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Home » Gaming

Roblox Statistics 2026: Users, Revenue, and the Bookings Slowdown

Published on: February 2026 • Last Updated: October 9, 2026
Robert A. Lee
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Roblox Statistics Users Revenue and the Bookings Slowdown
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This report has been updated 3 times. Last updated on October 9, 2026

  • Oct 2026: Updated daily active users to the Q2 2026 figure of 123 million and added a five-quarter series from Q2 2025
  • Oct 2026: Added revenue by region from the Q2 2026 Form 10-Q, with U.S. and Canada at 57% of revenue
  • Oct 2026: Added the age split of age-checked users (35% under 13, 38% aged 13 to 17, 27% 18 and older)
  • Oct 2026: Added creator earnings of over $1.5 billion in 2025 and the Q3 2026 outlook
  • May 2026: Refreshed all financial figures to Q1 2026 Shareholder Letter (April 30, 2026): DAU 132 million, hours engaged 31 billion, revenue $1.4 billion, bookings $1.7 billion.
  • May 2026: Replaced FY2025 wrap data with revenue $4.9 billion and bookings $6.8 billion per the Q4 2025 Shareholder Letter (Feb 5, 2026).
  • May 2026: Added new H2s for Average Paying User Lifetime, Long-Tail Content, Advertising, FY2026 Outlook (none of which appeared in the prior revision).
  • May 2026: Updated developer-earnings section: top 1,000 creators averaged $1.3 million in 2025; DevEx rate rising from 26.6% to 37.8% for novel-game creators effective June 8, 2026.
  • May 2026: Added age-check rollout context (Feb 2026 Newsroom): 45% of 144 million DAU have completed an age check; demographic split among age-checked users is 35% under 13, 38% 13-17, 27% 18 and over.
  • User engagement surged from 3.5 billion hours in March 2025 to 39.6 billion total engagement hours in Q3 2025, reflecting a much broader measurement window and significantly higher activity levels.
  • Daily active users jumped from 77.8 million DAUs in Q1 2025 to 151.5 million DAUs in Q3 2025, nearly doubling reported daily usage.
  • Monthly active users increased from 280 million MAUs to 380 million MAUs, highlighting accelerated platform growth through late 2025.
  • Revenue outlook was upgraded, with projected 2025 revenue rising from $4.3 billion to $4.83–$4.88 billion, alongside stronger year-over-year growth guidance.
  • Developer earnings expanded sharply, increasing from $740 million earned over 12 months to over $1 billion paid to developers, reflecting the maturation of the creator economy.
  • Creator scale grew, with Roblox Studio developers rising from 12.3 million monthly users to 3.5 million actively creating developers, focusing the metric on active production rather than downloads.
  • Top game engagement increased, as Brookhaven RP visits rose from 58.59 billion to 69.13 billion total visits, reinforcing its position as Roblox’s most visited experience.
  • Regional usage reporting shifted, moving from user share percentages to daily active user distribution, with Asia-Pacific leading at 30.6% of DAUs in the updated version.
  • Mobile usage intensity increased, with mobile sessions rising from 74% to 80% of total sessions, underscoring stronger mobile-first engagement.
  • Safety and moderation reporting expanded, adding new metrics such as 274 million daily avatar updates moderated, 99.8% rapid harmful content removal, and 9.4 million accounts banned in Q1 2025.
  • Platform innovation coverage broadened, including new disclosures on AI-generated assets adoption at 70%, spatial voice usage in 12% of games, and cloud hosting reducing load times by up to 45%.

Roblox averaged 123 million daily active users (DAUs) in the second quarter of 2026, up 10% year over year. That compares with 151.5 million DAUs in Q3 2025. The latest Roblox statistics show that revenue grew 36% to $1.5 billion in the quarter, while year-over-year bookings growth was 8%, at the low end of the company’s guidance range.

For Q3 2026, Roblox expects bookings to decline 14% to 18% year over year and revenue to rise 4% to 10%. Paying users rose 15% to 27 million, and DAUs in Japan and India grew 67% and 64%. The gap between users, revenue, and bookings defines Roblox in 2026.

Key Takeaways

  • DAUs grew 10% to 123 million in Q2 2026, after growing 35% in Q1 2026.
  • Roblox recognizes most bookings as revenue over an estimated average paying-user lifetime, which was 27 months in Q2 2026.
  • U.S. O18 users monetize over 50% higher than U18 users, according to Roblox.
  • The U.S. and Canada generated 57% of Q2 2026 revenue, down from 62% a year earlier.
  • Infrastructure and Trust and Safety expense jumped 54% to $236 million in Q2 2026.
  • Roblox creators earned over $1.5 billion in 2025, up from $923 million in 2024.

Editor’s Choice

  • Daily users: 123 million DAUs in Q2 2026.
  • Hours engaged: 29 billion hours in Q2 2026, up 5%.
  • Revenue: $4.9 billion in fiscal 2025, up 36%.
  • Bookings: $6.8 billion in fiscal 2025, up 55%.
  • Paying users: 27 million average monthly unique payers in Q2 2026.
  • Global reach: 29 billion hours played in Q2 2026 across more than 180 countries.

Roblox Statistics: Daily Active Users by Quarter

  • The platform’s average audience stood at 123 million DAUs in Q2 2026, a 10% annual gain.
  • Roblox was reinstated in Russia in June, though Russia remained an approximate three-percentage-point headwind to year-over-year DAU growth.
  • DAUs grew by nearly 34 million from Q1 2025 to Q1 2026, reaching 132 million.
  • Roblox added approximately 60 million DAUs from Q4 2024 to Q4 2025.
  • In Q2 2025, users aged 13 and older made up 64% of total DAUs.
QuarterAverage DAUs (millions)DAU growth year over year (%)
Q2 2025111.841
Q3 2025151.570
Q4 202514469
Q1 202613235
Q2 202612310

Source: Roblox shareholder letters, Q2 2025 to Q2 2026

The user base is still larger than a year ago, but growth has slowed in each of the last three quarters. Our Minecraft player statistics show a very different, purchase-led model.

How many people play Roblox daily?

Roblox averaged 123 million daily active users in Q2 2026, up 10% from a year earlier. Roblox expects a sequential increase in DAUs in Q3 2026, helped by seasonality and recent changes to its discovery algorithm.

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About This Data

Figures are compiled from nine source documents: six Roblox SEC filings, including the latest quarterly shareholder letter, and three Roblox newsroom posts. The filings span five consecutive quarters, and figures are updated when Roblox publishes new results.

Roblox Hours Engaged

  • Engagement totaled 29 billion hours in Q2 2026, a 5% annual gain.
  • Hours grew 91% year over year to 39.6 billion in Q3 2025.
  • In Q3 2025, total Hours among users aged 13 and older rose 107%, compared with 67% for users under 13.
  • Hours grew 43% to 31 billion in Q1 2026.
  • Hours grew 88% to 35 billion in Q4 2025.
HOURS ENGAGED (BILLIONS) · Source: SEC EDGAR, quarterly earnings exhibits from Q2 2025 through Q2 2026 HOURS ENGAGED (BILLIONS) · SQ MAGAZINE ANALYSIS Roblox Hours Engaged by Quarter, Q2 2025 to Q2 2026 (billions) SEC EDGAR · Q2 2025 40 32 24 16 8 0 Q2 2025 Q3 2025 Q4 2025 Q1 2026 Q2 2026 SOURCE SEC EDGAR, quarterly earnings exhibits from Q2 2025 through Q2 2026
View the data
QuarterBillions
Q2 202527.4
Q3 202539.6
Q4 202535
Q1 202631
Q2 202629

Is Roblox dying or growing?

Roblox is still growing in users: DAUs rose 10% to 123 million, and Hours rose 5% to 29 billion in Q2 2026. Monetization is the weak spot, with Q3 2026 bookings guided to decline 14% to 18% year over year. Growth has slowed sharply: DAUs and hours are still above year-earlier levels, but both have fallen for three straight quarters since Q3 2025.

Recent Developments

  • July 30, 2026: Roblox guided Q3 2026 bookings to $1,576 million to $1,653 million, a decline of 14% to 18%.
  • September 3, 2026: Roblox released its annual U.S. Economic Impact Report, which put U.S. creators’ 2025 GDP impact at $752 million, up 69% over 2024.
  • September 11, 2026: At RDC 2026, Roblox said creators have earned approximately $1.7 billion in the past 12 months and announced Roblox Wallet and Roblox Card.
  • September 11, 2026: Roblox said creators have used Build to publish approximately 9,000 games since its New Zealand alpha, with the public alpha expanding to Serbia and Singapore.
  • September 17 to 28, 2026: The Hunt: Roblox 20 let players join games from each year of Roblox’s history back to 2006.

Roblox Revenue and Bookings

  • Second-quarter revenue climbed 36% to $1.5 billion.
  • Bookings growth of 8% in Q2 2026 landed at the low end of Roblox’s guidance range.
  • Roblox attributed the bookings shortfall to a decline in per-hour monetization, most notably among younger cohorts in the U.S. and Canada.
  • Q3 2025 bookings hit $1,921.8 million, a 70% jump.
  • Revenue grew 39% to $1.4 billion, and bookings grew 43% to $1.7 billion in Q1 2026.
  • Operating cash flow was $318 million in Q2 2026, up 60%, and free cash flow was $294 million, up 66%.
Q2 2025 to Q2 2026 · Revenue vs Bookings · Source: Five Roblox investor letters, 2025 to 2026 SQ MAGAZINE ANALYSIS Roblox Revenue vs Bookings Growth by Quarter (%) Q2 2025 to Q2 2026 · Revenue vs Bookings Five Roblox · 2025 to 2026 80 64 48 32 16 0 Revenue growth year over year (%) 36 Bookings growth year over year (%) 8 Q2 2025 Q3 2025 Q4 2025 Q1 2026 Q2 2026 SOURCE Five Roblox investor letters, 2025 to 2026
View the data
QuarterRevenue growth year over year (%)Bookings growth year over year (%)
Q2 20252151
Q3 20254870
Q4 20254363
Q1 20263943
Q2 2026368

For GAAP accounting, the vast majority of bookings are deferred and recognized as revenue over the estimated average lifetime of a paying user, which was 27 months during Q2 2026. The dollar figures follow.

MetricQ2 2026 ($ millions)Q2 2025 ($ millions)H1 2026 ($ millions)H1 2025 ($ millions)
Revenue1,4691,0812,9112,116
Bookings1,5571,4383,2882,645

Source: GAAP to non-GAAP reconciliation, Roblox, July 2026

By the numbers: Roblox closed fiscal 2025 with revenue up 36% to $4.9 billion and bookings up 55% to $6.8 billion, generating $1.8 billion in operating cash flow. That backlog keeps 2026 revenue rising as new spending slows.

Revenue by Region

  • The U.S. and Canada contributed $846 million of Q2 2026 revenue, up from $670 million a year earlier.
  • Together, the U.S. and Canada made up 57% of Q2 2026 revenue, down from 62% in Q2 2025.
  • The U.S. alone, without Canada, accounted for 54% of consolidated revenue in Q2 2026, down from 58% in Q2 2025.
  • No country other than the United States exceeded 10% of consolidated revenue in any period presented.
  • Durable virtual items made up 91% of virtual item-related revenue in Q2 2026.
Q2 2026 ($ millions) vs Q2 2025 ($ millions) · Source: Form 10-Q filed with the SEC, quarter ended June 30, 2026 SQ MAGAZINE ANALYSIS Roblox Revenue by Region, Q2 2026 vs Q2 2025 ($ millions) Q2 2026 ($ millions) vs Q2 2025 ($ millions) Form · 2026 Q2 2026 ($ millions) Q2 2025 ($ millions) 1K 800 600 400 200 0 846 670 304 204 175 116 144 91 United States and Canada Europe Asia-Pacific Rest of world Q2 2026 ($ millions) · 846 Q2 2025 ($ millions) · 670 Q2 2026 ($ millions) · 304 Q2 2025 ($ millions) · 204 Q2 2026 ($ millions) · 175 Q2 2025 ($ millions) · 116 Q2 2026 ($ millions) · 144 Q2 2025 ($ millions) · 91 SOURCE Form 10-Q filed with the SEC, quarter ended June 30, 2026
View the data
RegionQ2 2026 ($ millions)Q2 2025 ($ millions)
United States and Canada846670
Europe304204
Asia-Pacific175116
Rest of world14491

Europe’s revenue rose about 49% year over year, from $204 million to $304 million. The share table below shows the resulting mix.

SHARE OF Q2 2026 REVENUE (%) · Source: SEC Form 10-Q revenue note, June 2026 SHARE OF Q2 2026 REVENUE (%) · SQ MAGAZINE ANALYSIS Roblox Revenue Share by Region, Q2 2026 (%) SEC EDGAR · 2026 57% UNITED STATES AND CANADA United States and Canada 57% Europe 21% Asia-Pacific 12% Rest of world 10% SOURCE SEC Form 10-Q revenue note, June 2026
View the data
RegionValue (%)
United States and Canada57%
Europe21%
Asia-Pacific12%
Rest of world10%

Users by Country

  • DAUs in Japan grew 67% year over year in Q2 2026, and DAUs in India grew 64%.
  • DAUs in the U.S. and Canada rose just 6% in Q2 2026.
  • In Q1 2026, DAUs outside the U.S. and Canada grew 40%, compared with 17% inside it.
  • In Q4 2025, DAUs outside the U.S. and Canada grew 79%, compared with 32% inside the U.S. and Canada.
  • International payers, outside the U.S. and Canada, increased 23% in Q2 2026.
DAU vs Hours · Source: Second-quarter 2026 investor update, Roblox SQ MAGAZINE ANALYSIS Roblox DAU and Hours Growth by Market, Q2 2026 (%) DAU vs Hours Second-quarter · 2026 DAU growth year over year (%) Hours growth year over year (%) 80 64 48 32 16 0 67% 61% 64% 59% 6% 1% Japan India United States and Canada DAU growth year over year (%) · 67% Hours growth year over year (%) · 61% DAU growth year over year (%) · 64% Hours growth year over year (%) · 59% DAU growth year over year (%) · 6% Hours growth year over year (%) · 1% SOURCE Second-quarter 2026 investor update, Roblox
View the data
MarketDAU growth year over year (%)Hours growth year over year (%)
Japan67%61%
India64%59%
United States and Canada6%1%

Players spent 29 billion hours on Roblox last quarter across more than 180 countries, Roblox said at RDC 2026.

Roblox Age Demographics

  • As of the seven days ended June 30, 2026, 38% of users who have age-checked were between 13 and 17.
  • O18 users represented 27% of DAUs who have age-checked in Q2 2026, and approximately one-third in the U.S.
  • In the U.S., DAUs among users aged 18 to 34 grew 42% year over year, ahead of 32% for all O18 users.
  • U.S. O18 users monetize over 50% higher than U18 users.
  • Roblox estimates the global gaming market at approximately $200 billion a year, with the O18 segment accounting for roughly 80% of spending.
  • Roblox said 2D gaming accounts for approximately one-third of the U.S. gaming market. Much of that 2D play happens on phones, the segment covered in our mobile games statistics.
SHARE OF AGE-CHECKED USERS (%) · Source: Roblox age-check data, week ended June 30, 2026 SHARE OF AGE-CHECKED USERS (%) · SQ MAGAZINE ANALYSIS Roblox Age-Checked Users by Age Group, June 2026 (%) Roblox · 2026 38% 13 TO 17 Under 13 35% 13 to 17 38% 18 and older 27% SOURCE Roblox age-check data, week ended June 30, 2026
View the data
Age groupValue (%)
Under 1335%
13 to 1738%
18 and older27%

The split covers only age-checked users, not the whole base. Adult growth rates follow, and they line up with our Gen Z gaming platform statistics.

DAU vs Hours · Source: Roblox, US cohort figures for Q2 2026 SQ MAGAZINE ANALYSIS Roblox US Adult User Growth by Cohort, Q2 2026 (%) DAU vs Hours Roblox · Q2 2026 DAU growth year over year (%) Hours growth year over year (%) 50 40 30 20 10 0 32% 27% 42% 37% 18 and older 18 to 34 DAU growth year over year (%) · 32% Hours growth year over year (%) · 27% DAU growth year over year (%) · 42% Hours growth year over year (%) · 37% SOURCE Roblox, US cohort figures for Q2 2026
View the data
US cohortDAU growth year over year (%)Hours growth year over year (%)
18 and older32%27%
18 to 3442%37%

Why it matters: Roblox says U.S. O18 users monetize over 50% higher than U18 users, while O18 players account for roughly 80% of global gaming spend. Growing the adult audience is a revenue decision as much as a product one.

Paying Users and Payer Trends

  • Average monthly unique payers (MUPs) reached 27 million in Q2 2026, up 15%.
  • MUPs reached 36.7 million in Q4 2025, close to double a year earlier.
  • MUPs were 31 million in Q1 2026, up 52%.
  • Payer counts hit 35.8 million in Q3 2025, an 88% increase.
AVERAGE MONTHLY UNIQUE PAYERS (MILLIONS) · Source: SEC EDGAR, payer metrics by quarter, 2025 to 2026 AVERAGE MONTHLY UNIQUE PAYERS (MILLIONS) · SQ MAGAZINE ANALYSIS Roblox Average Monthly Unique Payers by Quarter (millions) SEC EDGAR · 2025 to 2026 40 30 20 10 0 23.4 Q2 2025 35.8 Q3 2025 36.7 Q4 2025 31 Q1 2026 27 Q2 2026 SOURCE SEC EDGAR, payer metrics by quarter, 2025 to 2026
View the data
QuarterMillions
Q2 202523.4
Q3 202535.8
Q4 202536.7
Q1 202631
Q2 202627

Payers have fallen for two quarters since Q4 2025. Spending on other titles is tracked in our in-game purchase statistics.

Roblox Creator Earnings and DevEx

  • Creators have earned more than $5 billion on Roblox since DevEx launched in 2013.
  • Creators earned approximately $1.7 billion in the 12 months through June 30, 2026.
  • Roblox’s top 1,000 creators earned an average of $1.3 million in 2025, up over 50%.
  • Starting June 8, 2026, creator earnings on in-game spend by age-checked U.S. O18 users rose to 37.8% from 26.6% for qualifying games.
  • DevEx fees, the cash Roblox pays creators, rose 15% to $363 million in Q2 2026.
Creator earnings metricValue
Creator earnings, 2024$923 million
Creator earnings, 2025over $1.5 billion
US creator GDP impact, 2025$752 million
US cumulative GDP impact, 2017 to 2025 (estimated)$2.37 billion
US full-time job equivalents, 20257,525

Source: Nordicity and Roblox economic impact findings, September 2026

Of the creators surveyed for the U.S. report, 83% operate as individual creators rather than established studios. Our Roblox game creation and monetization statistics break down how those payouts are earned game by game.

Key finding: Roblox creators earned over $1.5 billion in 2025, surpassing 2024’s total of $923 million, according to Roblox’s economic impact release. Payouts grew faster than Roblox’s revenue that year, and the June 2026 DevEx rate increase on qualifying adult spend lifts creator pay further.

Roblox Safety and Age Checks

  • The U.S. and Australia surpassed 70% age-check penetration, toward a 90% long-term goal.
  • Age-check penetration among U18 users reached 75% in the U.S. and 60% globally.
  • Kids and Select accounts offer access to about 30,000 games, a nearly 50% increase since launch.
  • Global Chat scaled to an average of 30 million daily messages in June 2026.
  • Roblox said its age-check rollout restricted on-platform communication for non-age-checked users and slowed new user acquisition.
AGE-CHECK PENETRATION (%) · Source: Trust and safety update, Roblox, July 2026 AGE-CHECK PENETRATION (%) · SQ MAGAZINE ANALYSIS Roblox Age-Check Penetration by User Group, End of Q2 2026 (%) Trust · 2026 Global DAUs 57% U18 users, global 60% U18 users, US 75% 0 16 32 48 64 80 SOURCE Trust and safety update, Roblox, July 2026
View the data
User groupValue (%)
Global DAUs57%
U18 users, global60%
U18 users, US75%

By the end of Q2 2026, 57% of global DAUs had been age-checked.

Costs and Profitability

  • Roblox posted a consolidated net loss of $185 million in Q2 2026, compared with $280 million in Q2 2025.
  • Adjusted EBITDA was $152 million, compared with $18 million a year earlier.
  • Total cash, cash equivalents, and investments were $6.1 billion as of June 30, 2026.
  • Roblox repurchased 8.2 million shares for approximately $380 million in Q2 2026.
Cost lineQ2 2026 ($ millions)Growth year over year (%)
Cost of revenue29224
Developer Exchange fees36315
Infrastructure and Trust and Safety23654
Personnel costs excluding stock-based compensation28316

Source: Cost component table, Roblox, Q2 2026

Worth noting: Roblox said the rise in Infrastructure and Trust and Safety expense was driven by AI-related investments and higher trust and safety costs, including safety-related marketing. Roblox labels this line Certain Infrastructure and Trust and Safety expenses and names AI-related investments as the first driver, so it is not a pure safety cost. It still grew more than three times as fast as DevEx fees.

Game Library and Long-Tail Content

  • Roblox’s top 10 games accounted for about 20% of Hours in Q2 2026, down from 30% three years earlier, while Robux spend outside the top 10 grew by more than 20%.
  • Experiences beyond the top 10 gained 25% in Hours during Q2 2026.
  • In Q1 2026, experiences outside the top 10 accounted for 65% of growth in Robux spend.
Long-tail metricQ1 2026Q2 2026
Hours or engagement growth outside the top 10 (%)4325
Robux spend growth outside the top 10 (%)41greater than 20

Source: Roblox Q1 and Q2 2026 letters

Roblox said engagement shifted from highly monetized, 2025-vintage viral games to new and evergreen games with lower hourly monetization.

AI Creation Tools and Build

  • In a survey of several thousand Roblox creators who use AI, 95% said AI speeds up their timeline to launch.
  • Creators are generating over 60,000 3D assets per day with Roblox’s generative tools.
  • Of the users who created a game with Build, 71% had never used Roblox Studio before.
AI creation metricValue
Games using Cube-generated content dailynearly 1,400
Sequential increase in creators using Studio Assistant (%)20
Games published with Build since alpha launchapproximately 9,000

Source: Roblox Q2 2026 letter and RDC 2026 announcement

Roblox content surpassed one trillion all-time views on YouTube as of the end of 2025.

Roblox Q3 2026 Outlook

  • Management projects third-quarter revenue growth of 4% to 10%.
  • Q3 2026 bookings are forecast to fall 14% to 18%.
  • Roblox said monetization softness observed in Q2 is expected to persist in Q3.
Q3 2026 guidanceLow ($ millions)High ($ millions)
Revenue1,4131,490
Bookings1,5761,653

Source: Third-quarter guidance table, Roblox, July 2026

If guidance holds, Q3 2026 will be the first quarter in this series with bookings below the prior year.

Is Roblox the #1 game in the world?

Roblox says nearly 4% of global gaming revenue runs through its platform, against a goal of capturing 10% of the market. Roblox said it accounted for 3.4% of the global gaming content market at the end of 2025, citing Newzoo. By spending, it remains a minority share of the market in our video game industry statistics.

Conclusion

Roblox still reached 123 million daily users in Q2 2026, up 10%. Revenue grew 36%, but bookings grew 8%. Roblox believes weaker monetization per hour reflects a shift of engagement from 2025-vintage viral games to new and evergreen games with lower hourly monetization. The adult audience, faster growth in Japan and India, and rising creator payouts are the strongest parts of the picture.

Roblox’s own Q3 2026 guidance calls for bookings to decline 14% to 18%. The next shareholder letter will show whether longer retention offsets lower hourly monetization.

This article has been reviewed and fact-checked by Barry Elad. SQ Magazine follows strict Publishing Principles and a documented Fact-Check Policy to ensure accuracy, transparency, and editorial independence across all content. Our statistics are verified using a documented Research Process.

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References

  • Roblox Second Quarter 2026 Shareholder Letter
  • Roblox Form 10-Q for the Quarter Ended June 30, 2026
  • Roblox First Quarter 2026 Shareholder Letter
  • Roblox Fourth Quarter 2025 Shareholder Letter
  • Roblox Third Quarter 2025 Shareholder Letter
  • Roblox Second Quarter 2025 Shareholder Letter
  • RDC 2026: The World Needs More Play
  • The Global Impact of Creation on Roblox
  • Join The Hunt: Roblox 20
Robert A. Lee

Robert A. Lee

Senior Editor


Robert A. Lee is a journalist at SQ Magazine who unpacks the fast-moving worlds of gaming and internet trends. He tracks everything from major game launches to the viral trends shaping how we connect, play, and share online. With a keen eye for the intersections of technology, entertainment, and community, Robert translates the noise of digital life into stories that spark curiosity and insight.

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Table of Contents

  • Key Takeaways
  • Editor’s Choice
  • Roblox Statistics: Daily Active Users by Quarter
  • About This Data
  • Roblox Hours Engaged
  • Recent Developments
  • Roblox Revenue and Bookings
  • Revenue by Region
  • Users by Country
  • Roblox Age Demographics
  • Paying Users and Payer Trends
  • Roblox Creator Earnings and DevEx
  • Roblox Safety and Age Checks
  • Costs and Profitability
  • Game Library and Long-Tail Content
  • AI Creation Tools and Build
  • Roblox Q3 2026 Outlook
  • Is Roblox the #1 game in the world?
  • Conclusion

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Influencer Marketing Platform Statistics 2026: Market and Spend
Influencer Marketing Platform Statistics 2026: Market and Spend
Dailymotion Statistics Users Views and Market Share
Dailymotion Statistics 2026: Users, Views and Market Share
Average Attention Span Statistics The Cross-Domain Numbers
Average Attention Span Statistics 2026: The Cross-Domain Numbers
How Many Videos Are on YouTube Statistics
How Many Videos Are on YouTube Statistics 2026: Key Data
How Many People Work at WhatsApp
How Many People Work at WhatsApp 2026: Employee Count and History
Spotify Listening Statistics
Spotify Listening Statistics 2026: Average Listening Time
Technology
Linux Distro Market Share Statistics Most Popular Distributions
Linux Distro Market Share Statistics 2026: Most Popular Distributions
Average US Salary Statistics Median Income by Age and State
Average US Salary Statistics 2026: Median Income by Age and State
Aptoide Statistics 2026: Downloads, Users and App Store Share
Aptoide Statistics 2026: Downloads, Users and App Store Share
AppsFlyer Statistics Customers Revenue and Market Position
AppsFlyer Statistics 2026: Customers, Revenue and Market Position
How Many iPhones Has Apple Sold
How Many iPhones Has Apple Sold in 2026? Units Sold by Year
How Many Employees Does Amazon Have
How Many Employees Does Amazon Have 2026: Workforce Growth
Artificial Intelligence
Cursor AI Statistics 2026: Users, Revenue and Developer Adoption
Cursor AI Statistics 2026: Users, Revenue and Developer Adoption
AI Search Engine Statistics Usage Market Share and Adoption
AI Search Engine Statistics 2026: Usage, Market Share and Adoption
AI Music Statistics
AI Music Statistics 2026: Generation, Adoption and Industry Impact
AI Coding Statistics
AI Coding Statistics 2026: Adoption, Productivity and Market Data
How Much Content on Social Media Is AI Generated Statistics
How Much Content on Social Media Is AI Generated Statistics 2026: Hidden Truths
ChatGPT vs DeepSeek Statistics
ChatGPT vs DeepSeek Statistics 2026: Users, Benchmarks & Pricing
Gaming
Clash Royale Statistics Revenue Players and Engagement
Clash Royale Statistics 2026: Revenue, Players and Engagement
Gaming Statistics
Gaming Statistics 2026: Market Size, Players, Revenue, and Platforms
Roblox vs Minecraft Statistics
Roblox vs Minecraft Statistics 2026: Players, Revenue, Creators
Online Gambling Regulations Statistics
Online Gambling Regulations Statistics 2026: Global Compliance and Enforcement Data
Fantasy Sports Statistics
Fantasy Sports Statistics 2026: Users, Revenue & Trends
Apex Legends Statistics 2026: Players, Revenue, and Esports
Apex Legends Statistics 2026: Players, Revenue, and Esports
Cryptocurrency
How Many Bitcoins Are There
How Many Bitcoins Are There in 2026? Supply, Mined and Remaining Statistics
Stablecoin Usage Statistics
Stablecoin Usage Statistics 2026: Explosive Growth
Cryptocurrency Adoption Statistics
Cryptocurrency Adoption Statistics 2026: Shocking Trends Now
Coinbase Wallet Statistics
Coinbase Wallet Statistics 2026: Users, Security
Dogecoin Statistics 2026: Circulating Supply, Inflation Rate and ETFs
Dogecoin Statistics 2026: Circulating Supply, Inflation Rate and ETFs
BONK Coin Statistics Supply Holders Price and Treasury Data
BONK Coin Statistics 2026: Supply, Holders, Price and Treasury Data
Categories
  • Artificial Intelligence
  • Cybersecurity
  • Technology
  • Internet
  • Cryptocurrency
Artificial Intelligence
Google Cloud Brings Openai Models
Google Cloud Brings OpenAI Models to Enterprise Customers
Muse Spark Open Launched With Apple
Meta’s Muse Spark Open Lands With Fine Print and a China Gap
Nvidia Nemotron 3 5 Super Vl Featured 2
NVIDIA Launches Open Nemotron 3.5 Super VL AI Model
Gemini 4 Argon Official Launched For Everyone
Gemini 4 Argon Official Launched to Consumer, Enterprise and Developers
Openai Gpt 6 1 Sol Codex Degraded Performance Featured 1
OpenAI Reports Degraded Performance in GPT-6.1 Sol Codex
Meta Muse New Models Launched
Meta Launches Muse Wonder and Muse Wonder Full Agent Models
Cybersecurity
Php Critical Update Warning
PHP Readies Critical Security Update for Two 9.2 Flaws
Signal Call Ringrtc Flaw Fix
Signal Fixes Critical RingRTC Flaw That Could Keep Audio On After Hangup
Ovhcloud Cli Supply Chain Malware
OVHcloud CLI Backdoored to Steal Developer Secrets
Sbi Data Breach Claim Unverified
SBI Confirms Customer Data Loss After Dark Web Leak Claim
Rank Math Pro Plugin Malware Update
Rank Math SEO Pro Update Linked to Malware Incident
Burger King Japan Data Breach Confirmed
Burger King Japan Says Breach May Affect 11.18M Accounts
Technology
Apple Music New Logo Rebrand
Apple Music Rebrands With a Logo Made by Fred Again’s Music
Apple Homepod Mini 2 Preorder Featured 1
Apple Launches HomePod Mini 2 with £149 and Opens Pre-Order
Amazon Tablet With Android Launched
Amazon Debuts Ultra-Thin Alexa Tablet 12 Pro at $499
Apple Autumn Launch Surprise
Apple Eyes Surprise Late-October Launch for New Macs
Microsoft Windows Deployment Service Deprecation
Microsoft Will Deprecate Windows Deployment Services After Server 2025
Youtube Custom Feeds With Gemini Ai
YouTube’s AI Feed Builder Changes Video Discovery
Internet
Microsoft 365 Family Sharing Storage Cuts
Microsoft 365 Family Faces Massive OneDrive Storage Cut
Meta Launched Meta One Subscription
Meta One Bundles Instagram, Facebook, WhatsApp Into One AI Subscription
Apple Wallet Ids Launch In Oklahoma
Apple Wallet IDs Launch in Oklahoma in Major Expansion
Meta to Pay 18 Billion in Landmark Teen Safety Deal
Meta to Pay $18 Billion in Landmark Teen Safety Deal
Whatsapp Brings Passkeys 2fa
WhatsApp Hits 1 Billion Passkey Users, Adds 2FA Passwords
Apple Eu App Store Fee Reduction
Apple Sets New EU App Store Fees, Effective October 1
Cryptocurrency
Sonic Labs Launch Ussd Stablecoin
Sonic Launches USSD Stablecoin Backed by US Treasuries
Bhutan Moves 12m In Bitcoins
Bhutan Moves $12 Million in Bitcoin from Primary Wallets
Curve Finance Accuses Pancakeswap For Code Stealing
Curve Accuses PancakeSwap of Copying StableSwap Code
Strike Receives Bitlicense In New York
Strike Gets New York BitLicense for Bitcoin Financial Services
Scotiabank Multi Crypto Etf 3iqlogos
Scotiabank Launches Multi Crypto ETF With 3iQ in Canada
Nyse Parent Invests In Okx Crypto Exchange
ICE Invests in OKX to Bridge Crypto and Traditional Finance
Security Calculators
  • Uptime Calculator Downtime an uptime target allows, from a day to a year.
  • Download Time Calculator How long a file takes at your connection speed.
Network Tools
  • What Is My IP Address Your public IP, provider and location, read at the edge.
  • IP Subnet Calculator Network, broadcast, host range and mask for any IPv4 block.
  • TXT Record Lookup TXT, SPF and DMARC records for any domain.
AI Tools
  • Token Counter Token counts for GPT-4o and GPT-4 encodings.
All 6 tools
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