passwords
Apple Eu App Store Fee Reduction
Apple Sets New EU App Store Fees, Effective October 1
Github Outage Aug 2026
GitHub Down: Outage Hits Thousands of Users Worldwide
Cryptocurrency
Sonic Labs Launch Ussd Stablecoin
Sonic Launches USSD Stablecoin Backed by US Treasuries
Bhutan Moves 12m In Bitcoins
Bhutan Moves $12 Million in Bitcoin from Primary Wallets
Curve Finance Accuses Pancakeswap For Code Stealing
Curve Accuses PancakeSwap of Copying StableSwap Code
Strike Receives Bitlicense In New York
Strike Gets New York BitLicense for Bitcoin Financial Services
Scotiabank Multi Crypto Etf 3iqlogos
Scotiabank Launches Multi Crypto ETF With 3iQ in Canada
Nyse Parent Invests In Okx Crypto Exchange
ICE Invests in OKX to Bridge Crypto and Traditional Finance
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