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Home » Technology

Social Media Attention Span Statistics 2026: The 47-Second Average

Published on: March 2026 • Last Updated: September 18, 2026
Robert A. Lee
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Robert A. Lee
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Robert A. Lee is a journalist at SQ Magazine who unpacks the fast-moving worlds of gaming and internet trends. He tracks everything from maj...
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This report has been updated 3 times. Last updated on September 18, 2026

  • Sep 2026: Replaced the data spine with primary research: the 47-second screen average and 40-second median from University of California, Irvine computer-logging studies, replacing recycled secondary figures.
  • Sep 2026: Added the September 2025 Psychological Bulletin meta-analysis covering 71 studies and 98,299 participants, with attention at r = -.38 and inhibitory control at r = -.41.
  • Sep 2026: Added a provenance section tracing the eight-second attention span claim to a 2015 report citing an aggregator whose listed sources could not confirm it, alongside the 50% of UK adults who still believe it.
  • Sep 2026: Refreshed teen platform data to the December 2025 Pew Research Center survey of 1,458 US teens, including the 36% who use at least one platform almost constantly.
  • Sep 2026: Added the European Commission’s 10 July 2026 preliminary findings on the addictive design of Instagram and Facebook, carrying a fine capped at 6% of worldwide annual turnover.
  • Sep 2026: Added second-quarter 2026 platform disclosures from Meta and Alphabet, including 3.60 billion daily active people and Facebook video time up 9% year over year.
  • The Editor’s Choice section was expanded with multiple new high-impact statistics, including 70 billion daily YouTube Shorts views, 76.4% completion rate for TikTok videos under 15 seconds, and Gen Z attention span averaging 6.5 seconds per post.
  • A new “Recent Developments” section was added, highlighting emerging attention-span research, including 24% lower sustained attention among mobile-first users, 20% productivity loss from frequent task switching, and 23 minutes needed to regain focus after interruptions.
  • The article now includes a new section on “Average Time Spent on Social Media”, introducing fresh metrics such as 144 minutes per day, 72 hours per month, and 5.7 years of lifetime social media usage.
  • Social media addiction statistics were updated, lowering reported rates from 40% to 32% for ages 18–22, 37% to 30% for ages 23–38, 26% to 21% for ages 39–54, and 21% to 17% for ages 55–64.
  • A new section titled “Social Media Usage by Gender by Platform” was added, presenting gender distribution across platforms such as Pinterest (78% female), TikTok (59% female), and Twitter/X (68% male).
  • The article now includes a new section on emotional well-being impacts, highlighting statistics such as 66% higher depression among teens linked to excessive social media use and 40% of adults reporting loneliness due to social media.
  • A new neuroscience research section was introduced, covering brain activity and cognitive effects, including 47% dopamine spike during short-form video viewing and 32% attention restoration after a digital detox week.
  • The “Top Reasons Why People Use Social Media” dataset was expanded and updated, with new metrics such as 66.7% of Instagram users seeking content, 62.3% using social media for inspiration, and 73.1% of Facebook users watching live streams.
  • A new section on platform engagement strategies was introduced, highlighting mechanisms like TikTok For You sessions averaging 10.85 minutes, YouTube autoplay generating 48% of watch time, and Pinterest AI increasing time spent by 27%.
  • Several visual graphs and infographics were added, including charts for social media addiction rates, gender usage by platform, and time spent metrics, improving visual data presentation.
  • The article content was reorganized with clearer behavioral, cognitive, and platform-strategy sections, improving the overall flow from attention span trends to neurological insights and platform engagement tactics.

Attention on a screen lasts about 47 seconds on average, down from two and a half minutes in 2004, according to computer-logging research run by Gloria Mark at the University of California, Irvine. The same work puts the median at 40 seconds, meaning half of all measured attention periods ran 40 seconds or less. Those figures count screen switches, a different quantity from how long a brain can concentrate. The social media attention span statistics below cover that research, the short-form video literature, teen platform use, workplace interruption telemetry, platform disclosures, and the regulatory case attached to infinite scroll.

Most readers arrive holding a different number. The popular claim says the average attention span has fallen to eight seconds, below the nine-second attention span of a goldfish, and it traces back to a 2015 report by the Consumer Insights team of Microsoft Canada that cited a separate source called Statistic Brain rather than its own research. Checking your own average human attention span starts with knowing which figure came from a measurement.

Key Takeaways

  • Screen attention averages 47 seconds, with a median of 40 seconds, and the measure has held steady over the last five to six years.
  • Short-form video use correlates with weaker attention at r = -.38, one of the two strongest cognitive associations alongside inhibitory control at r = -.41, in a meta-analysis of 71 studies.
  • 36% of US teens use at least one of five major platforms almost constantly, with about one-in-five saying it is TikTok.
  • 25% of UK adults correctly identify the eight-second attention span claim as false, while half of them wrongly believe it is true.
  • Knowledge workers face 275 interruptions a day, roughly one every two minutes during core work hours, per Microsoft 365 telemetry.
  • Facebook video time spent grew 9% globally year over year in the same quarter the attention-decline narrative peaked.
  • Brussels can now fine a platform up to 6% of total worldwide annual turnover over addictive design.

Editor’s Choice

  • Average screen attention span: as little as 47 seconds, measured across more than 20 years of research.
  • Meta-analysis scale: 98,299 participants across 71 studies.
  • Teens on TikTok: 21% say they are on it almost constantly, up slightly from 16% in 2022.
  • Meta family daily active people: 3.60 billion on average for June 2026.
  • Channels publishing Shorts: over 10 million every day as of March.
  • Workplace message volume: 153 Teams messages and 117 emails per weekday.
  • UK adults who feel their attention has shortened: 49%, against 23% who disagree.

Social Media Attention Span Statistics: How Long Attention Lasts on a Screen

  • Average attention on any screen measured two and a half minutes in 2004.
  • The average fell to 75 seconds around 2012, measured with logging techniques.
  • Over the last five to six years, the average settled at about 47 seconds, a result others have replicated within a few seconds.
  • The median sits at 40 seconds, so half of all observations ran 40 seconds or shorter.
  • Gloria Mark has studied attention spans for more than 20 years as a chancellor’s professor of informatics, and restated the same trajectory in an August 2026 interview.
  • Between 2004 and the current measurement window, average screen attention contracted by roughly 69%.
Measurement periodAverage attention on a screen
2004two and a half minutes
Around 201275 seconds
Last five to six yearsabout 47 seconds
Last five to six years (median)40 seconds

Source: University of California, Irvine research reported by the American Psychological Association, 2023, and SciLine, 2026

About This Data

Thirteen sources back these figures: six Tier 1 primary disclosures (company quarterly results, earnings-call transcripts, Microsoft 365 telemetry and a European Commission release), six Tier 2 sources (a peer-reviewed meta-analysis, Pew Research Center and King’s College London survey research, and expert interviews) and one Tier 3 news investigation, spanning March 2017 to August 2026. Selection required freely visible primary data with a stated methodology. Teams comparing platforms at scale often license social media data instead.

The steady state matters more than the decline: a measure that stopped moving years ago describes settled behavior, not a curve heading toward zero. The same shape runs through social media engagement data, where sessions shorten while session counts climb.

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How Short-Form Video Use Tracks With Attention

  • A meta-analysis pooled data from 98,299 participants across 71 studies of short-form video use, published in Psychological Bulletin by researchers at Griffith University.
  • Increased short-form video use was associated with poorer cognition at a moderate mean effect size of r = -.34.
  • Attention (r = -.38) and inhibitory control (r = -.41) yielded the strongest associations of any cognitive domain measured.
  • Mental health showed a weak mean effect size of r = -.21, with stress at r = -.34 and anxiety at r = -.33.
  • The findings held across youth and adult samples and across different short-form video platforms, a set that spans TikTok and YouTube Shorts.
  • Short-form video use was not associated with body image or self-esteem, a null result the authors attribute to the diversity of content and creators.
Domain by Strength of association (absolute r) STRENGTH OF ASSOCIATION (ABSOLUTE R) · Source: Psychological Bulletin meta-analysis, Griffith University, September 2025 STRENGTH OF ASSOCIATION (ABSOLUTE R) · SQ MAGAZINE ANALYSIS Domain by Strength of association (absolute r) Psychological Bulletin · 2025 Inhibitory control 0.41 Attention 0.38 Cognition overall 0.34 Stress 0.34 Anxiety 0.33 Mental health overall 0.21 0 0.1 0.2 0.3 0.4 0.5 SOURCE Psychological Bulletin meta-analysis, Griffith University, September 2025

Key finding: Griffith University researchers pooled 71 studies covering 98,299 people and found attention and inhibitory control carried the strongest associations, at r = -.38 and r = -.41. Every association here is correlational: heavy feed use and weaker attention travel together, with no direction established.

Recent Developments

  • 10 July 2026: The European Commission preliminarily found Meta in breach of the Digital Services Act for the addictive design of Instagram and Facebook.
  • 29 July 2026: Meta reported 3.60 billion family daily active people for June 2026, an increase of 3% year over year.
  • Second quarter of 2026: Instagram global time spent grew double digits year over year, driven by Feed and Reels recommendation changes.
  • Second quarter of 2026: Over 1.7 billion unique viewers watched World Cup-related videos on YouTube during the FIFA World Cup 2026.
  • 4 August 2026: SciLine interviewed Gloria Mark, who put the average screen attention span at as little as 47 seconds.
  • 29 April 2026: The Commission adopted preliminary findings on Meta’s age assurance measures for minors below 13 years old.

How Often Teens Visit Each Platform

  • Roughly three-quarters of US teens say they use YouTube every day, making it the most visited platform in the Pew Research Center’s set.
  • 61% of teens visit TikTok daily and 55% visit Instagram daily.
  • Just under half (46%) visit Snapchat every day, while far fewer, 20%, say the same of Facebook.
  • The equivalent 2024 survey put daily YouTube use at 73% and daily Facebook use at 20%, so the ordering has barely moved.
  • These figures come from an online survey of 1,458 US teens conducted from Sept. 25 to Oct. 9, 2025, through Ipsos.
  • Pew’s platform set leaves out Pinterest and Twitter (X), so those audiences sit outside this comparison entirely.
Platform by Teens visiting daily (%) TEENS VISITING DAILY (%) · Source: Pew Research Center teen survey, December 2025 TEENS VISITING DAILY (%) · SQ MAGAZINE ANALYSIS Platform by Teens visiting daily (%) Pew Research · 2025 80 60 40 20 0 61 TikTok 55 Instagram 46 Snapchat 20 Facebook SOURCE Pew Research Center teen survey, December 2025

Teens Who Say They Are on a Platform Almost Constantly

  • About one-in-five teens describe their use of TikTok and YouTube as almost constant.
  • 12% describe their Instagram use as almost constant and 12% say the same of Snapchat, while just 3% say it of Facebook.
  • Across those five platforms, 36% of teens use at least one almost constantly.
  • TikTok’s almost-constant share ticked up slightly to 21% in 2025, from 16% in 2022.
  • Teen boys are more likely than girls to be on YouTube almost constantly, at 20% against 13%.
  • The comparable 2024 figure was one-third of teens across the same five platforms, and nearly half of teens said they were online almost constantly.
Platform by Teens using it almost constantly (%) TEENS USING IT ALMOST CONSTANTLY (%) · Source: Pew Research Center teen survey, December 2025 TEENS USING IT ALMOST CONSTANTLY (%) · SQ MAGAZINE ANALYSIS Platform by Teens using it almost constantly (%) Pew Research · 2025 At least one of the five 36 TikTok 21 Instagram 12 Snapchat 12 Facebook 3 0 8 16 24 32 40 SOURCE Pew Research Center teen survey, December 2025

Constant use and compulsive use are different measurements, and survey frequency questions cannot separate them. The research on social media addiction uses clinical scales for the compulsive half.

What the Public Believes About Attention Spans

  • 49% of UK adults feel their attention span is shorter than it used to be, against 23% who disagree.
  • 66% believe young people’s attention spans are worse than in the past, including 58% of 18 to 34-year-olds.
  • 47% say deep thinking has become a thing of the past, roughly double the 23% who disagree.
  • 51% believe tech companies and social media are ruining young people’s attention spans.
  • 67% correctly recognize that switching attention between social media, smartphones, tablets, TV and radio harms performance on simple tasks.
  • UK adults think they check their phones 25 times a day, when studies suggest the reality is up to 80 times a day.
  • The survey covered 2,093 UK adults aged 18 and over, fielded between 24 and 26 September 2021.
Belief or recognition by Share of UK adults (%) SHARE OF UK ADULTS (%) · Source: Policy Institute and Centre for Attention Studies, King’s College London, February 2022 SHARE OF UK ADULTS (%) · SQ MAGAZINE ANALYSIS Belief or recognition by Share of UK adults (%) Policy Institute · 2022 80 60 40 20 0 67 Multitasking across media harms simple tasks 66 Young people’s attention spans are worse 51 Tech companies are ruining young attention 49 My own attention span is shorter 47 Deep thinking is a thing of the past SOURCE Policy Institute and Centre for Attention Studies, King’s College London, February 2022

Worth noting: A lack of long-term studies means nobody can say for certain whether attention spans have actually declined. The 49% who feel their own attention has shortened are reporting an experience, and an experience is not a measurement.

Where the Eight-Second Attention Span Claim Came From

  • The popular claim holds that the average attention span fell from 12 seconds in the year 2000 to eight seconds, below the nine-second attention span of a goldfish.
  • Every trail leads to a 2015 report by the Consumer Insights team of Microsoft Canada, which surveyed 2,000 Canadians and studied the brain activity of 112 people.
  • The shrinking-attention figure did not come from Microsoft’s research; it appears in the report with a citation to a separate source called Statistic Brain.
  • The listed sources, the National Center for Biotechnology Information and the Associated Press, could not find any record of research backing the statistic.
  • I don’t think that’s true at all, said Dr Gemma Briggs, a psychology lecturer at the Open University, who studies attention in drivers and witnesses to crime and says the idea of an average attention span is pretty meaningless.
  • There is also no evidence that goldfish, or fish in general, have particularly short attention spans or memories.
Element of the claimWhat the trace shows
12 seconds in 2000 falling to 8 secondsNo traceable study; sourced to Statistic Brain
Microsoft Canada 2015 reportSurveyed 2,000 Canadians, studied 112 people’s brain activity
Statistic Brain’s own sourcesNCBI and Associated Press could not confirm the figure
Goldfish at 9 secondsNo evidence fish have short attention or memory
UK adults who believe the 8-second claim50% believe it, 25% identify it as false

Source: BBC More or Less investigation, March 2017, and King’s College London, 2022

A statistic that cannot be traced to a study is not weak; it is not a statistic. The measurable question is how long attention lasts before a switch, and the answer to that one is 47 seconds.

How Often Work Attention Is Interrupted

  • Employees are interrupted every two minutes during core work hours, 275 times a day, by meetings, emails, or chats.
  • The average worker receives 153 Teams messages per weekday, with messages per person up 6% year over year globally.
  • The average worker also receives 117 emails daily, most of them skimmed in under 60 seconds.
  • The interruption figure is based on the top 20% of users by ping volume received, calculated as a rolling 28-day sum of pings per unique user per workday.
  • All of it draws on aggregated and anonymized Microsoft 365 productivity signals ending February 15, 2025, with education and European Union tenants excluded.
Interruption source by Volume per weekday VOLUME PER WEEKDAY · Source: Microsoft Work Trend Index telemetry, 2025 VOLUME PER WEEKDAY · SQ MAGAZINE ANALYSIS Interruption source by Volume per weekday Microsoft Work · 2025 280 210 140 70 0 275 Interruptions of any kind 153 Teams messages received 117 Emails received SOURCE Microsoft Work Trend Index telemetry, 2025

The methodology qualifier matters here. The 275-a-day headline describes the most-pinged fifth of users, and coverage that drops that qualifier turns a segment measurement into a universal one.

How Fragmented the Workday Feels

  • Nearly half of employees (48%) and more than half of leaders (52%) say their work feels chaotic and fragmented.
  • 40% of people online at 6 am are reviewing email for the day’s priorities.
  • Nearly a third of active workers (29%) are back in their inboxes by 10 pm.
  • 57% of meetings are ad hoc calls without a calendar invite.
  • Meetings after 8 pm are up 16% year over year.
  • The survey, half of the research, covered 31,000 knowledge workers across 31 markets, fielded between February 6 and March 24, 2025.
Measure by Share of workers (%) SHARE OF WORKERS (%) · Source: Microsoft Work Trend Index, 2025 SHARE OF WORKERS (%) · SQ MAGAZINE ANALYSIS Measure by Share of workers (%) Microsoft Work · 2025 60 45 30 15 0 57 Ad hoc meetings without an invite 52 Leaders saying work feels fragmented 48 Employees saying work feels fragmented 40 Reviewing email at 6 am 29 Back in the inbox by 10 pm SOURCE Microsoft Work Trend Index, 2025

Professional feeds pull on the same hours, which is why LinkedIn engagement data belongs beside workplace telemetry rather than beside consumer platform figures.

Time Spent on Meta’s Apps Is Still Rising

  • Facebook video time spent increased 9% globally year over year and over 10% within the US and Canada, driven by ranking improvements.
  • Instagram global time spent grew double digits year over year in the quarter.
  • Family daily active people reached 3.60 billion on average for June 2026, up 3% year over year.
  • Ad impressions across the Family of Apps increased 14% year over year, with the average price per ad up 12%.
  • Every public Reels and Feed post on Instagram is now automatically processed through a large language model and analyzed across dimensions from topics to tone.
  • Threads sits inside that same Family of Apps total, so its usage is not broken out in the quarterly disclosure.
MetricSecond quarter of 2026
Family daily active people3.60 billion
Facebook video time spent, globalup 9%
Facebook video time spent, US and Canadaup over 10%
Instagram time spentup double digits
Ad impressionsup 14%

Source: Meta second-quarter 2026 results and earnings call, July 2026

Shorter attention per unit of content and more total time on the apps sit together comfortably. Systems serving shorter items need more of them per session, so falling dwell time per post and rising time spent describe one product working as designed.

YouTube Supply and the Shorts Feed

  • Over 10 million channels now publish Shorts each day, a milestone reached as of March.
  • US viewers watch over 200 million hours of YouTube content daily in the living room.
  • Over 1.7 billion unique viewers globally watched World Cup-related videos during the FIFA World Cup 2026.
  • More than 140 million users engaged with Ask YouTube on the watch page in June 2026, a Gemini-powered feature for jumping to moments inside a video.
  • Audio competes for the same attention hours on a different surface, which the Spotify listening data measures in streams rather than views.
MetricLatest disclosed figure
Channels publishing Shorts dailyover 10 million
US living-room viewingover 200 million hours daily
World Cup unique viewersover 1.7 billion
Ask YouTube monthly usersmore than 140 million

Source: Alphabet first-quarter and second-quarter 2026 earnings remarks

By the numbers: Google disclosed over 10 million channels publishing Shorts every day and more than 140 million users of Ask YouTube in June 2026. Supply and navigation tools are scaling together, which raises the number of switching opportunities a viewer meets inside a single session.

Regulators Now Treat Infinite Scroll as a Design Defect

  • The European Commission’s investigation focuses on infinite scroll, autoplay, push notifications and highly personalised recommender systems.
  • The Commission found that Meta did not adequately assess the risks of its addictive design on the physical and mental wellbeing of users, including minors and vulnerable adults.
  • Instagram’s and Facebook’s time management tools, including those activated by default for teens, can be easily dismissed and do not meaningfully reduce usage in the Commission’s assessment.
  • The Commission wants autoplay and infinite scroll disabled by default, effective screen time breaks, and a recommender system that is less engagement-oriented.
  • A confirmed non-compliance decision can trigger a fine capped at 6% of the provider’s total worldwide annual turnover.
  • The proceedings were launched on 16 May 2024, and preliminary findings do not prejudge the final outcome.
Key events, 2024 to 2026 4 EVENTS · Source: European Commission press release IP/26/1579, July 2026 4 EVENTS · SQ MAGAZINE TIMELINE Key events, 2024 to 2026 European Commission · 2026 2024 Commission opens Digital Services Act proceedings into Meta on 16 May 2026 Preliminary findings adopted on age assurance for under-13s, 29 April 2026 Preliminary findings on the addictive design of Instagram and Facebook, 10 July 2026 Exposure set at a fine capped at 6% of worldwide annual turnover SOURCE European Commission press release IP/26/1579, July 2026

The enforcement framing changes what the attention debate is about. A regulator asking for infinite scroll to ship off by default treats the mechanic as a product defect with a price attached, rather than as a question of user self-control. And the exposure is not limited to the minors the Commission names: the short-form video associations held across youth and adult samples alike, so the age split changes exposure rather than direction.

Is the average attention span 47 seconds?

The average attention span on any screen is about 47 seconds, with a median of 40 seconds, per computer-logging studies at the University of California, Irvine. That figure measures how long someone stays on one screen before switching, a narrower thing than the maximum time a person can concentrate. The same research recorded two and a half minutes in 2004 and 75 seconds around 2012, and the current measure has held at a steady state over the last five to six years.

Has social media affected attention span?

Increased short-form video use is associated with poorer attention across youth and adult samples alike, and the evidence stops short of showing which way the relationship runs. Researchers at Griffith University found attention associated with short-form video use at r = -.38 across 71 studies, among the strongest cognitive associations it measured, together with inhibitory control at r = -.41. Long-term studies are still lacking, so association language is the accurate register.

Conclusion

Screen attention averages about 47 seconds with a 40-second median, down from two and a half minutes in 2004 and steady over the last five to six years, while short-form video use correlates with weaker attention at r = -.38 across 71 studies and 98,299 participants. The eight-second goldfish claim, which half of UK adults still believe, traces to a 2015 report citing a source whose own listed references could not confirm the figure. Marketers, educators and product teams get more from the 47-second measurement than from the myth, because it describes a switching rate they can design around.

The next data point belongs to Brussels rather than to a laboratory. If the Commission’s preliminary findings are confirmed, Instagram and Facebook may have to disable autoplay and infinite scroll by default, with a fine capped at 6% of total worldwide annual turnover behind the request. It would put a regulated price on a feed mechanic that has so far been treated as a design choice.

This article has been reviewed and fact-checked by Barry Elad. SQ Magazine follows strict Publishing Principles and a documented Fact-Check Policy to ensure accuracy, transparency, and editorial independence across all content. Our statistics are verified using a documented Research Process.

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References

  • American Psychological Association: Speaking of Psychology, Attention Spans
  • SciLine: Shrinking Attention Spans
  • APA PsycNet: Feeds, Feelings, and Focus, A Systematic Review and Meta-Analysis Examining the Cognitive and Mental Health Correlates of Short-Form Video Use
  • King's College London: Are Attention Spans Really Collapsing? Data Shows UK Public Are Worried But Also See Benefits From Technology
  • Microsoft WorkLab: Breaking Down the Infinite Workday
  • European Commission: Commission Preliminarily Finds Meta in Breach of the DSA for Addictive Design of Instagram and Facebook
  • Meta Investor Relations: Meta Reports Second Quarter 2026 Results
  • Meta Platforms: Q2 2026 Earnings Call Transcript
  • BBC News: Busting the Attention Span Myth
Robert A. Lee

Robert A. Lee

Senior Editor


Robert A. Lee is a journalist at SQ Magazine who unpacks the fast-moving worlds of gaming and internet trends. He tracks everything from major game launches to the viral trends shaping how we connect, play, and share online. With a keen eye for the intersections of technology, entertainment, and community, Robert translates the noise of digital life into stories that spark curiosity and insight.

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Reader Interactions

2 Comments

  1. EGEric Goldman

    December 27, 2025 at 6:10 am

    I am a Gen Xer and am proud to have read this article straight through, in one sitting, without being distracted by the pop-ups and autoplay videos surrounding it. I hope this isn’t the only comment you’ve received, since I doubt that many other people had the attention span to make it to the end of this long, but rich article!

    Reply
    • Robert A. LeeRobert A. Lee Post Author

      December 28, 2025 at 6:10 am

      Eric, a Gen Xer reading a long-form attention span article to completion without distraction is, appropriately, the best data point in the whole piece. Really glad it held your focus – and yes, you are one of the rare few who make it all the way to the end.

      Reply

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Table of Contents

  • Key Takeaways
  • Editor’s Choice
  • Social Media Attention Span Statistics: How Long Attention Lasts on a Screen
  • About This Data
  • How Short-Form Video Use Tracks With Attention
  • Recent Developments
  • How Often Teens Visit Each Platform
  • Teens Who Say They Are on a Platform Almost Constantly
  • What the Public Believes About Attention Spans
  • Where the Eight-Second Attention Span Claim Came From
  • How Often Work Attention Is Interrupted
  • How Fragmented the Workday Feels
  • Time Spent on Meta’s Apps Is Still Rising
  • YouTube Supply and the Shorts Feed
  • Regulators Now Treat Infinite Scroll as a Design Defect
  • Is the average attention span 47 seconds?
  • Has social media affected attention span?
  • Conclusion
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Roblox vs Minecraft Statistics 2026: Players, Revenue, Creators
Online Gambling Regulations Statistics
Online Gambling Regulations Statistics 2026: Global Compliance and Enforcement Data
Fantasy Sports Statistics
Fantasy Sports Statistics 2026: Users, Revenue & Trends
Apex Legends Statistics
Apex Legends Statistics 2026: Players, Revenue, and Esports
Fortnite Statistics
Fortnite Statistics 2026: Players, Revenue, Esports, and Engagement
Cybersecurity
Signal Statistics
Signal Statistics 2026: Users, Finances and Encryption Adoption
Password Statistics
Password Statistics 2026: Credential Theft, MFA, and the Passkey Tipping Point
Identity Theft Statistics
Identity Theft Statistics 2026: Key Fraud Data and Trends
CVE Statistics
CVE Statistics 2026: Severity Distribution and Top Affected Vendors
Dark Web AI Tool Marketplace Statistics
Dark Web AI Tool Marketplace Statistics 2026: Explosive Market Growth
API Security Breach Statistics
API Security Breach Statistics 2026: Hidden Threats
Categories
  • Cybersecurity
  • Artificial Intelligence
  • Internet
  • Technology
  • Gaming
Cybersecurity
Microsoft Patches Azure Ai Foundry Cvss 10 Flaw Featured 1
Microsoft Patches 18 Azure and Copilot Security Vulnerabilities
Chatgpt Billing Phishing Scam Active
ChatGPT Billing Scam Exposes Critical OpenAI Account Risk
Gyazo Data Breach Image Metadata Leak
Gyazo Breach Exposes Link IDs Behind Private Captures
Spain Aepd Ai Assisted Cyberattack
Spain’s AEPD Logs First Data Breach Caused by AI Agent
Centerpoint Energy Data Breach Confirmation
CenterPoint Energy Confirms Breach After Hacker Claims 7.49M Records Stolen
Events Calendar Plugin Vulnerability Wordpress
The Events Calendar Plugin Exposes 600,000 Sites to Takeover
Artificial Intelligence
Perplexity Computer Model Effort Control
Perplexity Computer Adds Powerful Effort Controls for Model Selection
Anthropic Merges Claude Chat And Cowork
Anthropic Merges Claude Chat and Cowork Into One Window
Novo Nordisk Anthropic Drug R D
Novo Partners With Anthropic for Faster Drug R&D
Gemini 3 8 Live And Extended Thinking Launch
Google Launches Gemini 3.8 Live and Extended Thinking Models
Openai Ends 1 Us Government Deal
OpenAI Ends $1 Government Deal, Offers 50% Discount
Openai Samsung Ai Chip Alliance
OpenAI Taps Samsung for Breakthrough Next-Gen Chips
Internet
Meta Launched Meta One Subscription
Meta One Bundles Instagram, Facebook, WhatsApp Into One AI Subscription
Apple Wallet Ids Launch In Oklahoma
Apple Wallet IDs Launch in Oklahoma in Major Expansion
Meta to Pay 18 Billion in Landmark Teen Safety Deal
Meta to Pay $18 Billion in Landmark Teen Safety Deal
Whatsapp Brings Passkeys 2fa
WhatsApp Hits 1 Billion Passkey Users, Adds 2FA Passwords
Apple Eu App Store Fee Reduction
Apple Sets New EU App Store Fees, Effective October 1
Github Outage Aug 2026
GitHub Down: Outage Hits Thousands of Users Worldwide
Technology
New Samsung Patent Reveals Galaxy Watch Glucose Tracking
New Samsung Patent Reveals Galaxy Watch Glucose Tracking
Microsoft Kb5002914 Breaks Excel Copypaste
Microsoft Confirms KB5002914 Breaks Excel Copy and Paste
Homepod 27 Update Launched By Apple
Apple Releases HomePod Software 27 With AutoMix Support
Microsoft Copilot Now In Carplay
Microsoft Brings Copilot on Apple CarPlay for iOS Users
Snapchat Social Event Planning Feature
Snap Brings Social Event Planning Feature With Private Invites
Apple Iphone 18 And 18 Pro Launched
iPhone 18 Pro Debuts With Breakthrough Camera Upgrades
Gaming
Xbox Live Down Again
Xbox Live Down Again: Sign-In Error 0x80004005 Hits Players
Gta Vi Official Cover Art
GTA 6 Pre-Orders Start June 25, New Cover Art Unveiled
Epic Games Teases Unreal Engine 6 For Rocket League
Epic Games Teases Unreal Engine 6 for Rocket League
Stardew Valley Launched For Nintendo Switch 2 Edition
Stardew Valley Switch 2 Edition Arrives with Online Co-op
Hogwarts Legacy Game Crosses 40m Downloads
Hogwarts Legacy Crosses 40M Sales, Beating Industry Giants
Pubg Black Budget Closed Alpha Launched
PUBG: Black Budget Launches Closed Alpha Test With a Bold PvPvE Twist
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