Xbox Game Pass reached nearly $5 billion in annual revenue for the first time during Microsoft’s fiscal year 2025. Microsoft has not publicly confirmed a subscriber number since the 34 million figure announced in February 2024. The four-tier service now runs from $9.99 per month (Essential) to $22.99 per month (Ultimate) in June 2026.
Anyone tracking the broader Xbox platform statistics in mid-decade has to triangulate three signal sources: Microsoft’s quarterly fiscal disclosures via SEC 8-K filings, on-record statements from executives like Phil Spencer and Matthew Ball, and the cadence of tier changes covered by GameSpot, PC Gamer, and Wikipedia. The data below covers subscriber milestones, annual revenue, tier pricing, library size, fiscal-segment trajectory, and what Microsoft has been willing to say about retention.
Key Takeaways
- Xbox Game Pass reached nearly $5 billion in annual revenue for the first time during Microsoft’s fiscal year 2025, per the Q4 FY25 earnings release.
- The most recent Microsoft-confirmed subscriber figure is 34 million members announced in February 2024, with no official update since.
- Xbox Chief Strategy Officer Matthew Ball said on June 8, 2026, that the service shed millions of subscribers within a few months of the October 2025 price hike.
- Xbox Game Pass runs four main tiers in June 2026: Essential at $9.99, PC Game Pass at $13.99, Premium at $14.99, and Ultimate at $22.99 per month.
- Phil Spencer told Engadget that Game Pass accounts for approximately 15% of Microsoft’s Xbox content and services revenue.
- Microsoft’s fiscal year 2025 gaming revenue reached $23.5 billion, up from $21.5 billion in fiscal 2024.
Editor’s Choice
- Xbox content and services revenue rose 13% year over year in Microsoft’s fiscal Q4 2025, the quarter ended June 30, 2025.
- In fiscal Q1 2026, Xbox gaming revenue fell 2% year over year to $5.51 billion, while content and services posted a 1% gain and hardware fell 29%.
- Microsoft’s fiscal Q3 2026 report showed Xbox content and services revenue decreasing 5% in the three months ended March 31, 2026.
- Xbox Game Pass Ultimate includes a library of 500 or more games, EA Play, Ubisoft+ Classics, Fortnite Crew, and unlimited cloud gaming.
- Phil Spencer announced 25 million Xbox Game Pass subscribers on January 18, 2022.
- According to Activision Blizzard acquisition documents, Xbox Game Pass generated $2.9 billion in the fiscal year ending January 2021.
Recent Developments
- June 8, 2026: Xbox Chief Strategy Officer Matthew Ball publicly admitted at The Game Business Live that the service shed millions of subscribers within a few months of the October 2025 price hike.
- 2026: Asha Sharma’s appointment as Xbox CEO was followed by the April 2026 Ultimate price cut, her first major strategic move on the service.
- April 2026: Microsoft cut Xbox Game Pass Ultimate from $29.99 to $22.99 per month, the headline retention move from new Xbox CEO Asha Sharma.
- Microsoft confirmed that new Call of Duty games will no longer launch day-one on Game Pass Ultimate or PC Game Pass, shifting to a delayed window of approximately one year.
- Microsoft’s fiscal Q3 2026 8-K filing reported Xbox content and services revenue decreasing 5% in the three months ended March 31, 2026.
- October 2025: Microsoft raised Xbox Game Pass Ultimate from $19.99 to $29.99 per month, the price hike that preceded the subscriber loss later reported by Matthew Ball.
Xbox Game Pass Subscriber Count History
- Xbox Game Pass launched on June 1, 2017, and grew through a series of Microsoft-confirmed milestones across the early years. Microsoft announced 10 million subscribers in April 2020, 15 million in September 2020, and 18 million by January 2021.
- Phil Spencer announced 25 million Xbox Game Pass members on January 18, 2022. Every figure higher than February 2024 traces to a third-party sighting or executive admission, not a confirmed Microsoft disclosure. Game Rant reported that the LinkedIn profile of Microsoft Program Manager Kevin K listed more than 35 million subscribers as of mid-2025, but the outlet could not retrieve a cached version of the page that originally carried the claim.
The 34 million ceiling is the cleanest line in this dataset, with Ball’s statement implicitly conceding the audience is now smaller than that ceiling. Microsoft does not publicly disclose exact Game Pass subscriber numbers in its quarterly earnings releases.
Game Pass Annual Revenue Growth
The revenue line is far easier to verify than the subscriber line because Microsoft has tied it to earnings disclosures. Xbox Game Pass reached nearly $5 billion in annual revenue for the first time during fiscal year 2025, with content and services revenue up 13% in fiscal Q4 2025. Acquisition documents tied to the Activision Blizzard deal showed Game Pass generated $2.9 billion in the fiscal year ending January 2021, approximately 30% of Microsoft’s games and services revenue at that time.
| Fiscal Year | Game Pass annual revenue (approximate) |
|---|---|
| FY21 (ended Jan 2021) | $2.9 billion |
| FY25 (ended June 2025) | nearly $5 billion |
Source: Microsoft acquisition disclosures for Activision Blizzard (FY21); Microsoft Q4 FY25 earnings release (FY25)
Phil Spencer characterized the service as profitable and said Microsoft spends over $1 billion annually to add third-party content to Game Pass. Dollars per subscriber are climbing even when the headline subscriber count is not, and the price restructuring only makes sense if blended ARPU and retention are the optimization targets.
Xbox Game Pass Tiers and Pricing
By the numbers: Xbox Game Pass runs four main tiers in June 2026, per GameSpot’s tier guide: Essential at $9.99 per month, PC Game Pass at $13.99, Premium at $14.99, and Ultimate at $22.99, with the Ultimate price now sitting $7 below the October 2025 peak after April 2026’s cut and signaling Microsoft is willing to trade headline ARPU for retention.
Xbox Game Pass Ultimate at $22.99 per month bundles a library of 500 or more games, EA Play, Ubisoft+ Classics, Fortnite Crew, and unlimited cloud gaming on supported devices. Xbox Game Pass Ultimate was reduced to $22.99 per month in April 2026 by new Xbox CEO Asha Sharma.
The retention question hides inside the tier mix, with Premium serving as the obvious downgrade target for Ultimate subscribers who balk at $22.99.
Microsoft Gaming Revenue by Fiscal Year
Microsoft’s fiscal year 2025 gaming revenue reached $23.5 billion, up from $21.5 billion in the previous fiscal period. The fiscal 2025 figure was the first full year of post-acquisition Activision Blizzard contribution following the October 2023 deal close, and it includes Xbox content and services, Xbox hardware, and Activision Blizzard revenue.
| Fiscal Year | Microsoft gaming revenue | Year-over-year change |
|---|---|---|
| FY24 (ended June 30, 2024) | $21.5 billion | – |
| FY25 (ended June 30, 2025) | $23.5 billion | +$2.0 billion |
Source: Statista citing Microsoft Form 10-K disclosures, August 15, 2025
Key finding: Per Statista’s compilation of Microsoft’s Form 10-K disclosures, the $2.0 billion gain from fiscal 2024 to fiscal 2025 came alongside content and services growth and the first complete year of Activision Blizzard inclusion, not from a subscriber surge that Microsoft would have called out in an earnings release.
Phil Spencer told Engadget that Game Pass accounts for approximately 15% of Xbox content and services revenue. The reported Game Pass FY25 figure of nearly $5 billion sits inside the wider Xbox content and services line that Spencer was describing, much like the subscription contribution shown in our Microsoft 365 platform statistics for productivity subscriptions across the wider corporate base.
Xbox Content and Services Revenue Trend
| Microsoft fiscal quarter | Period ended | Xbox content and services YoY change |
|---|---|---|
| FY26 Q1 | September 30, 2025 | +1% |
| FY26 Q2 | December 31, 2025 | -5% (down 6% in constant currency) |
| FY26 Q3 | March 31, 2026 | -5% |
Source: Microsoft 8-K filings for fiscal quarters ending September 30, 2025; December 31, 2025; and March 31, 2026 (Microsoft Investor Relations)
In fiscal Q1 2026, Xbox content and services revenue increased 1% compared to the same quarter a year earlier, driven by growth in third-party content and Xbox Game Pass and partially offset by a decline in first-party content. Fiscal Q3 2026 reported Xbox content and services revenue decreasing 5% in the three months ended March 31, 2026, with the decline partially offset by continued growth in Game Pass.
Why it matters: The FY26 sequence (+1%, -5%, -5%) is the first full set of post-price-hike quarters, and it reads as the platform absorbing the October 2025 pricing change. Microsoft’s own commentary in both Q1 and Q3 calls out Game Pass as the partial offset, which is the strongest possible disclosure-side hint that Game Pass remains the durable line on the segment.
The trajectory reads as Microsoft letting hardware-attach revenue contract while it manages the subscription line out separately.
Game Pass Revenue vs Confirmed Subscribers
| Period | Game Pass annual revenue | Microsoft-confirmed subscribers at period end |
|---|---|---|
| FY21 (ended Jan 2021) | $2.9 billion | 18 million |
| Jan 18, 2022 | not separately disclosed | 25 million |
| Feb 2024 | not separately disclosed | 34 million |
| FY25 (ended June 2025) | nearly $5 billion | last confirmed 34 million (Feb 2024) |
Source: Microsoft acquisition documents for Activision Blizzard (FY21 revenue); Phil Spencer announcement January 18, 2022 (25 million); Microsoft Xbox Wire February 2024 (34 million); Microsoft Q4 FY25 earnings release (~$5 billion)
Between the fiscal year ending January 2021 and the 34 million figure reported in February 2024, Microsoft-confirmed subscriber count rose from 18 million to 34 million. Across the same span, Game Pass revenue moved from $2.9 billion (FY21) to nearly $5 billion (FY25), an approximately 1.72x increase.
The takeaway: Revenue scaled 1.72x between fiscal 2021 and fiscal 2025 while Microsoft-confirmed subscribers grew from 18 million to 34 million (a 1.89x rise) between January 2021 and February 2024, the last comparable subscriber disclosure. The two lines are not directly comparable because the periods do not line up, but the absence of a post-February-2024 subscriber update is itself the operative signal.
Xbox Game Pass Library Size and Content Catalog
| Tier | Library size (June 2026, per source disclosure) |
|---|---|
| Xbox Game Pass Essential | Not separately disclosed by GameSpot’s tier guide |
| Xbox Game Pass Premium | Not separately disclosed by GameSpot’s tier guide |
| PC Game Pass | Not separately disclosed by GameSpot’s tier guide |
| Xbox Game Pass Ultimate | 500 or more games |
Source: GameSpot Xbox Game Pass Tiers Guide 2026 (May 15, 2026); per-tier counts outside Ultimate are not separately disclosed in the source
Xbox Game Pass Ultimate’s library in June 2026 holds 500 or more games and adds EA Play, Ubisoft+ Classics, Fortnite Crew, and unlimited cloud gaming. Microsoft spends over $1 billion per year on third-party content for Game Pass, which keeps the rotating catalog refreshed across all tiers.
New Call of Duty games will no longer be available on Game Pass Ultimate or PC Game Pass at launch and now shift to a delayed release window of approximately one year. The Call of Duty change is the most significant content event since the Activision Blizzard close, and it lands in the same window as the Ultimate price cut.
Broader Microsoft corporate revenue statistics place the gaming segment in context against the company’s full revenue base.
How the October 2025 Price Hike Reshaped the Platform
- Xbox Game Pass Ultimate rose from $19.99 to $29.99 per month in October 2025.
- Matthew Ball said on June 8, 2026, that Xbox shed millions of subscribers within a few months of that increase, per GameSpot’s reporting.
- New Xbox CEO Asha Sharma’s first major move was the April 2026 Ultimate price cut back to $22.99 per month.
According to Matthew Ball at The Game Business Live on June 8, 2026, Xbox shed millions of subscribers over the span of a few months after the October 2025 price hike, and Microsoft does not publicly disclose exact Game Pass subscriber numbers, with the last disclosed figure remaining the 34 million members announced in 2024.
The five-month gap between the hike and the walkback is unusually fast for a Microsoft pricing decision, signaling that the internal retention dashboard moved sharply in the wrong direction. Microsoft does not publicly disclose exact Game Pass subscriber numbers in its quarterly earnings releases.
Game Pass Renewal and Retention Signals
- Microsoft’s fiscal Q1 2026 commentary attributed Xbox content and services growth of 1% year over year to third-party content and Xbox Game Pass momentum.
- The fiscal Q3 2026 8-K filing reported Xbox content and services decreasing 5%, with Xbox Game Pass cited as a partial offset to the decline.
- Phil Spencer’s earlier framing put Xbox Game Pass at approximately 15% of Xbox content and services revenue, and he described the service as profitable.
The price hike likely thinned the bottom of the funnel without unwinding the long-tenured Ultimate base, since Microsoft still calls Game Pass an offset to the wider content and services decline.
Worth noting: Microsoft has not disclosed a Game Pass renewal rate, and third-party retention estimates do not have access to Microsoft’s billing data. The directional signals line up consistently across Game Pass being cited as the offset, the six-month price walkback, and Ball’s admission of millions lost, but they do not produce a defensible numeric retention rate.
Platform Mix: Console, PC and Cloud
- In fiscal Q1 2026, Xbox hardware revenue dropped 29% year over year while Xbox content and services grew 1%, with Xbox Game Pass cited as a positive contributor.
- Phil Spencer told Engadget that Microsoft positioned Xbox Game Pass as a long-term subscription business across console, PC, and cloud tiers rather than as a console attach.
- Xbox Game Pass Ultimate at $22.99 per month includes unlimited cloud gaming on supported devices.
- PC Game Pass runs at $13.99 per month, per GameSpot’s June 2026 tier listing.
The hardware decline and the cloud expansion travel in the same direction, making Microsoft’s multi-surface conversion visible in the quarterly disclosure line. The cloud-adjacent surface that Game Pass increasingly competes for shows up in our mobile gaming market statistics coverage.
Activision Blizzard’s Contribution to the Catalog
- The FY25 gaming revenue of $23.5 billion was the first full fiscal year of post-acquisition Activision Blizzard contribution, up from $21.5 billion in FY24.
- Microsoft removed new Call of Duty games from Xbox Game Pass Ultimate at launch and shifted them to a delayed window of approximately one year behind release.
- Console-segment context for the catalog shows up in our console market share statistics coverage.
Forecast snapshot: Activision Blizzard’s content contribution remains baked into Game Pass via existing back-catalog titles, including Diablo, Overwatch, World of Warcraft adjacencies, and older Call of Duty installments, while the day-one window is now a separate purchase that costs households who previously upgraded to Ultimate primarily for new Call of Duty access the value of that bundle perk.
Activision Blizzard acquisition documents disclosed that Game Pass generated $2.9 billion in the fiscal year ending January 2021, roughly 30% of Microsoft’s then-disclosed games and services revenue. The through-line is that Game Pass has become a single-digit-billion service inside a low-twenties-billion gaming segment.
How Many People Have Xbox Game Pass?
Microsoft has not officially updated its Game Pass subscriber count since the 34 million members figure announced in February 2024. Game Rant reported that the LinkedIn profile of Microsoft Program Manager Kevin K listed more than 35 million subscribers as of mid-2025, an estimate the outlet could not corroborate against a cached version of the page.
On June 8, 2026, Matthew Ball acknowledged that Xbox shed millions of subscribers within a few months of the October 2025 price hike, and the last disclosed Microsoft figure remains 34 million members in February 2024. Microsoft has not published a post-hike figure, so any 2026 estimate sits inside a wide band rather than on a confirmed number.
What Is the Renewal Retention Rate for Game Pass?
Microsoft does not publicly disclose exact Xbox Game Pass subscriber numbers. Matthew Ball’s June 8, 2026 acknowledgment of millions of subscribers lost after the October 2025 price hike is the executive-level statement closest to the retention question on the record.
Microsoft’s fiscal Q1 2026 disclosure reported Xbox content and services grew 1% year over year, driven by third-party content and Xbox Game Pass and partially offset by a decline in first-party content. Retention likely varies sharply by tier, with Ultimate’s tenured base durable enough to keep Game Pass a positive contributor while lower tiers absorbed the price-elasticity loss.
What Is the Xbox Game Pass Library Size?
Xbox Game Pass Ultimate’s library in June 2026 contains 500 or more games, per GameSpot’s tier listing. Per-tier game counts for Essential, PC Game Pass, and Premium are not published in the same source, so any size comparison across tiers cannot be drawn from the same disclosure. Microsoft invests over $1 billion per year in third-party Game Pass content to maintain rotation across these libraries. New Call of Duty games no longer launch day-one on Ultimate or PC Game Pass, with delayed availability now running approximately one year behind launch.
Conclusion
Xbox Game Pass closed Microsoft’s fiscal 2025 at nearly $5 billion in annual revenue without a fresh subscriber disclosure since the 34 million figure announced in February 2024. The three FY26 quarters since tell a consistent story: revenue and ARPU are doing the work that subscriber growth used to do, and Matthew Ball’s June 8, 2026 admission paired with the April 2026 walkback to $22.99 is the clearest acknowledgment Microsoft has offered.
Microsoft let Xbox hardware revenue contract 29% year over year in fiscal Q1 2026 while continuing to grow content and services through Game Pass on console, PC, and cloud tiers. The next data point worth watching is whether Asha Sharma’s tier reset stabilizes content and services into fiscal 2027.
ATAlessandro Toglia
Hello,
I recently came across your excellent article on SQ Magazine about mobile gaming statistics, where you mentioned growth figures for Game Pass mobile usage in Brazil, India, and South Korea. The insights were fascinating and highly relevant to the market trends discussion.
Would you be so kind as to point me toward the original source of this data? Specifically, I’m curious whether these numbers derive from SQ Magazine’s own proprietary research or stem from an external report or dataset. The methodology and time frame would be particularly helpful as I’m comparing market dynamics in ongoing analysis.
Thank you for your time and the valuable insights you provide through your work.
Best regards,
Alessandro Toglia
Hi Alessandro,
Thanks for your interest. The figures we cited draw on publicly available industry reports such as Statista, along with our own market research and, where relevant, interviews with industry leaders. Our articles aim to consolidate these insights for informational and educational purposes, and we always encourage readers to conduct their own research when comparing market dynamics.
Hope this helps.