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Home » Gaming

Fortnite Statistics 2026: Players, Revenue, Esports and Creators

Published on: May 2026 • Last Updated: October 8, 2026
Robert A. Lee
Senior Editor • 465 Articles
Robert A. Lee is a journalist at SQ Magazine who unpacks the fast-moving worlds of gaming and internet trends. He tracks everything from maj...
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Fortnite Statistics 2026: Players, Revenue, Esports and Creators
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This report has been updated 5 times. Last updated on October 8, 2026

  • Oct 2026: Replaced third-party audience estimates with Epic’s own figure of more than 75 million monthly active users.
  • Oct 2026: Added a live player count snapshot and all-time concurrent peaks by game mode, led by Battle Royale at 9,581,154.
  • Oct 2026: Added esports prize money for every year from 2018 to 2025, from $80,807,759.01 in 2019 to $12,905,222.19 in 2025.
  • Oct 2026: Added App Store download figures after the global iOS return, led by 474,000 first-week downloads in Saudi Arabia.
  • Oct 2026: Added FTC settlement and refund figures, including $520 million in total relief.
  • Oct 2026: Updated every audience, revenue and demographic figure to a named primary or tracker source.

Fortnite has more than 75 million monthly active users playing games inside it, according to figures Epic Games shared at Unreal Fest 2026. Fortnite.GG’s live tracker counted 3,067,312 players online and 1,846,427 in a match, against an all-time peak of 14,343,880. The Fortnite statistics that follow show an audience that is still enormous, with the more telling numbers now in where that time goes and who earns from it.

Community-made games captured 47% of all player hours in May, up from 38% a year earlier, and Epic has paid over $1 billion to developers since the launch of UEFN. On the business side, Epic laid off over 1,000 employees, citing a downturn in Fortnite engagement that started in 2025. Tournament prize money fell from $80,807,759.01 in 2019 to $12,905,222.19 in 2025, per Esports Earnings.

Key Takeaways

  • Community-made games took 47% of all Fortnite player hours in May 2026, up from 38% a year earlier.
  • Creator-made games accounted for 36.5% of total Fortnite playtime in 2024, or 5.23 billion hours.
  • Fortnite drew an estimated 3.4 million App Store downloads in its first week after the global return in 2026, per AppMagic.
  • Fortnite awarded $80,807,759.01 in esports prize money in 2019 and $12,905,222.19 in 2025, a drop of 84%.
  • Epic laid off over 1,000 employees and identified over $500 million in cost savings.
  • A 2019 survey found 53% of US children aged 10-12 played Fortnite weekly, compared with 19% of those aged 18-24, according to the FTC’s complaint against Epic.

Editor’s Choice

  • All-time concurrent peak: 14,343,880 players at once, per Fortnite.GG.
  • Lifetime esports prize money: $209,108,965.33 across 2,674 tournaments from 2018 to June 2026.
  • Largest prize pool: $15,287,500 for the Fortnite World Cup Finals 2019 Solo event.
  • World Cup 2019 Solo first prize: $3,000,000 to Bugha for first place at the Fortnite World Cup Finals 2019 Solo event in New York.
  • FTC relief: $520 million, made up of a $275 million COPPA penalty and $245 million in refunds.
  • Simpsons season reach: more than 80 million people played for over 750 million hours.
  • 2024 creator payouts: $352 million paid to creators, as the creator community reached 70,000.

Fortnite Player Count Statistics

  • About 60% of the players online at the time of the snapshot were in a match.
  • The all-time concurrent peak of 14,343,880 players was set 1.9 years before the snapshot.
  • Epic counts more than 75 million monthly active users playing games in Fortnite.
  • The Epic Games Store reached a record 78 million monthly active users on PC, a separate figure from Fortnite’s own audience.
Fortnite Player Count MeasurePlayers
Online now3,067,312
In a match now1,846,427
24-hour in-match peak2,154,921
All-time concurrent peak14,343,880

Source: Fortnite.GG, snapshot of October 3, 2026

About This Data

Figures are compiled from 33 sources: 7 Epic Games publications, 3 FTC documents, 12 esports and player-count tracker pages, 1 survey release, and 10 gaming trade reports, published between 2018 and 2026. Epic, regulator, and tracker data come first; trade reports supply figures relayed from Epic and AppMagic, along with esports event results and viewership peaks. Figures are reviewed on a rolling basis and updated when sources publish new editions.

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Fortnite Statistics by Game Mode: All-Time Peaks

  • Battle Royale’s all-time peak stands at 9,581,154 concurrent players, with 749,303 playing at the snapshot.
  • Fortnite OG peaked at 1,649,148 players and had 44,366 online at the snapshot.
  • Steal the Brainrot peaked at 1,087,974 players, ahead of Reload at 1,062,338.
  • Blitz Royale’s all-time peak is 531,457 players.
ALL-TIME PEAK (PLAYERS) · Source: Fortnite.GG, October 2026 ALL-TIME PEAK (PLAYERS) · SQ MAGAZINE ANALYSIS All-Time Concurrent Peaks by Fortnite Mode (players) Fortnite.GG · 2026 Battle Royale 9,581,154 Fortnite OG 1,649,148 Steal the Brainrot 1,087,974 Reload 1,062,338 Blitz Royale 531,457 0 2M 4M 6M 8M 10M SOURCE Fortnite.GG, October 2026
View the data
Fortnite ModePlayers
Battle Royale9,581,154
Fortnite OG1,649,148
Steal the Brainrot1,087,974
Reload1,062,338
Blitz Royale531,457

Recent Developments

  • September 2026: The winning duo at the FNCS championship in Belgium took $400,000 of the $2 million prize pool.
  • August 2026: Fortnite’s Reload Elite Series Grand Finals at the 2026 Esports World Cup paid over $1 million, with $260,000 going to Vic0 & Malibuca.
  • August 2026: Fortnite Chapter 7 Season 4 Override was set to launch on August 20, 2026.
  • August 2026: Disney and Epic connected the Star Wars: Galaxy’s Edge attraction to Disney’s new Smugglers Gambit island in Fortnite on August 16.
  • July 2026: Epic launched the Epic Games Store for iOS in Brazil, carrying Fortnite and Rocket League Sideswipe.

Fortnite Monthly Active Users and Audience Reach

  • More than 80 million people played the Fortnite | Simpsons season for over 750 million hours.
  • Within the first 72 hours of the May launch of Star Wars games, nearly eight million players jumped into custom Star Wars islands.
  • Fortnite has more than 400 million users worldwide, the FTC said in its 2022 settlement announcement.
  • Players logged 6.65 billion gameplay hours on the Epic Games Store in 2025.
  • Monthly reach at this scale invites comparison with Minecraft’s player base, though each company defines an active user differently.
Fortnite Audience MeasureFigurePeriod
Monthly active usersMore than 75 millionJune 2026
Players in the Simpsons seasonMore than 80 millionPrevious fall season
Hours played in the Simpsons seasonOver 750 millionPrevious fall season
Users worldwideMore than 400 millionDecember 2022
Epic Games Store monthly active users on PC78 million2025

Source: Epic Games, Federal Trade Commission

Fortnite Creator Economy and UEFN Payouts

  • Epic has paid over $1 billion to Fortnite developers since UEFN launched.
  • Over 75% of in-game transactions come from games other than battle royales.
  • More than 3,000 islands now earn more revenue from in-island transactions than from engagement payouts.
  • The creator community nearly tripled from 24,000 in 2023 to 70,000 in 2024.
  • Creators published 198,000 islands in 2024, including 137,000 islands created in UEFN.
  • A total of $352 million was paid to creators in 2024, up 11% on a March-to-December basis.
  • 58 creators earned over $1 million from projects built with Epic’s tools in 2024.
Creator Economy MeasureFigurePeriod
Paid to developers since UEFN launchOver $1 billionThrough June 2026
Share of player hours in community-made games47%May 2026
Same share a year earlier38%A year earlier
Creator-made share of total playtime36.5%2024
Hours played in creator-made games5.23 billion2024
Paid to creators$352 million2024
Creators70,0002024

Source: Epic Games, GamesBeat

Key finding: Hannah Lowry, Epic’s director of Fortnite developer relations, said community-made games captured 47% of all player hours in May, up from 38% a year earlier. Close to half of Fortnite’s playtime now runs through games Epic did not build, which makes the creator economy part of the core product.

The model looks increasingly like the creator-led one behind Roblox’s creator payouts, with Epic sharing revenue across thousands of islands.

Fortnite Revenue Statistics

  • Fortnite generated more than $5 billion in its first year for Epic Games, per documents from Epic’s court battle with Apple.
  • The game brought in more than $9 billion for Epic across 2018 and 2019.
  • Epic reported more than $5.5 billion in profit over the same two years.
  • Tim Sweeney’s testimony put Epic’s 2020 gross revenue at $5.1 billion.
  • Fortnite-branded merchandise generated more than $1 billion in gross sales by the first half of 2020, bringing more than $130 million in gross royalties to Epic and its licensing agent.
  • Official Fortnite toys accounted for nearly 70% of merchandise sales, about $650 million, through the first quarter of 2020.
  • PC players spent $1.16 billion on the Epic Games Store in 2025, up 6% year over year.
Epic Business LineRevenue, 2018 and 2019 Combined
FortniteMore than $9 billion
Epic Games Store$235 million
Engine business$221 million
Other games, including Rocket League$108 million

Source: Epic Games and Apple court documents, via The Verge (May 2021)

How much does Fortnite make a year?

Epic doesn’t usually publish financial statements. Documents from its court battle with Apple showed Fortnite generated more than $5 billion in its first year and more than $9 billion across 2018 and 2019. Recent annual Fortnite revenue figures that circulate online are estimates rather than Epic disclosures.

Store spending is where Epic and Valve compete most directly on PC, and the Steam user statistics cover the other side of that market.

Fortnite V-Bucks Price Increase

  • From March 19, the standard $8.99 pack gives 800 V-Bucks instead of 1000.
  • The entry pack now delivers 20% fewer V-Bucks.
  • The $22.99 pack fell from 2,800 to 2,400 V-Bucks, and the $36.99 pack from 5,000 to 4,500.
  • The $89.99 pack dropped from 13,500 to 12,500 V-Bucks.
  • Epic Games explained the change in a blog post: “The cost of running Fortnite has gone up a lot, and we’re raising prices to help pay the bills.”
V-Bucks Before vs V-Bucks After · Source: Epic Games price list, via Vice (March 2026) SQ MAGAZINE ANALYSIS V-Bucks per Pack Before and After March 2026 (V-Bucks) V-Bucks Before vs V-Bucks After Epic Games · 2026 V-Bucks Before V-Bucks After 15K 12K 9K 6K 3K 0 1000 800 2800 2400 5000 4500 13500 12500 $8.99 $22.99 $36.99 $89.99 V-Bucks Before · 1000 V-Bucks After · 800 V-Bucks Before · 2800 V-Bucks After · 2400 V-Bucks Before · 5000 V-Bucks After · 4500 V-Bucks Before · 13500 V-Bucks After · 12500 SOURCE Epic Games price list, via Vice (March 2026)
View the data
Pack PriceV-Bucks BeforeV-Bucks After
$8.991000800
$22.9928002400
$36.9950004500
$89.9913,50012,500

Fortnite Mobile Downloads After the App Store Return

  • Fortnite drew an estimated 3.4 million App Store downloads in one week after its global return, per AppMagic.
  • That week drove more iOS downloads than any other week since April 2018.
  • Saudi Arabia led installs at 474,000, with France at 366,000 and the UK at 307,000.
  • The US recorded 151,000 downloads that week, after Fortnite returned to the US App Store the year before.
  • Epic said Fortnite is back on the App Store worldwide, except in Australia.
  • Mobile playtime in developer-made games has more than doubled in the past year, according to Epic.
IOS DOWNLOADS, FIRST WEEK AFTER RETURN · Source: AppMagic estimates, via PocketGamer.biz (May 2026) IOS DOWNLOADS, FIRST WEEK AFTER RETURN · SQ MAGAZINE ANALYSIS Fortnite iOS Downloads by Country, First Week Back AppMagic · 2026 Saudi Arabia 474,000 France 366,000 United Kingdom 307,000 United States 151,000 0 100K 200K 300K 400K 500K SOURCE AppMagic estimates, via PocketGamer.biz (May 2026)
View the data
CountryDownloads
Saudi Arabia474,000
France366,000
United Kingdom307,000
United States151,000

By the numbers: The 3.4 million figure came close to Fortnite’s original iOS launch week of 3.7 million downloads and beat week two’s 3.1 million, while the lifetime record of 4.2 million installs in seven days came in the third week of 2018. Demand for mobile Fortnite survived the long store ban largely intact.

IOS DOWNLOADS (MILLIONS) · 2018 Launch vs 2026 Return · Source: AppMagic estimates, via PocketGamer.biz (May 2026) IOS DOWNLOADS (MILLIONS) · SQ MAGAZINE ANALYSIS Fortnite Weekly iOS Downloads (millions) 2018 Launch vs 2026 Return AppMagic · 2026 5 3.75 2.5 1.25 0 3.7 2018 launch week 3.1 2018 week two 4.2 2018 week three 3.6 2018 week four 3.4 First week after 2026 return SOURCE AppMagic estimates, via PocketGamer.biz (May 2026)
View the data
WeekMillions
2018 launch week3.7
2018 week two3.1
2018 week three4.2
2018 week four3.6
First week after 2026 return3.4

Our App Store download data covers download trends across other titles.

Fortnite Player Demographics: Age and Gender

  • A 2019 survey found 53% of US children aged 10-12 played Fortnite weekly, according to the FTC’s complaint against Epic.
  • The same survey put weekly play at 33% for US teens aged 13-17 and 19% for those aged 18-24.
  • Epic’s own player surveys found that approximately 70% of Fortnite players live at home with their parents or guardians.
  • 61% of teenagers said they had played Fortnite, in a poll by Common Sense Media and SurveyMonkey (2018).
  • Teen boys were much more likely to have played, at 75%, than teen girls at 47% (2018).
  • Of teens who play, about 22% of boys play at least once a day, compared with 9% of girls (2018).
  • Our Gen Z social media statistics cover the same age group’s time on social platforms.
PLAYED FORTNITE WEEKLY (%) · Source: FTC complaint against Epic Games, citing a 2019 survey report (December 2022) PLAYED FORTNITE WEEKLY (%) · SQ MAGAZINE ANALYSIS US Weekly Fortnite Play by Age Group, 2019 Survey (%) FTC · 2019 60 45 30 15 0 53% Children aged 10-12 33% Teens aged 13-17 19% Ages 18-24 SOURCE FTC complaint against Epic Games, citing a 2019 survey report (December 2022)
View the data
Age Group (US)Value (%)
Children aged 10-1253%
Teens aged 13-1733%
Ages 18-2419%

What is the average age of Fortnite players?

Epic avoided collecting Fortnite players’ precise ages until it introduced limited age gating. No official average age appears in Epic’s public data. The 2019 survey cited in the complaint found 53% of US children aged 10-12 played weekly, compared with 33% of teens aged 13-17, so the player base skews young.

Fortnite Esports Prize Money by Year

  • Fortnite awarded $80,807,759.01 across 505 tournaments in 2019, ranking first among esports games that year.
  • Fortnite ranked first again in 2020 with $18,527,792.74 in prize money.
  • Prize money reached $23,032,953.30 in 2021, second among all games.
  • Fortnite paid $19,746,837.87 across 463 tournaments in 2023.
  • The total fell to $12,372,738.74 in 2024, fourth among games.
  • Fortnite awarded $12,905,222.19 to 2,365 players across 248 tournaments in 2025, ranking third.
  • As of June 18, 2026, Fortnite’s prize money awarded to date stands at $209,108,965.33 from 2,674 tournaments.
  • Epic Games provided $100 million for Fortnite esports prize pools in the first year of competitive play.
PRIZE MONEY AWARDED ($) · Source: Esports Earnings, yearly game rankings 2018 to 2025 PRIZE MONEY AWARDED ($) · SQ MAGAZINE ANALYSIS Fortnite Esports Prize Money by Year, 2018 to 2025 ($) Esports Earnings · 2018 to 2025 100M 75M 50M 25M 0 $19,933,737.00 2018 $80,807,759.01 2019 $18,527,792.74 2020 $23,032,953.30 2021 $18,671,068.05 2022 $19,746,837.87 2023 $12,372,738.74 2024 $12,905,222.19 2025 SOURCE Esports Earnings, yearly game rankings 2018 to 2025
View the data
YearValue ($)
2018$19,933,737.00
2019$80,807,759.01
2020$18,527,792.74
2021$23,032,953.30
2022$18,671,068.05
2023$19,746,837.87
2024$12,372,738.74
2025$12,905,222.19

Why it matters: Fortnite’s prize money fell from $80,807,759.01 in 2019 to $12,905,222.19 in 2025, a drop of 84%. Epic now funds a leaner circuit, and the 2019 World Cup remains the high-water mark that every later season is measured against.

Fortnite streams on Twitch and in the Fortnite livestream category on Kick.

Largest Fortnite Tournaments and Top Earners

  • Fortnite World Cup Finals 2019 – Solo tops the list of largest Fortnite prize pools at $15,287,500.
  • Fortnite World Cup Finals 2019 – Duo follows at $15,100,000, and FNCS: Global Championship 2023 paid $3,992,000.
  • Fortnite Champion Series 2024 – Global Championship paid $2,000,000, and FNCS 2025 Global Championship paid $2,001,000.
  • The FNCS Global Championship drew a peak of 809,000 viewers, up 80,000 from the 2023 edition, in its 2024 run.
  • Bugha (Kyle Giersdorf) leads career Fortnite earnings at $3,771,558.38, with Aqua (David Wang) at $2,193,575.23.
  • Bugha took $3,000,000 for first place at the Fortnite World Cup Finals 2019 – Solo event, while Psalm earned $1,800,000 and EpikWhale $1,200,000.
PRIZE POOL ($) · Source: Esports Earnings, 2026 PRIZE POOL ($) · SQ MAGAZINE ANALYSIS Largest Fortnite Tournament Prize Pools ($) Esports Earnings · 2026 World Cup Finals 2019, Solo $15,287,500.00 World Cup Finals 2019, Duo $15,100,000.00 Fall Skirmish Series, Clubs $4,000,000.00 FNCS Global Championship 2023 $3,992,000.00 World Cup Finals 2019, Creative $3,250,000.00 FNCS Grand Royale 2021, Europe $2,250,300.00 0 4M 8M 12M 16M 20M SOURCE Esports Earnings, 2026
View the data
TournamentValue ($)
World Cup Finals 2019, Solo$15,287,500.00
World Cup Finals 2019, Duo$15,100,000.00
Fall Skirmish Series, Clubs$4,000,000.00
FNCS Global Championship 2023$3,992,000.00
World Cup Finals 2019, Creative$3,250,000.00
FNCS Grand Royale 2021, Europe$2,250,300.00

Who is the #1 player in Fortnite?

Kyle “Bugha” Giersdorf tops Fortnite’s career earnings list at $3,771,558.38, ahead of Aqua (David Wang) at $2,193,575.23, per Esports Earnings. Earnings rankings reward the players who won big in 2019, so they measure past results more than current form.

CAREER FORTNITE EARNINGS ($) · Source: Esports Earnings, 2026 CAREER FORTNITE EARNINGS ($) · SQ MAGAZINE ANALYSIS Top Fortnite Career Prize Earnings by Player ($) Esports Earnings · 2026 Bugha (Kyle Giersdorf) $3,771,558.38 Aqua (David Wang) $2,193,575.23 psalm (Harrison Chang) $1,874,588.80 EpikWhale (Shane Cotton) $1,866,287.32 Kami (Michał Kamiński) $1,676,725.34 Anas (Anas El-Abd) $1,623,490.05 0 800K 1.6M 2.4M 3.2M 4M SOURCE Esports Earnings, 2026
View the data
PlayerValue ($)
Bugha (Kyle Giersdorf)$3,771,558.38
Aqua (David Wang)$2,193,575.23
psalm (Harrison Chang)$1,874,588.80
EpikWhale (Shane Cotton)$1,866,287.32
Kami (Michał Kamiński)$1,676,725.34
Anas (Anas El-Abd)$1,623,490.05

Did a kid win $3 million playing Fortnite?

Bugha won $3,000,000 for first place at the Fortnite World Cup Finals 2019 Solo event in New York, from a prize pool of $15,287,500. Psalm earned $1,800,000 and EpikWhale $1,200,000 in the same final, per Esports Earnings. That single payout makes up most of Bugha’s career total on the earnings list.

FTC Settlement and Fortnite Refund Statistics

  • Epic agreed to pay $520 million in relief over FTC allegations of COPPA violations and dark patterns.
  • The $275 million COPPA penalty was the largest ever obtained for violating an FTC rule.
  • The $245 million refund order was the FTC’s largest refund amount in a gaming case.
  • The FTC sent 629,344 refund payments in the first round in December 2024.
  • The second round went out as 969,173 checks and PayPal payments on June 25 and June 26, 2025.
FTC ActionAmountDate
Total relief agreed$520 millionDecember 2022
COPPA civil penalty$275 millionDecember 2022
Consumer refund order$245 millionDecember 2022
First refund roundMore than $72 millionDecember 2024
Second refund round$126 millionJune 2025
Total refunds issuedNearly $200 millionJune 2025

Source: Federal Trade Commission press releases, December 2022 and June 2025

Epic Games Layoffs and the Fortnite Engagement Downturn

  • Epic laid off over 1,000 employees, saying the downturn in Fortnite engagement that started in 2025 left it spending significantly more than it was making.
  • The layoffs came with over $500 million of identified cost savings in contracting, marketing, and closing some open roles.
  • The memo named current consoles selling less than last generation’s among the industry-wide challenges.
  • The console point lines up with the hardware data in our PlayStation statistics.
  • Epic said it is only in the early stages of returning to mobile.
Layoff MeasureDetail
Employees laid offOver 1,000
Identified cost savingsOver $500 million
Minimum severanceFour months of base pay
Paid US healthcare coverage6 months
Stock option vesting accelerated throughJanuary 2027

Source: Epic Games, employee memo on epicgames.com (March 2026)

Conclusion

Epic counts more than 75 million monthly active users playing games in Fortnite, and community-made games now take 47% of player hours. The numbers describe a platform that is still huge but leans harder on creators, licensed worlds, and mobile to hold attention, while its esports purse sits far below the World Cup peak.

The readings to watch are Epic’s own: Whether mobile playtime keeps climbing after the global App Store return, and whether the next Unreal Fest update moves the monthly user count. These figures will be updated as Epic, the FTC, and the trackers publish new data.

This article has been reviewed and fact-checked by Barry Elad. SQ Magazine follows strict Publishing Principles and a documented Fact-Check Policy to ensure accuracy, transparency, and editorial independence across all content. Our statistics are verified using a documented Research Process.

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References

  • State of Unreal: Top News From the Show
  • Today's Layoffs
  • FTC Sends $126 Million in Refunds to Fortnite Players Who Were Charged for Unwanted Items, Reopens Claims Process
  • Epic Games to Pay More Than Half a Billion Dollars
  • United States v. Epic Games Complaint
  • Fortnite Frenzy: New Survey of Parents and Teens
  • Fortnite Prize Pools and Top Players
  • Largest Prize Pools for Fortnite
  • Fortnite Is Back on the App Store Around the World
  • Millennium Falcon: Smugglers Run Brings the Adventure to Fortnite
  • Epic Games Store Comes to iPhones in Brazil
  • Fortnite Chapter 7 Season 4 Override Release Date
  • Fortnite EWC: Final Results and Leaderboard
  • Epic Games Store Year in Review
Robert A. Lee

Robert A. Lee

Senior Editor


Robert A. Lee is a journalist at SQ Magazine who unpacks the fast-moving worlds of gaming and internet trends. He tracks everything from major game launches to the viral trends shaping how we connect, play, and share online. With a keen eye for the intersections of technology, entertainment, and community, Robert translates the noise of digital life into stories that spark curiosity and insight.

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Table of Contents

  • Key Takeaways
  • Editor’s Choice
  • Fortnite Player Count Statistics
  • About This Data
  • Fortnite Statistics by Game Mode: All-Time Peaks
  • Recent Developments
  • Fortnite Monthly Active Users and Audience Reach
  • Fortnite Creator Economy and UEFN Payouts
  • Fortnite Revenue Statistics
  • Fortnite V-Bucks Price Increase
  • Fortnite Mobile Downloads After the App Store Return
  • Fortnite Player Demographics: Age and Gender
  • Fortnite Esports Prize Money by Year
  • Largest Fortnite Tournaments and Top Earners
  • FTC Settlement and Fortnite Refund Statistics
  • Epic Games Layoffs and the Fortnite Engagement Downturn
  • Conclusion

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How Many Subscribers Does MrBeast Have
How Many Subscribers Does MrBeast Have in 2026? Channel Growth Statistics
WhatsApp Business Statistics
WhatsApp Business Statistics 2026: Real Market Insights
Technology
Average US Salary Statistics Median Income by Age and State
Average US Salary Statistics 2026: Median Income by Age and State
Aptoide Statistics 2026: Downloads, Users and App Store Share
Aptoide Statistics 2026: Downloads, Users and App Store Share
AppsFlyer Statistics Customers Revenue and Market Position
AppsFlyer Statistics 2026: Customers, Revenue and Market Position
How Many iPhones Has Apple Sold
How Many iPhones Has Apple Sold in 2026? Units Sold by Year
How Many Employees Does Amazon Have
How Many Employees Does Amazon Have 2026: Workforce Growth
Netflix vs. Hulu Statistics
Netflix vs Hulu Statistics 2026: Viewer Growth Data
Artificial Intelligence
Cursor AI Statistics 2026: Users, Revenue and Developer Adoption
Cursor AI Statistics 2026: Users, Revenue and Developer Adoption
AI Search Engine Statistics Usage Market Share and Adoption
AI Search Engine Statistics 2026: Usage, Market Share and Adoption
AI Music Statistics
AI Music Statistics 2026: Generation, Adoption and Industry Impact
AI Coding Statistics
AI Coding Statistics 2026: Adoption, Productivity and Market Data
How Much Content on Social Media Is AI Generated Statistics
How Much Content on Social Media Is AI Generated Statistics 2026: Hidden Truths
ChatGPT vs DeepSeek Statistics
ChatGPT vs DeepSeek Statistics 2026: Users, Benchmarks & Pricing
Gaming
Clash Royale Statistics Revenue Players and Engagement
Clash Royale Statistics 2026: Revenue, Players and Engagement
Gaming Statistics
Gaming Statistics 2026: Market Size, Players, Revenue, and Platforms
Roblox vs Minecraft Statistics
Roblox vs Minecraft Statistics 2026: Players, Revenue, Creators
Online Gambling Regulations Statistics
Online Gambling Regulations Statistics 2026: Global Compliance and Enforcement Data
Fantasy Sports Statistics
Fantasy Sports Statistics 2026: Users, Revenue & Trends
Apex Legends Statistics 2026: Players, Revenue, and Esports
Apex Legends Statistics 2026: Players, Revenue, and Esports
Cryptocurrency
How Many Bitcoins Are There
How Many Bitcoins Are There in 2026? Supply, Mined and Remaining Statistics
Stablecoin Usage Statistics
Stablecoin Usage Statistics 2026: Explosive Growth
Cryptocurrency Adoption Statistics
Cryptocurrency Adoption Statistics 2026: Shocking Trends Now
Coinbase Wallet Statistics
Coinbase Wallet Statistics 2026: Users, Security
Dogecoin Statistics 2026: Circulating Supply, Inflation Rate and ETFs
Dogecoin Statistics 2026: Circulating Supply, Inflation Rate and ETFs
BONK Coin Statistics Supply Holders Price and Treasury Data
BONK Coin Statistics 2026: Supply, Holders, Price and Treasury Data
Categories
  • Artificial Intelligence
  • Cybersecurity
  • Technology
  • Internet
  • Cryptocurrency
Artificial Intelligence
Google Launch Synthid Checker Tool
Google Opens SynthID Detector to Public for AI Media Checks
Nano Banana 2 1 Launched Ai Search
Nano Banana 2.1 Lands in Google Search With Big Upgrades
Amazon Strands Deciders 2b Ai Model Jev Killer
Amazon’s Strands Decider 2B Model Targets Faster AI Agents
Gemini 4 Argon Launch
Gemini 4 Argon Launched by Google With Cybersecurity Features
Meta Dispute Muse Private Message Read Claim
Meta Disputes Claim Muse AI Read Private Messages
Openai Dots Gpt 6 1 Sol Launched
OpenAI Launches Dots Agents and GPT-6.1 Sol at DevDay 2026
Cybersecurity
Ricardo Data Breach Exposed And Fixed
Ricardo Fixes Critical Flaw After 890,000 Accounts Exposed
Vmware Virtual Machine Flaw Poc Exposed
VMware Security Alert: Critical VM Escape Flaw Exposed
Tensorlake Npm Attack Exposed
Tensorlake npm Package Hit by Dangerous Malware Worm
Asos Data Breach Confirmed By Company
ASOS Hack Warning: Customers Urged to Watch for Phishing
Libreoffice Java Malicious Spreadsheets Flaw Patch
LibreOffice Fixes Silent RCE Vulnerability, OpenOffice Still Exposed
Gmo And Mrmax Data Breach
GMO Research & AI Breach Hits 948,500 infoQ Members
Technology
Amazon Tablet With Android Launched
Amazon Debuts Ultra-Thin Alexa Tablet 12 Pro at $499
Apple Autumn Launch Surprise
Apple Eyes Surprise Late-October Launch for New Macs
Microsoft Windows Deployment Service Deprecation
Microsoft Will Deprecate Windows Deployment Services After Server 2025
Youtube Custom Feeds With Gemini Ai
YouTube’s AI Feed Builder Changes Video Discovery
Iphone 18 Pro Face Id Bug Reboot Crash
New iPhone 18 Pro Bug Makes Face ID Crash and Reboot
Googlebook With Gemini Ai Launched
Googlebook’s Bold Laptop Launch Starts at $899 in the US
Internet
Microsoft 365 Family Sharing Storage Cuts
Microsoft 365 Family Faces Massive OneDrive Storage Cut
Meta Launched Meta One Subscription
Meta One Bundles Instagram, Facebook, WhatsApp Into One AI Subscription
Apple Wallet Ids Launch In Oklahoma
Apple Wallet IDs Launch in Oklahoma in Major Expansion
Meta to Pay 18 Billion in Landmark Teen Safety Deal
Meta to Pay $18 Billion in Landmark Teen Safety Deal
Whatsapp Brings Passkeys 2fa
WhatsApp Hits 1 Billion Passkey Users, Adds 2FA Passwords
Apple Eu App Store Fee Reduction
Apple Sets New EU App Store Fees, Effective October 1
Cryptocurrency
Sonic Labs Launch Ussd Stablecoin
Sonic Launches USSD Stablecoin Backed by US Treasuries
Bhutan Moves 12m In Bitcoins
Bhutan Moves $12 Million in Bitcoin from Primary Wallets
Curve Finance Accuses Pancakeswap For Code Stealing
Curve Accuses PancakeSwap of Copying StableSwap Code
Strike Receives Bitlicense In New York
Strike Gets New York BitLicense for Bitcoin Financial Services
Scotiabank Multi Crypto Etf 3iqlogos
Scotiabank Launches Multi Crypto ETF With 3iQ in Canada
Nyse Parent Invests In Okx Crypto Exchange
ICE Invests in OKX to Bridge Crypto and Traditional Finance
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