Apex Legends averaged 127,651.2 concurrent players on Steam in August 2026, a 30.95% gain over July, and peaked at 291,356 that month, according to Steam Charts. That sits far below the all-time Steam peak of 624,473, reached in February 2023.
Electronic Arts reads the same title very differently. Per the company’s FY26 earnings release, Apex Legends net bookings finished FY26 up double digits year over year, and the game delivered its strongest net bookings quarter of the fiscal year in Q4. Those two readings pull in opposite directions, and the gap between them is the most useful thing the current numbers say about the game. A smaller concurrent audience is now generating more money than a larger one did, and the Apex Legends statistics below reconcile the two readings.
Key Takeaways
- Apex Legends gained 30,166.6 average concurrent Steam players between July and August 2026, the largest month-over-month swing in the 2026 series.
- EA’s FY26 net bookings hit a record $8.026 billion, up 9% year over year, with Apex Legends counted inside the live services portfolio rather than on its own line.
- The February Steam average fell from 257,416.7 in 2023 to 88,899.9 in 2026, a like-for-like drop that season-launch timing cannot explain away.
- In its Form 10-Q filed with the SEC, Apex Legends extra content was the first-named driver of EA’s $51 million, or 4%, net bookings increase for the quarter ended June 30, 2026.
- Per the ALGS Year 6 official rules, the Championship and Split 2 Playoffs each carry a $2,000,000 prize pool, against $500,000 for a Pro League split.
- Apex Legends drew 88,440 concurrent Steam players at the most recent reading and a 253,573 24-hour peak.
Editor’s Choice
- All-time Steam peak: 624,473 concurrent players.
- FY26 net bookings at EA: $8.026 billion.
- Q3 FY26 net bookings: $3.046 billion, up 38% year over year.
- Highest 2026 Steam month peak: 324,964 in May 2026.
- ALGS Year 6 prize pool: $7 million across 3 global LAN events.
- ALGS Championship first prize: $600,000 per team.
Apex Legends Statistics: Steam Peak Concurrent Players in 2026
Steam Charts records the following for the platform.
- 88,440 players were in game at the most recent Steam reading, with a 24-hour peak of 253,573.
- The trailing 30-day average stood at 120,313.0 concurrent players, down 5.75%.
- March 2026 lifted the monthly average 25.54%, to 111,603.4 players.
- April 2026 added a further 12,783.8 average players, an 11.45% gain.
- June 2026 gave back 19.00% of the average, falling to 104,455.5.
- July 2026 slipped another 6.67%, to 97,484.6 average players.
- January 2026 was the quietest month of the year by average, at 86,432.7 players, with February 2026 second-lowest at 88,899.9.
| Month (2026) | Peak concurrent players |
|---|---|
| January | 206,450 |
| February | 203,439 |
| March | 287,202 |
| April | 301,520 |
| May | 324,964 |
| June | 254,117 |
| July | 214,120 |
| August | 291,356 |
Source: Steam Charts, January to August 2026
Apex Legends Monthly Average Player Count in 2026
- January 2026 opened the year with a 9.71% rise in the monthly average, a gain of 7,651.8 players.
- February added only 2,467.2 average players, a 2.85% move.
- March delivered the year’s first double-digit jump, 22,703.5 players or 25.54%.
- May 2026 topped the 2026 monthly-average series at 128,964.0 players after a 3.68% gain.
- June shed 24,508.5 average players, the steepest decline of the year so far.
- August recovered to 30,166.6 average players, a 30.95% month-over-month increase.
The August rebound is the first genuinely strong month the game has posted since spring, and the dated record below shows what Respawn Entertainment shipped alongside it.
Recent Developments
- September 2026: Electronic Arts opened the Apex Legends VS Street Fighter 6 Event on September 15, the season’s headline crossover.
- September 2026: Marked Midseason Patch Notes went live on September 14, following designers’ notes published four days earlier.
- August 2026: ALGS Year 6 Split 2 Pro League began on August 18.
- August 2026: The Ascended Hunt Event opened on August 13.
- August 2026: Season 30, Marked, shipped with full patch notes on August 3.
- June 2026: For the quarter ended June 30, EA reported net bookings of $1,349 million, up from $1,298 million, with increased sales of extra content from Apex Legends named as a primary driver.
Apex Legends February Peak Concurrents Across Four Years
- February 2023 averaged 257,416.7 concurrent players after a 30.03% monthly gain.
- February 2024 averaged 185,661.6 players, up 27.02% from January.
- February 2025 averaged 95,099.5 players, a 36.68% monthly rise.
- February 2026 averaged 88,899.9 players, up just 2.85%.
- The all-time Steam peak of 624,473 players belongs to February 2023.
By the numbers: Steam Charts puts the February peak at 624,473 players in 2023 and 203,439 in 2026. Holding the calendar month fixed removes the distortion that season launches introduce, and what remains is a concurrent audience roughly a third of its 2023 size on this platform.
Apex Legends Player Count Through 2025
- January 2025 marked the low point of that year’s peaks at 153,693 players.
- May 2025 produced the year’s highest monthly peak, 262,219 concurrent players.
- June 2025 peaked at 250,796 players before a 20.58% drop in the monthly average.
- August 2025 peaked at 248,781 players on a 12.26% monthly gain.
- December 2025 closed the year 12.45% lower on average, with a peak of 191,112.
| Month (2025) | Average concurrent players |
|---|---|
| July | 90,567.1 |
| August | 101,672.5 |
| September | 83,772.6 |
| October | 73,654.1 |
| November | 89,983.2 |
| December | 78,780.9 |
Source: Steam Charts, second half of 2025
EA Net Bookings and Apex Legends Momentum by Quarter
Figures below come from EA Form 8-K earnings releases and the Form 10-Q filed with the SEC.
- EA posted record FY26 net bookings of $8.026 billion, up 9% year over year.
- Apex Legends net bookings finished FY26 up double digits year over year, and the title’s strongest quarter of that fiscal year came in Q4.
- Q3 FY26 net bookings reached $3.046 billion, a 38% year-over-year rise.
- Apex Legends net bookings rose double digits year over year in Q3, which EA attributed to new features and events.
- Live services and other net bookings were $1,116 million for the quarter ended June 30, 2026, up $32 million or 3%.
- FY26 net revenue came in at $7.531 billion, up 1% year over year.
- Net cash from operating activities reached $2.553 billion for the fiscal year, up 23%.
Read against the Steam series above, that growth is doing something unusual. The conventional mature-live-service pattern holds engagement steady while revenue cools; Apex has run it backwards, with money rising against a smaller platform audience. The next question is where that spending is booked.
Where Apex Legends Spending Lands: EA Net Revenue by Platform
- Console net revenue rose to $1,192 million for the quarter ended June 30, 2026, from $1,007 million a year earlier.
- PC and other net revenue, measured in millions, grew to 519 from 374.
- On the same basis, mobile net revenue fell to 275 from 290.
- Total net revenue for the quarter was $1,986 million, against $1,671 million in the comparable period.
- Apex Legends is one of a handful of titles EA names as concentrating a significant portion of company revenue, alongside EA SPORTS FC, EA SPORTS College Football, EA SPORTS Madden NFL, Battlefield and The Sims.
Console carries more than twice the PC line, which matters for a title whose Steam numbers are the only publicly visible player counts, and it tracks the broader console market share data behind every battle pass sale. Squad composition on those platforms is easier to read through PlayStation user statistics than through anything EA publishes about Apex itself.
Live Services Versus Full Game Revenue at EA
- Live services and other net revenue reached $1,472 million for the quarter, up $90 million or 7%.
- Full game net revenue, in millions, climbed to 514 from 289.
- Full game downloads nearly doubled, in millions, to 438 from 233.
- Packaged goods added 76, up from 56 on the same millions basis.
- EA defines live services and other revenue as extra content for console, PC and mobile games, plus certain licensing revenue, subscriptions and advertising.
Worth noting: Every Apex Legends revenue figure in circulation is an estimate. EA reports the title inside live services and other net revenue, which totalled $1,472 million for the quarter ended June 30, 2026, and names Apex as a driver without publishing a per-title number in either its Form 10-Q or its quarterly earnings releases.
Apex Legends Audience Geography Through EA’s Regional Split
- International net revenue reached $1,222 million for the quarter ended June 30, 2026, up from $1,029 million.
- North American net revenue, in millions, was 764, against 642 a year earlier.
- International customers accounted for roughly 62% of EA’s quarterly net revenue.
| Region | Quarter ended June 30, 2026 ($ millions) | Quarter ended June 30, 2025 ($ millions) |
|---|---|---|
| International | 1,222 | 1,029 |
| North America | 764 | 642 |
| Total net revenue | 1,986 | 1,671 |
Source: EA Form 10-Q, quarter ended June 30, 2026
Apex Legends Global Series Year 6 Prize Pool by Event
- ALGS Year 6 runs with a $7 million prize pool across 3 global LAN events.
- The Championship prize pool is $2,000,000, as is the Split 2 Playoffs pool.
- Each Pro League split carries a $500,000 pool, awarded on finishing rank at the end of the split.
- Year 6 consists of five online competitions and three in-person competitions across four regions: EMEA, Americas, APAC North and APAC South.
- The Championship and Split 2 Playoffs together account for $4,000,000 of the season pool.
- Both online Pro League splits combined award $1,000,000.
Why it matters: The official Year 6 rules put $2,000,000 behind the Championship and another $2,000,000 behind Split 2 Playoffs, while a full Pro League split pays $500,000. Money follows the broadcast rather than the ladder, which shapes which events a competing roster can actually afford to prioritise.
ALGS Championship Prize Money by Finishing Rank
- Year 5 Championship ran in Sapporo, Japan, from January 15 to January 18, 2026, with 40 teams from 4 regions competing for a $2 million pool.
- First place at the Championship pays $600,000 per team.
- Eighth place pays $60,000, and rank 21 receives $10,000.
- The bottom of the Championship table, ranks 26 through 30, pays $6,000 per team.
Against the wider field of esports prize pools, that top prize places Apex in the tier below the largest annual titles while still paying a winning roster more than most circuit seasons do.
ALGS Pro League Payouts and Qualification Structure
- A Pro League split winner takes $20,000 in each of the four regions, with identical tables for Americas, EMEA, APAC North and APAC South.
- The Online Open runs four qualifier weekends, and each region sends 8 teams to Split 1 of the Pro League.
- Competitors must be at least 16 years old, rising to 17 in Japan and 18 in South Korea.
- Official coverage runs through the ALGS website multiview feature, the PlayApexEsports YouTube channel, and the PlayApex Twitch channel.
| Split finishing rank | Prize per team, each region ($) |
|---|---|
| 1 | 20000 |
| 2 | 15000 |
| 3 | 12000 |
| 4 | 9000 |
| 5 | 7000 |
| 6 | 6000 |
| 7 | 5000 |
| 8 | 4000 |
Source: ALGS Year 6 Official Rules, Appendix E1, 2026
Because the circuit broadcasts on Twitch as well as YouTube, ALGS weekends move Twitch viewership hours in a way the game’s baseline concurrent counts do not.
Apex Legends Season Cadence and 2026 Update Calendar
- Season 30, Marked, shipped patch notes on August 3, 2026, with a midseason patch on September 14, 2026.
- Season 29, Overclocked, ran the same pattern, with midseason patch notes on June 22, 2026.
- The game’s three listed modes are Battle Royale, Mixtape, and Wildcard.
- Electronic Arts lists storefronts for Epic Games Store, PlayStation 4, PlayStation 5, Xbox and Nintendo Switch.
- ALGS competition runs on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S, depending on the event.
| Date | Update |
|---|---|
| June 8, 2026 | Matchmaking Tests Update |
| June 22, 2026 | Overclocked Midseason Patch Notes |
| July 7, 2026 | Apex Legends x Cyberpunk Event |
| July 28, 2026 | New Updates Coming with Marked |
| August 3, 2026 | Marked Patch Notes |
| August 13, 2026 | Ascended Hunt Event |
| September 14, 2026 | Marked Midseason Patch Notes |
| September 15, 2026 | Street Fighter 6 Event |
Source: EA Apex Legends news hub, June to September 2026
Cross-platform play across those storefronts is the reason a Steam reading understates the real squad pool, and it is why the trend in Steam platform statistics matters more here than any single day’s absolute count.
Console rosters compete in the same ALGS events as PC ones, and the Xbox install base sets the ceiling on that side of the regional talent pipeline.
How Many People Play Apex Legends?
Nobody publishes a total. The only continuously visible figure is Steam concurrency: 88,440 players in game at the most recent reading, a 253,573 24-hour peak, and a trailing 30-day average of 120,313.0. Steam Charts tracks the Steam platform only. Console and other-store players sit outside that count entirely, which is why it reads as a trend line rather than a headcount.
Given that EA books more net revenue on console than on PC, treating a Steam count as the whole player base understates it by a wide and unmeasurable margin. The series is useful as a trend line, not as a headcount.
Is Apex Legends Still Popular?
By revenue, it is growing. EA reported Apex Legends net bookings up double digits year over year for FY26, with the strongest quarter of the fiscal year landing in Q4 and engagement and monetization both continuing to improve. The same pattern held in Q3 FY26, when Apex net bookings rose double digits on new features and events.
By concurrent players, it is a fraction of its former scale. The month-on-month view is starker still: February monthly averages fell from 257,416.7 in 2023 to 88,899.9 in 2026, and the 291,356 August 2026 peak remains well under the 624,473 all-time high.
How Much Money Has Apex Legends Made?
There is no published lifetime figure, and any single number attributed to the game traces back to an estimate rather than a filing. EA reports Apex Legends inside live services and other net revenue, which totalled $1,472 million for the quarter ended June 30, 2026, and names extra content from the title as the leading contributor to a $51 million quarterly net bookings increase. At company level, FY26 net bookings reached $8.026 billion and net revenue $7.531 billion.
Conclusion
Apex Legends enters the back half of 2026 with a Steam average of 127,651.2 players in August and a peak of 291,356, both well below the 624,473 concurrent players the game drew in February 2023, while EA reports FY26 net bookings up 9% to a record $8.026 billion with Apex net bookings up double digits. Competitive players get the clearest picture from the ALGS rules, where a $600,000 Championship first prize sits inside a $2,000,000 event pool; investors tracking EA’s live services line get theirs from the quarterly filings, where the title is named but never itemised.
The useful discipline here is to stop treating one metric as the verdict. Concurrency measures attention on one storefront, net bookings measure spending across all of them, and this year they disagree. Both readings will be worth re-checking once the current season’s LAN calendar completes.
































































