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Home » Gaming

Apex Legends Statistics 2026: Players, Revenue, and Esports

Published on: May 2026 • Last Updated: September 23, 2026
Robert A. Lee
Senior Editor • 469 Articles
Robert A. Lee is a journalist at SQ Magazine who unpacks the fast-moving worlds of gaming and internet trends. He tracks everything from maj...
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Apex Legends Statistics 2026: Players, Revenue, and Esports
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This report has been updated 3 times. Last updated on September 23, 2026

  • Sep 2026: Rebuilt the whole data spine on primary sources captured in September 2026: EA's Q4 and FY26 earnings release, the Q1 FY27 Form 10-Q, the Q3 FY26 earnings release, the official ALGS Year 6 rules, and the Steam concurrent-player record.
  • Sep 2026: Replaced the retired $3.4 billion lifetime net-bookings figure, which EA has never published as a line item, with what the company does disclose: FY26 net bookings of $8.026 billion and Apex Legends net bookings up double digits year over year.
  • Sep 2026: Updated the player-count sections through August 2026, including the 127,651.2 monthly Steam average and the 324,964 May peak.
  • Sep 2026: Added a February-to-February comparison across four years, from 624,473 in 2023 to 203,439 in 2026, so seasonal launch timing no longer distorts the trend.
  • Sep 2026: Rebuilt the esports section on the ALGS Year 6 official rules, with the $7 million season pool and the $600,000 Championship first prize.
  • Sep 2026: Removed the Apex Legends Mobile revenue and download figures, which traced only to mobile-analytics aggregators, and the battle-royale playtime share, which had no reachable primary source.

Apex Legends averaged 127,651.2 concurrent players on Steam in August 2026, a 30.95% gain over July, and peaked at 291,356 that month, according to Steam Charts. That sits far below the all-time Steam peak of 624,473, reached in February 2023.

Electronic Arts reads the same title very differently. Per the company’s FY26 earnings release, Apex Legends net bookings finished FY26 up double digits year over year, and the game delivered its strongest net bookings quarter of the fiscal year in Q4. Those two readings pull in opposite directions, and the gap between them is the most useful thing the current numbers say about the game. A smaller concurrent audience is now generating more money than a larger one did, and the Apex Legends statistics below reconcile the two readings.

Key Takeaways

  • Apex Legends gained 30,166.6 average concurrent Steam players between July and August 2026, the largest month-over-month swing in the 2026 series.
  • EA’s FY26 net bookings hit a record $8.026 billion, up 9% year over year, with Apex Legends counted inside the live services portfolio rather than on its own line.
  • The February Steam average fell from 257,416.7 in 2023 to 88,899.9 in 2026, a like-for-like drop that season-launch timing cannot explain away.
  • In its Form 10-Q filed with the SEC, Apex Legends extra content was the first-named driver of EA’s $51 million, or 4%, net bookings increase for the quarter ended June 30, 2026.
  • Per the ALGS Year 6 official rules, the Championship and Split 2 Playoffs each carry a $2,000,000 prize pool, against $500,000 for a Pro League split.
  • Apex Legends drew 88,440 concurrent Steam players at the most recent reading and a 253,573 24-hour peak.

Editor’s Choice

  • All-time Steam peak: 624,473 concurrent players.
  • FY26 net bookings at EA: $8.026 billion.
  • Q3 FY26 net bookings: $3.046 billion, up 38% year over year.
  • Highest 2026 Steam month peak: 324,964 in May 2026.
  • ALGS Year 6 prize pool: $7 million across 3 global LAN events.
  • ALGS Championship first prize: $600,000 per team.

Apex Legends Statistics: Steam Peak Concurrent Players in 2026

Steam Charts records the following for the platform.

  • 88,440 players were in game at the most recent Steam reading, with a 24-hour peak of 253,573.
  • The trailing 30-day average stood at 120,313.0 concurrent players, down 5.75%.
  • March 2026 lifted the monthly average 25.54%, to 111,603.4 players.
  • April 2026 added a further 12,783.8 average players, an 11.45% gain.
  • June 2026 gave back 19.00% of the average, falling to 104,455.5.
  • July 2026 slipped another 6.67%, to 97,484.6 average players.
  • January 2026 was the quietest month of the year by average, at 86,432.7 players, with February 2026 second-lowest at 88,899.9.
Month (2026)Peak concurrent players
January206,450
February203,439
March287,202
April301,520
May324,964
June254,117
July214,120
August291,356

Source: Steam Charts, January to August 2026

Apex Legends Monthly Average Player Count in 2026

  • January 2026 opened the year with a 9.71% rise in the monthly average, a gain of 7,651.8 players.
  • February added only 2,467.2 average players, a 2.85% move.
  • March delivered the year’s first double-digit jump, 22,703.5 players or 25.54%.
  • May 2026 topped the 2026 monthly-average series at 128,964.0 players after a 3.68% gain.
  • June shed 24,508.5 average players, the steepest decline of the year so far.
  • August recovered to 30,166.6 average players, a 30.95% month-over-month increase.
AVERAGE CONCURRENT PLAYERS · Source: Steam Charts, January to August 2026 AVERAGE CONCURRENT PLAYERS · SQ MAGAZINE ANALYSIS Month (2026) by Average concurrent players Steam Charts · 2026 150000 120000 90000 60000 30000 0 January: January February: February March: March April: April May: May June: June July: July August: August January February March April May June July August SOURCE Steam Charts, January to August 2026

The August rebound is the first genuinely strong month the game has posted since spring, and the dated record below shows what Respawn Entertainment shipped alongside it.

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Recent Developments

  • September 2026: Electronic Arts opened the Apex Legends VS Street Fighter 6 Event on September 15, the season’s headline crossover.
  • September 2026: Marked Midseason Patch Notes went live on September 14, following designers’ notes published four days earlier.
  • August 2026: ALGS Year 6 Split 2 Pro League began on August 18.
  • August 2026: The Ascended Hunt Event opened on August 13.
  • August 2026: Season 30, Marked, shipped with full patch notes on August 3.
  • June 2026: For the quarter ended June 30, EA reported net bookings of $1,349 million, up from $1,298 million, with increased sales of extra content from Apex Legends named as a primary driver.

Apex Legends February Peak Concurrents Across Four Years

  • February 2023 averaged 257,416.7 concurrent players after a 30.03% monthly gain.
  • February 2024 averaged 185,661.6 players, up 27.02% from January.
  • February 2025 averaged 95,099.5 players, a 36.68% monthly rise.
  • February 2026 averaged 88,899.9 players, up just 2.85%.
  • The all-time Steam peak of 624,473 players belongs to February 2023.
PEAK CONCURRENT PLAYERS · Source: Steam Charts February peaks, 2023 to 2026 PEAK CONCURRENT PLAYERS · SQ MAGAZINE ANALYSIS February by Peak concurrent players Steam Charts · 2023 800K 600K 400K 200K 0 624,473 2023 469,431 2024 225,810 2025 203,439 2026 SOURCE Steam Charts February peaks, 2023 to 2026

By the numbers: Steam Charts puts the February peak at 624,473 players in 2023 and 203,439 in 2026. Holding the calendar month fixed removes the distortion that season launches introduce, and what remains is a concurrent audience roughly a third of its 2023 size on this platform.

Apex Legends Player Count Through 2025

  • January 2025 marked the low point of that year’s peaks at 153,693 players.
  • May 2025 produced the year’s highest monthly peak, 262,219 concurrent players.
  • June 2025 peaked at 250,796 players before a 20.58% drop in the monthly average.
  • August 2025 peaked at 248,781 players on a 12.26% monthly gain.
  • December 2025 closed the year 12.45% lower on average, with a peak of 191,112.
Month (2025)Average concurrent players
July90,567.1
August101,672.5
September83,772.6
October73,654.1
November89,983.2
December78,780.9

Source: Steam Charts, second half of 2025

EA Net Bookings and Apex Legends Momentum by Quarter

Figures below come from EA Form 8-K earnings releases and the Form 10-Q filed with the SEC.

  • EA posted record FY26 net bookings of $8.026 billion, up 9% year over year.
  • Apex Legends net bookings finished FY26 up double digits year over year, and the title’s strongest quarter of that fiscal year came in Q4.
  • Q3 FY26 net bookings reached $3.046 billion, a 38% year-over-year rise.
  • Apex Legends net bookings rose double digits year over year in Q3, which EA attributed to new features and events.
  • Live services and other net bookings were $1,116 million for the quarter ended June 30, 2026, up $32 million or 3%.
  • FY26 net revenue came in at $7.531 billion, up 1% year over year.
  • Net cash from operating activities reached $2.553 billion for the fiscal year, up 23%.
Source: EA Q4 and FY26 earnings release, May 2026 SQ MAGAZINE SNAPSHOT EA FY26 net bookings EA · 2026 $8.026 billion SOURCE EA Q4 and FY26 earnings release, May 2026 NET BOOKINGS ($ MILLIONS) · Source: EA Form 8-K filings and Form 10-Q, 2026 NET BOOKINGS ($ MILLIONS) · SQ MAGAZINE ANALYSIS Reported quarter by Net bookings ($ millions) EA Form · 2026 3.2K 2.4K 1.6K 800 0 1,298 Quarter ended June 30, 2025 3,046 Quarter ended December 31, 2025 1,349 Quarter ended June 30, 2026 SOURCE EA Form 8-K filings and Form 10-Q, 2026

Read against the Steam series above, that growth is doing something unusual. The conventional mature-live-service pattern holds engagement steady while revenue cools; Apex has run it backwards, with money rising against a smaller platform audience. The next question is where that spending is booked.

Where Apex Legends Spending Lands: EA Net Revenue by Platform

  • Console net revenue rose to $1,192 million for the quarter ended June 30, 2026, from $1,007 million a year earlier.
  • PC and other net revenue, measured in millions, grew to 519 from 374.
  • On the same basis, mobile net revenue fell to 275 from 290.
  • Total net revenue for the quarter was $1,986 million, against $1,671 million in the comparable period.
  • Apex Legends is one of a handful of titles EA names as concentrating a significant portion of company revenue, alongside EA SPORTS FC, EA SPORTS College Football, EA SPORTS Madden NFL, Battlefield and The Sims.
SHARE OF NET REVENUE (%) · Source: EA Form 10-Q, quarter ended June 30, 2026 SHARE OF NET REVENUE (%) · SQ MAGAZINE ANALYSIS Platform EA Form · 2026 60% CONSOLE Console 60% PC and other 26% Mobile 14% SOURCE EA Form 10-Q, quarter ended June 30, 2026

Console carries more than twice the PC line, which matters for a title whose Steam numbers are the only publicly visible player counts, and it tracks the broader console market share data behind every battle pass sale. Squad composition on those platforms is easier to read through PlayStation user statistics than through anything EA publishes about Apex itself.

Live Services Versus Full Game Revenue at EA

  • Live services and other net revenue reached $1,472 million for the quarter, up $90 million or 7%.
  • Full game net revenue, in millions, climbed to 514 from 289.
  • Full game downloads nearly doubled, in millions, to 438 from 233.
  • Packaged goods added 76, up from 56 on the same millions basis.
  • EA defines live services and other revenue as extra content for console, PC and mobile games, plus certain licensing revenue, subscriptions and advertising.
NET REVENUE ($ MILLIONS) · Source: EA Form 10-Q, quarter ended June 30, 2026 NET REVENUE ($ MILLIONS) · SQ MAGAZINE ANALYSIS Revenue line by Net revenue ($ millions) EA Form · 2026 1.5K 1.1K 750 375 0 1,472 Live services and other 438 Full game downloads 76 Packaged goods SOURCE EA Form 10-Q, quarter ended June 30, 2026

Worth noting: Every Apex Legends revenue figure in circulation is an estimate. EA reports the title inside live services and other net revenue, which totalled $1,472 million for the quarter ended June 30, 2026, and names Apex as a driver without publishing a per-title number in either its Form 10-Q or its quarterly earnings releases.

Apex Legends Audience Geography Through EA’s Regional Split

  • International net revenue reached $1,222 million for the quarter ended June 30, 2026, up from $1,029 million.
  • North American net revenue, in millions, was 764, against 642 a year earlier.
  • International customers accounted for roughly 62% of EA’s quarterly net revenue.
RegionQuarter ended June 30, 2026 ($ millions)Quarter ended June 30, 2025 ($ millions)
International1,2221,029
North America764642
Total net revenue1,9861,671

Source: EA Form 10-Q, quarter ended June 30, 2026

Apex Legends Global Series Year 6 Prize Pool by Event

  • ALGS Year 6 runs with a $7 million prize pool across 3 global LAN events.
  • The Championship prize pool is $2,000,000, as is the Split 2 Playoffs pool.
  • Each Pro League split carries a $500,000 pool, awarded on finishing rank at the end of the split.
  • Year 6 consists of five online competitions and three in-person competitions across four regions: EMEA, Americas, APAC North and APAC South.
  • The Championship and Split 2 Playoffs together account for $4,000,000 of the season pool.
  • Both online Pro League splits combined award $1,000,000.
PRIZE POOL ($) · Source: ALGS Year 6 Official Rules, Appendix E, 2026 PRIZE POOL ($) · SQ MAGAZINE ANALYSIS Event by Prize pool ($) ALGS Year · 2026 Championship 2,000,000 Split 2 Playoffs 2,000,000 Split 1 Pro League 500,000 Split 2 Pro League 500,000 0 400K 800K 1.2M 1.6M 2M SOURCE ALGS Year 6 Official Rules, Appendix E, 2026

Why it matters: The official Year 6 rules put $2,000,000 behind the Championship and another $2,000,000 behind Split 2 Playoffs, while a full Pro League split pays $500,000. Money follows the broadcast rather than the ladder, which shapes which events a competing roster can actually afford to prioritise.

ALGS Championship Prize Money by Finishing Rank

  • Year 5 Championship ran in Sapporo, Japan, from January 15 to January 18, 2026, with 40 teams from 4 regions competing for a $2 million pool.
  • First place at the Championship pays $600,000 per team.
  • Eighth place pays $60,000, and rank 21 receives $10,000.
  • The bottom of the Championship table, ranks 26 through 30, pays $6,000 per team.
PRIZE PER TEAM ($) · Source: ALGS Year 6 Official Rules, Appendix E4, 2026 PRIZE PER TEAM ($) · SQ MAGAZINE ANALYSIS Finishing rank by Prize per team ($) ALGS Year · 2026 600K 450K 300K 150K 0 600,000 1 300,000 2 200,000 3 160,000 4 120,000 5 100,000 6 80,000 7 60,000 8 SOURCE ALGS Year 6 Official Rules, Appendix E4, 2026

Against the wider field of esports prize pools, that top prize places Apex in the tier below the largest annual titles while still paying a winning roster more than most circuit seasons do.

ALGS Pro League Payouts and Qualification Structure

  • A Pro League split winner takes $20,000 in each of the four regions, with identical tables for Americas, EMEA, APAC North and APAC South.
  • The Online Open runs four qualifier weekends, and each region sends 8 teams to Split 1 of the Pro League.
  • Competitors must be at least 16 years old, rising to 17 in Japan and 18 in South Korea.
  • Official coverage runs through the ALGS website multiview feature, the PlayApexEsports YouTube channel, and the PlayApex Twitch channel.
Split finishing rankPrize per team, each region ($)
120000
215000
312000
49000
57000
66000
75000
84000

Source: ALGS Year 6 Official Rules, Appendix E1, 2026

Because the circuit broadcasts on Twitch as well as YouTube, ALGS weekends move Twitch viewership hours in a way the game’s baseline concurrent counts do not.

Apex Legends Season Cadence and 2026 Update Calendar

  • Season 30, Marked, shipped patch notes on August 3, 2026, with a midseason patch on September 14, 2026.
  • Season 29, Overclocked, ran the same pattern, with midseason patch notes on June 22, 2026.
  • The game’s three listed modes are Battle Royale, Mixtape, and Wildcard.
  • Electronic Arts lists storefronts for Epic Games Store, PlayStation 4, PlayStation 5, Xbox and Nintendo Switch.
  • ALGS competition runs on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S, depending on the event.
DateUpdate
June 8, 2026Matchmaking Tests Update
June 22, 2026Overclocked Midseason Patch Notes
July 7, 2026Apex Legends x Cyberpunk Event
July 28, 2026New Updates Coming with Marked
August 3, 2026Marked Patch Notes
August 13, 2026Ascended Hunt Event
September 14, 2026Marked Midseason Patch Notes
September 15, 2026Street Fighter 6 Event

Source: EA Apex Legends news hub, June to September 2026

Cross-platform play across those storefronts is the reason a Steam reading understates the real squad pool, and it is why the trend in Steam platform statistics matters more here than any single day’s absolute count.

Console rosters compete in the same ALGS events as PC ones, and the Xbox install base sets the ceiling on that side of the regional talent pipeline.

How Many People Play Apex Legends?

Nobody publishes a total. The only continuously visible figure is Steam concurrency: 88,440 players in game at the most recent reading, a 253,573 24-hour peak, and a trailing 30-day average of 120,313.0. Steam Charts tracks the Steam platform only. Console and other-store players sit outside that count entirely, which is why it reads as a trend line rather than a headcount.

Given that EA books more net revenue on console than on PC, treating a Steam count as the whole player base understates it by a wide and unmeasurable margin. The series is useful as a trend line, not as a headcount.

Is Apex Legends Still Popular?

By revenue, it is growing. EA reported Apex Legends net bookings up double digits year over year for FY26, with the strongest quarter of the fiscal year landing in Q4 and engagement and monetization both continuing to improve. The same pattern held in Q3 FY26, when Apex net bookings rose double digits on new features and events.

By concurrent players, it is a fraction of its former scale. The month-on-month view is starker still: February monthly averages fell from 257,416.7 in 2023 to 88,899.9 in 2026, and the 291,356 August 2026 peak remains well under the 624,473 all-time high.

How Much Money Has Apex Legends Made?

There is no published lifetime figure, and any single number attributed to the game traces back to an estimate rather than a filing. EA reports Apex Legends inside live services and other net revenue, which totalled $1,472 million for the quarter ended June 30, 2026, and names extra content from the title as the leading contributor to a $51 million quarterly net bookings increase. At company level, FY26 net bookings reached $8.026 billion and net revenue $7.531 billion.

Conclusion

Apex Legends enters the back half of 2026 with a Steam average of 127,651.2 players in August and a peak of 291,356, both well below the 624,473 concurrent players the game drew in February 2023, while EA reports FY26 net bookings up 9% to a record $8.026 billion with Apex net bookings up double digits. Competitive players get the clearest picture from the ALGS rules, where a $600,000 Championship first prize sits inside a $2,000,000 event pool; investors tracking EA’s live services line get theirs from the quarterly filings, where the title is named but never itemised.

The useful discipline here is to stop treating one metric as the verdict. Concurrency measures attention on one storefront, net bookings measure spending across all of them, and this year they disagree. Both readings will be worth re-checking once the current season’s LAN calendar completes.

This article has been reviewed and fact-checked by Barry Elad. SQ Magazine follows strict Publishing Principles and a documented Fact-Check Policy to ensure accuracy, transparency, and editorial independence across all content. Our statistics are verified using a documented Research Process.

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References

  • SEC EDGAR: Electronic Arts Fourth Quarter and Full Year Fiscal 2026 Earnings Press Release
  • SEC EDGAR: Electronic Arts Form 10-Q for the Quarter Ended June 30, 2026
  • SEC EDGAR: Electronic Arts Third Quarter Fiscal 2026 Earnings Press Release
  • SteamCharts: Apex Legends Player Count Statistics
  • Apex Legends Global Series: Year 5 Championship Event Page
  • Apex Legends Global Series: Year 6 Home Page
  • Apex Legends Global Series: Year 6 Official Rules
  • Apex Legends Global Series: Year 6 Season Overview
  • Electronic Arts: Apex Legends News and Patch Notes
Robert A. Lee

Robert A. Lee

Senior Editor


Robert A. Lee is a journalist at SQ Magazine who unpacks the fast-moving worlds of gaming and internet trends. He tracks everything from major game launches to the viral trends shaping how we connect, play, and share online. With a keen eye for the intersections of technology, entertainment, and community, Robert translates the noise of digital life into stories that spark curiosity and insight.

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Table of Contents

  • Key Takeaways
  • Editor’s Choice
  • Apex Legends Statistics: Steam Peak Concurrent Players in 2026
  • Apex Legends Monthly Average Player Count in 2026
  • Recent Developments
  • Apex Legends February Peak Concurrents Across Four Years
  • Apex Legends Player Count Through 2025
  • EA Net Bookings and Apex Legends Momentum by Quarter
  • Where Apex Legends Spending Lands: EA Net Revenue by Platform
  • Live Services Versus Full Game Revenue at EA
  • Apex Legends Audience Geography Through EA’s Regional Split
  • Apex Legends Global Series Year 6 Prize Pool by Event
  • ALGS Championship Prize Money by Finishing Rank
  • ALGS Pro League Payouts and Qualification Structure
  • Apex Legends Season Cadence and 2026 Update Calendar
  • How Many People Play Apex Legends?
  • Is Apex Legends Still Popular?
  • How Much Money Has Apex Legends Made?
  • Conclusion

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Apple Homepod Mini 2 Preorder Featured 1
Apple Launches HomePod Mini 2 with £149 and Opens Pre-Order
Amazon Tablet With Android Launched
Amazon Debuts Ultra-Thin Alexa Tablet 12 Pro at $499
Apple Autumn Launch Surprise
Apple Eyes Surprise Late-October Launch for New Macs
Microsoft Windows Deployment Service Deprecation
Microsoft Will Deprecate Windows Deployment Services After Server 2025
Youtube Custom Feeds With Gemini Ai
YouTube’s AI Feed Builder Changes Video Discovery
Iphone 18 Pro Face Id Bug Reboot Crash
New iPhone 18 Pro Bug Makes Face ID Crash and Reboot
Internet
Microsoft 365 Family Sharing Storage Cuts
Microsoft 365 Family Faces Massive OneDrive Storage Cut
Meta Launched Meta One Subscription
Meta One Bundles Instagram, Facebook, WhatsApp Into One AI Subscription
Apple Wallet Ids Launch In Oklahoma
Apple Wallet IDs Launch in Oklahoma in Major Expansion
Meta to Pay 18 Billion in Landmark Teen Safety Deal
Meta to Pay $18 Billion in Landmark Teen Safety Deal
Whatsapp Brings Passkeys 2fa
WhatsApp Hits 1 Billion Passkey Users, Adds 2FA Passwords
Apple Eu App Store Fee Reduction
Apple Sets New EU App Store Fees, Effective October 1
Cryptocurrency
Sonic Labs Launch Ussd Stablecoin
Sonic Launches USSD Stablecoin Backed by US Treasuries
Bhutan Moves 12m In Bitcoins
Bhutan Moves $12 Million in Bitcoin from Primary Wallets
Curve Finance Accuses Pancakeswap For Code Stealing
Curve Accuses PancakeSwap of Copying StableSwap Code
Strike Receives Bitlicense In New York
Strike Gets New York BitLicense for Bitcoin Financial Services
Scotiabank Multi Crypto Etf 3iqlogos
Scotiabank Launches Multi Crypto ETF With 3iQ in Canada
Nyse Parent Invests In Okx Crypto Exchange
ICE Invests in OKX to Bridge Crypto and Traditional Finance
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