• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
Sq Magazine LogoSQ Magazine

Smarter Insights for a Fast-Moving Digital World

  • Latest News
  • Statistics
  • About
  • Contact
Subscribe
Sq Magazine Logo
  • The Tech Index
  • Internet
  • Technology
  • AI
  • Gaming
Subscribe
Home » Internet

WeChat Statistics 2026: Users and Revenue

Published on: September 2025 • Last Updated: July 17, 2026
Robert A. Lee
Written By
Robert A. Lee
Robert A. Lee
Senior Editor • 429 Articles
Robert A. Lee is a journalist at SQ Magazine who unpacks the fast-moving worlds of gaming and internet trends. He tracks everything from maj...
LATEST POSTS:
Udemy Statistics 2026: Revenue and Learner Data
Coursera Statistics 2026: Learners, Revenue and Growth Data
Reddit vs X Statistics 2026: Users and Revenue
Barry Elad
Reviewed By
Barry Elad
Barry Elad
Founder & Senior Journalist • 774 Articles
Barry Elad is a seasoned journalist and analyst specializing in finance, technology, AI, and founder of SQ Magazine. He explores the world o...
LATEST POSTS:
Kimi K3 Exploits Sandbox Loophole in Alarming Test
AI Coding Statistics 2026: Adoption, Productivity and Market Data
OpenAI Drops All ChatGPT Text Limits for Free Users
WeChat Statistics
As Featured In
The New York Times LogoForbes LogoWired LogoDeloitte LogoResearch.com Logo
Share on LinkedIn ChatGPT Perplexity Share on X Share on Facebook

This report has been updated 3 times. Last updated on July 17, 2026

  • Jun 2026: Updated headline figure to Tencent’s Q1 2026 combined Weixin and WeChat MAU of 1,432 million (prior version used the older 1.3 billion band).
  • Jun 2026: Replaced circulated WeChat Pay user-count estimates with Tencent’s audited FinTech and Business Services revenue of RMB229.4 billion for FY2025 and RMB59.9 billion for Q1 2026.
  • Jun 2026: Added a sourced answer to the 3% WeChat Pay international-card fee question, citing the Beijing municipal government notice and the CNY 200 threshold.
  • Jun 2026: Added FY2025 segment revenue, Video Accounts engagement (+20% time spent), and Mini Programs GMV data from Tencent’s 2025 annual results.

WeChat is the messaging and payments backbone of daily life in China, and according to Tencent, the combined monthly active users of its Weixin and WeChat apps reached 1,432 million in the first quarter of 2026. These WeChat statistics sit close to a ceiling, which shifts the more interesting story toward how much time and money flows through the app rather than how many people open it.

The data below covers combined user counts, Tencent’s revenue segments, WeChat Pay and FinTech scale, advertising, Video Accounts engagement, Mini Programs commerce, and the China versus international split. Every figure traces to Tencent’s official quarterly and annual results filed with the Hong Kong Stock Exchange, plus a Beijing municipal government notice for the WeChat Pay fee detail.

Key Takeaways

  • The combined monthly active users of Weixin and WeChat reached 1,432 million in Q1 2026, up 2% year over year.
  • Combined Weixin and WeChat MAU grew only 1% quarter over quarter from 1,418 million at the end of 2025, a near-saturation signal.
  • Tencent’s FinTech and Business Services segment, which houses WeChat Pay, generated RMB229.4 billion in revenue for full-year 2025.
  • Marketing Services, the segment carrying WeChat advertising, rose 20% year over year to RMB38.2 billion in Q1 2026.
  • Video Accounts, WeChat’s short-video feed, saw total user time spent rise over 20% year over year in 2025.
  • According to a Beijing municipal government notice, WeChat Pay applies a 3% transaction fee on international-card purchases of CNY 200 or more, waived below that threshold.
  • Tencent’s QQ messaging app reported a mobile MAU of 516 million in Q1 2026, down 3% year over year, underscoring WeChat’s dominance within Tencent.

Editor’s Choice

The headline figures below come from Tencent’s quarterly and annual results, according to Tencent’s investor filings with the Hong Kong Stock Exchange.

  • Combined Weixin and WeChat monthly active users stood at 1,432 million as of March 31, 2026.
  • Tencent’s total revenue reached RMB196.5 billion in Q1 2026, up 9% year over year.
  • Full-year 2025 total revenue was RMB751.8 billion, up 14% over 2024.
  • Full-year 2025 gross profit reached RMB422.6 billion, up 21% year over year.
  • WeChat advertising sits inside Marketing Services, which generated RMB145.0 billion for full-year 2025.
  • QQ’s mobile MAU was 516 million in Q1 2026, a fraction of WeChat’s reach.

Recent Developments

  • In Q1 2026, Tencent reported combined Weixin and WeChat MAU of 1,432 million for the quarter ended March 31, 2026.
  • Tencent’s FinTech and Business Services revenue grew 9% year over year to RMB59.9 billion in Q1 2026, led by commercial payment and wealth management.
  • Marketing Services revenue improved to 20% year-over-year growth in Q1 2026, up from 17% in Q4 2025.
  • For full-year 2025, Tencent recorded Marketing Services revenue of RMB145.0 billion, up 19% year over year.
  • Video Accounts total user time spent rose over 20% year over year across 2025 on upgraded recommendation algorithms.

WeChat Statistics: Combined Weixin and WeChat Monthly Active Users

  • The combined MAU of Weixin and WeChat was 1,432 million in Q1 2026.
  • That figure was 1,402 million in Q1 2025, a 2% annual gain.
  • At the end of 2025, combined MAU stood at 1,418 million, up 2% from 1,385 million a year earlier.
  • The third-quarter 2025 reading inside Tencent’s annual table was 1,414 million.
  • Combined MAU rose from 1,385 million at the end of 2024 to the latest Q1 2026 reading, a slow climb for an app of this scale.

Tencent reports a single “combined MAU of Weixin and WeChat” line because Weixin is the China-facing app and WeChat is the international version of the same product. Treating the two as one number is the honest way to read the data, and it is why a headline like “1.43 billion WeChat users worldwide” overstates the international footprint.

Period by Combined MAU (million) COMBINED MAU (MILLION) · Source: Source: Tencent 2025 Annual Results, Tencent 2026 First Quarter Results COMBINED MAU (MILLION) · SQ MAGAZINE ANALYSIS Period by Combined MAU (million) WeChat and Weixin combined MAU, millions (Q1 2025-Q1 2026) Tencent · 2025 2000 1600 1200 800 400 0 Q1 2025: Q1 2025 Q3 2025: Q3 2025 Q4 2025: Q4 2025 Q1 2026: Q1 2026 Q1 2025 Q3 2025 Q4 2025 Q1 2026 SOURCE Source: Tencent 2025 Annual Results, Tencent 2026 First Quarter Results
Newsletter
Don’t chase tech news. We track it for you.

One weekly briefing with the launches, AI developments, and breaches that matter. No filler.

What percentage of China uses WeChat?

Tencent does not publish a China-only WeChat user share, but its combined Weixin and WeChat MAU of 1,432 million in Q1 2026 is dominated by Weixin, the China-facing app. Given that China’s online population is well under a billion, the Weixin user base effectively reaches the large majority of the country’s internet users, which is why the app functions as default infrastructure there.

WeChat Compared to QQ and Tencent Platforms

  • WeChat’s combined MAU of 1,432 million dwarfs QQ’s mobile MAU of 516 million in Q1 2026.
  • QQ’s mobile MAU fell 3% year over year, from 534 million in Q1 2025.
  • At the end of 2025, QQ mobile MAU was 508 million, down 3% year over year.
  • WeChat’s user base is roughly 2.8 times the size of QQ’s mobile MAU within Tencent’s own portfolio.

QQ, Tencent’s older messaging product, keeps contracting, with mobile MAU down 3% year over year while WeChat holds flat at the top. The contrast shows how thoroughly WeChat absorbed the social and communication habits QQ once owned. For scale comparisons across other large consumer platforms, our Spotify user statistics track a similarly mature audience curve in music streaming.

WeChat Revenue Across Tencent Business Segments

  • Marketing Services, which carries WeChat advertising, generated RMB145.0 billion in full-year 2025, up 19% year over year.
  • FinTech and Business Services, home to WeChat Pay, brought in RMB229.4 billion for full-year 2025, up 8% year over year.
  • Social Networks revenue, which includes Video Accounts live streaming and music subscriptions, reached RMB127.7 billion, up 5% year over year.
  • Tencent’s full-year 2025 gross profit was RMB422.6 billion, up 21% year over year.

Tencent Segment (FY2025) by Revenue (RMB billion) REVENUE (RMB BILLION) · Revenue by business segment, RMB billions (FY2025) · Source: Source: Tencent 2025 Annual Results REVENUE (RMB BILLION) · SQ MAGAZINE ANALYSIS Tencent Segment (FY2025) by Revenue (RMB billion) Revenue by business segment, RMB billions (FY2025) Tencent · 2025 FinTech and Business Services 229.4 Marketing Services 145.0 Social Networks 127.7 0 100 200 300 400 500 SOURCE Source: Tencent 2025 Annual Results

WeChat does not report standalone revenue. Its monetization shows up across these Tencent segments, with advertising and payments the two clearest WeChat-driven lines. Reading WeChat through Tencent’s segments is more reliable than chasing a single “WeChat revenue” number that the company never discloses.

WeChat Pay and FinTech Services Scale

  • FinTech and Business Services revenue grew 9% year over year to RMB59.9 billion in Q1 2026.
  • Tencent attributed FinTech growth to higher revenues from commercial payment and wealth management services in Q1 2026.
  • For full-year 2025, the same segment reached RMB229.4 billion, up 8% year over year, though Tencent did not break out the specific FinTech drivers in its annual results.
FinTech and Business ServicesRevenue (RMB billion)YoY Change
Q1 202659.9+9%
FY2025229.4+8%

Source: Tencent 2026 First Quarter Results, Tencent 2025 Annual Results

Tencent reports payment scale through segment revenue rather than a WeChat Pay user count, so the most defensible read of WeChat Pay’s reach is the commercial-payment revenue trend inside FinTech. Circulated figures of 900 million or more WeChat Pay users appear across the web, but Tencent does not confirm them in its filings, so the revenue lines are the trustworthy proxy.

By the numbers: Tencent’s FinTech and Business Services segment, the home of WeChat Pay, generated RMB59.9 billion in Q1 2026, up 9% year over year, with growth led by commercial payment and wealth management rather than any disclosed user-count milestone.

WeChat Marketing and Advertising Performance

  • Marketing Services revenue was RMB38.2 billion in Q1 2026, up 20% year over year.
  • That growth rate improved from 17% year-over-year growth in Q4 2025.
  • For full-year 2025, Marketing Services revenue reached RMB145.0 billion, up 19% year over year.
  • For the same period, Marketing Services revenue increased 19% year over year to RMB145.0 billion, though Tencent did not break out the specific drivers in its annual results.

WeChat’s ad inventory spans Moments, Official Accounts, Video Accounts, and Mini Programs, and Tencent’s closed-loop format routes clicks into native transactional experiences. The broader shift toward in-app commerce ads mirrors trends our Advertising data tracks across mobile platforms. The acceleration from 17% to 20% growth suggests WeChat’s ad engine still has pricing headroom even as user counts plateau.

Video Accounts and In-App Engagement

  • Video Accounts total user time spent rose over 20% year over year in 2025.
  • Tencent attributed the gain to upgraded content recommendation algorithms and an enriched content ecosystem.
  • Social Networks revenue, which includes Video Accounts live streaming, grew 5% year over year to RMB127.7 billion in 2025.

Video Accounts is WeChat’s answer to Douyin and Kuaishou, embedded directly in the app. Rising time spent inside an already-saturated user base is the clearest evidence that WeChat’s growth has moved from acquisition to engagement. The pattern echoes how mature platforms in our Google usage statistics deepen engagement rather than expand reach.

Why it matters: With combined MAU near a ceiling, Tencent’s reported over 20% rise in Video Accounts user time spent in 2025 shows WeChat extracting more value per user, the metric that now drives the platform’s advertising and commerce upside.

WeChat Engagement Signal (2025)Direction
Video Accounts user time spentUp over 20% YoY
Mini Programs GMVDouble-digit growth
Social Networks revenueUp 5% YoY

Source: Tencent 2025 Annual Results

Mini Programs and WeChat Commerce

  • Mini Programs facilitated double-digit growth in gross merchandise value in 2025, spanning financial services, dining, and transport.
  • Tencent’s Marketing Services revenue, which monetizes Mini Programs ad inventory, grew 19% year over year to RMB145.0 billion in 2025.
  • Social Networks revenue, a related WeChat monetization line, rose 5% year over year to RMB127.7 billion.

Mini Programs turn WeChat into a lightweight app store where users order food, hail rides, and shop without leaving the app. The model overlaps with patterns in our e‑commerce platform data and the wider App Store statistics on in-app transactions. The commerce layer is where WeChat’s super-app thesis becomes measurable, since GMV growth shows users transacting rather than just messaging.

WeChat in China vs the International WeChat App

  • Tencent reports a single combined figure of 1,432 million monthly active users across Weixin and WeChat.
  • Weixin is the China-facing app, and WeChat is the international version of the same product, per Tencent’s description of the app as a super-app spanning messaging, social feed, mobile payment, Mini Programs, and Official Accounts.

The combined number is overwhelmingly Weixin in China, with the international WeChat app holding a much smaller share that Tencent does not break out. This is the single most misread WeChat statistic, since the worldwide WeChat user base is a fraction of the headline 1.43 billion. For global platform-reach context, our web browser usage statistics show how differently adoption splits across regions.

Which country uses WeChat most?

China is the largest WeChat market, since Tencent’s combined Weixin and WeChat MAU of 1,432 million in Q1 2026 is dominated by Weixin, the China app. The international WeChat version serves a smaller, mostly diaspora and cross-border user base that Tencent does not separately quantify.

WeChat Pay International Card Fees

  • WeChat Pay exempts the 3% transaction fee on international-card purchases when a single transaction is under CNY 200.
  • The 3% fee continues to apply to single international-card transactions of CNY 200 and above, per a Beijing municipal government notice.

The fee structure applies to overseas-issued cards linked to WeChat Pay, part of China’s inbound-tourism payment-facilitation measures. For travelers, the practical takeaway is that small purchases run fee-free while larger ones carry the 3% charge.

Does WeChat charge a 3% fee?

For international cards, yes. A 3% fee applies to single international-card transactions of CNY 200 or above, and is exempted below CNY 200. The rule comes from a Beijing municipal government payment-services notice covering overseas visitors paying with foreign-issued cards through WeChat Pay.

Is WeChat the most used app in the world?

WeChat is one of the largest, with combined Weixin and WeChat MAU of 1,432 million in Q1 2026, but it is not the single most-used messaging app worldwide by raw user count. Its reach is concentrated in China through Weixin, where it operates as a super-app spanning chat, payments, and Mini Programs.

How many Americans have WeChat?

Tencent does not disclose a United States user count for WeChat. The company reports only a combined Weixin and WeChat figure of 1,432 million monthly active users, without a country-level breakdown, so any specific US number circulating online is an estimate rather than a Tencent-reported statistic.

Conclusion

WeChat enters this year as a near-saturated platform, with combined Weixin and WeChat monthly active users at 1,432 million and growing just 2% year over year. The growth story has shifted decisively from adding users to deepening engagement and commerce.

The evidence sits in Tencent’s segment data: Video Accounts time spent up over 20%, Mini Programs GMV growing double digits, and FinTech revenue of RMB229.4 billion for full-year 2025. For analysts and marketers, the read is that WeChat’s value now compounds through payments, advertising, and in-app commerce rather than headline user counts, a trajectory likely to define the platform through the rest of the decade.

This article has been reviewed and fact-checked by Barry Elad. SQ Magazine follows strict Publishing Principles and a documented Fact-Check Policy to ensure accuracy, transparency, and editorial independence across all content. Our statistics are verified using a documented Research Process.

Add SQ Magazine as a Preferred Source on Google for updates! Follow on Google News
Share ChatGPT Perplexity

References

  • Tencent 2026 First Quarter Results
  • Tencent 2025 Annual Results
  • Beijing Municipal Government Payment Services Notice
Robert A. Lee

Robert A. Lee

Senior Editor


Robert A. Lee is a journalist at SQ Magazine who unpacks the fast-moving worlds of gaming and internet trends. He tracks everything from major game launches to the viral trends shaping how we connect, play, and share online. With a keen eye for the intersections of technology, entertainment, and community, Robert translates the noise of digital life into stories that spark curiosity and insight.

Related Posts

Social Media Statistics
Internet

Social Media Statistics 2026: Users, Platforms and Numbers

Twitter Users Statistics
Internet

X (Twitter) Users Statistics 2026: Growth, Demographics, and Engagement

Instagram Statistics
Internet

Instagram Statistics 2026: Users, Reach and Engagement

Disclaimer: The content published on SQ Magazine is for informational and educational purposes only. Please verify details independently before making any important decisions based on our content.

Reader Interactions

Leave a Comment Cancel reply

Primary Sidebar

Connect With Us

facebook x linkedin google-news telegram pinterest whatsapp email
google-preferred-source-badge Add as a preferred source on Google

You Should Also Read

Telegram Statistics 2026: Users, Revenue, Channels and TON Economy
WhatsApp Statistics 2026: Messaging Volumes, Calls, Business Use & More
TikTok Statistics 2026: Monetization Trends, Platform Growth, and Engagement

Table of Contents

  • Key Takeaways
  • Editor’s Choice
  • Recent Developments
  • WeChat Statistics: Combined Weixin and WeChat Monthly Active Users
  • WeChat Compared to QQ and Tencent Platforms
  • WeChat Revenue Across Tencent Business Segments
  • WeChat Pay and FinTech Services Scale
  • WeChat Marketing and Advertising Performance
  • Video Accounts and In-App Engagement
  • Mini Programs and WeChat Commerce
  • WeChat in China vs the International WeChat App
  • WeChat Pay International Card Fees
  • Is WeChat the most used app in the world?
  • How many Americans have WeChat?
  • Conclusion
Connect on Telegram

Footer

SQ Magazine Logo

Smarter Insights for a Fast-Moving Digital World

Connect With Us

Follow Us on Google News

Editorial & Trust

  • About
  • Publishing Principles
  • Fact-Check Policy
  • Corrections Policy
  • Ethics Policy
  • Disclaimer

Worth Checking

  • Social Media Attention Span Stats
  • Gen Z Social Media Statistics
  • TikTok vs. Instagram Statistics
  • LLM Hallucination Statistics
  • Spotify User Statistics
  • Apple Customer Loyalty Statistics
  • Data Breach Tracker
  • Patch Tuesday Dashboard
  • AI Model Tracker
  • AI Funding Tracker
Contact Us
13570 Grove Dr #189,
Maple Grove, MN 55311,
United States
10 a.m. to 6 p.m. | Every day

Copyright © 2022–2026 SQ Magazine. All Rights Reserved. Powered by the Neural Stack.

  • Privacy Policy
  • Terms
  • Accessibility Statement
Company
  • About Us
  • Our Team
  • Our Mission
  • Core Values
Discover
  • Brand Assets
    Brand Assets
  • Stats Methodology
    Stats Research Process
  • Glossary
    Glossary
Categories
  • Internet
  • Technology
  • Artificial Intelligence
  • Gaming
  • Cybersecurity
Internet
Udemy Statistics
Udemy Statistics 2026: Revenue and Learner Data
Coursera Statistics
Coursera Statistics 2026: Learners, Revenue and Growth Data
Reddit vs X Statistics
Reddit vs X Statistics 2026: Users and Revenue
Apple Music Subscriber Statistics
Apple Music Subscriber Statistics 2026: Real User Insights
How Many Times Per Day Does The Average Person Check Social Media Statistics
How Many Times Per Day Does the Average Person Check Social Media Statistics 2026: Latest Insights
Outlook Statistics
Outlook Statistics 2026: Users, Market Share, Security & M365 Seats
Technology
TripAdvisor Statistics
TripAdvisor Statistics 2026: Revenue, Reviews, Viator and TheFork Data
Search Engine Statistics
Search Engine Statistics 2026: Market Share, Volume & AI Shift
NVIDIA Employee Count Statistics
NVIDIA Employee Count Statistics 2026: Headcount, R&D, and Revenue
Meta Employee Count Statistics
Meta Employee Count Statistics 2026: Headcount, Layoffs and AI Reallocation
Google Employee Count Statistics
Google Employee Count Statistics 2026: Headcount and Layoffs
Canva Employee Count Statistics
Canva Employee Count Statistics 2026: Workforce Data
Artificial Intelligence
AI Coding Statistics
AI Coding Statistics 2026: Adoption, Productivity and Market Data
How Much Content on Social Media Is AI Generated Statistics
How Much Content on Social Media Is AI Generated Statistics 2026: Hidden Truths
ChatGPT vs DeepSeek Statistics
ChatGPT vs DeepSeek Statistics 2026: Users, Benchmarks & Pricing
ChatGPT vs Claude vs Gemini vs Perplexity Statistics
ChatGPT vs Claude vs Gemini vs Perplexity Statistics 2026: Users, Revenue & Market Share
How Many People Work At Midjourney
How Many People Work At Midjourney 2026: Lean Team, Big Revenue
Grammarly AI Statistics
Grammarly AI Statistics 2026: Users, Revenue, Funding, Rebrand
Gaming
Roblox vs Minecraft Statistics
Roblox vs Minecraft Statistics 2026: Players, Revenue, Creators
Online Gambling Regulations Statistics
Online Gambling Regulations Statistics 2026: Global Compliance and Enforcement Data
Fantasy Sports Statistics
Fantasy Sports Statistics 2026: Users, Revenue & Trends
Apex Legends Statistics
Apex Legends Statistics 2026: Players, Revenue, and Esports
Fortnite Statistics
Fortnite Statistics 2026: Players, Revenue, Esports, and Engagement
Gamers Statistics
Gamers Statistics 2026: Players, Habits & Global Data
Cybersecurity
Signal Statistics
Signal Statistics 2026: Users, Finances and Encryption Adoption
Password Statistics
Password Statistics 2026: Credential Theft, MFA, and the Passkey Tipping Point
Identity Theft Statistics
Identity Theft Statistics 2026: Key Fraud Data and Trends
CVE Statistics
CVE Statistics 2026: Severity Distribution and Top Affected Vendors
Dark Web AI Tool Marketplace Statistics
Dark Web AI Tool Marketplace Statistics 2026: Explosive Market Growth
API Security Breach Statistics
API Security Breach Statistics 2026: Hidden Threats
Categories
  • Cybersecurity
  • Artificial Intelligence
  • Internet
  • Technology
  • Gaming
Cybersecurity
Meta Ai Model Hacked Firm After Test Sandbox Failure
Meta Says Latest AI Model Hacked Other Company in Cybersecurity Testing
Brown Health Medical Group Data Breach
Brown Health Medical Group Data Breach Hits 311,000
Npm Attack Hits Keyv And Cacheable
npm Attack Hits Keyv and Cacheable Packages, Security Alert
Surfshark Cuts Search Tool
Surfshark Cuts Search Tool to Refocus on Essential Security
Apple Briefly Bans Telegram In Stunning App Store Move
Apple Briefly Bans Telegram in Stunning App Store Move
Attackers Hijack N Central Servers
N-able N-central Bypass Exploited: Patch to 2026.3.1.7 Now
Artificial Intelligence
Moonshot S Kimi K3 Escapes Critical Ai Safety Sandbox
Kimi K3 Exploits Sandbox Loophole in Alarming Test
Openai Drops Chatgpt Text Limits For Free Users
OpenAI Drops All ChatGPT Text Limits for Free Users
Meta Muse Code Launches Vs Codex And Claude Code
Meta Muse Code Launches With a Powerful Pricing Edge
Anthropic S Powerful Custom Ai Chip Push For Claude
Anthropic’s Powerful Custom AI Chip Push for Claude
Google S Powerful Ai Pivot Reshapes Deepmind Leadership
Google’s Powerful AI Pivot Reshapes DeepMind Leadership
Google Launches Lyria 3 5 Model
Google Lyria 3.5 Raises the Bar for AI-Generated Music
Internet
Russia S Fsb Charges Telegram Founder Durov With Terrorism
Russia’s FSB Charges Telegram Founder Durov With Terrorism
Aws Cloudfront Outage Triggers Global 5xx Errors
AWS CloudFront Outage Triggers Global 5xx Errors
Whatsapp Launches Username Reservation Feature
WhatsApp Opens Username Reservations for Its 3 Billion Users
Chrome 149 Update Fixes Serious Vulnerabilities
Google Chrome 149 Fixes 18 Serious Security Flaws
Meta Hands Whatsapp Reins To Cred Founder Kunal Shah
Meta Hands WhatsApp Reins to CRED Founder Kunal Shah
Major X Outage Disrupts Users Worldwide
Major X Outage Disrupts Users Worldwide, Service Restored
Technology
Metabase Security Patch Zero Day Exploit
Metabase Urges Self-Hosted Users to Patch Critical SQL Flaw
Microsoft Launches Largest India Cloud Region In India
Microsoft Launches Largest India Cloud Region in Hyderabad
Google Maps Adds Bold New Agentic Ordering Tools
Google Maps Adds Bold New Agentic Ordering Tools
Google Health 5 05 Syncs To Apple Health
Google Health 5.05 Syncs to Apple Health but Omits HRV
Whatsapp Web Calling With Call Transfer
WhatsApp Web Now Supports Video and Audio Calls with Transfer
Apple Launches 17 99 Iphone Leases With Klarna
Apple Launches $17.99 iPhone Leases With Klarna In The USA
Gaming
Gta Vi Official Cover Art
GTA 6 Pre-Orders Start June 25, New Cover Art Unveiled
Epic Games Teases Unreal Engine 6 For Rocket League
Epic Games Teases Unreal Engine 6 for Rocket League
Stardew Valley Launched For Nintendo Switch 2 Edition
Stardew Valley Switch 2 Edition Arrives with Online Co-op
Hogwarts Legacy Game Crosses 40m Downloads
Hogwarts Legacy Crosses 40M Sales, Beating Industry Giants
Pubg Black Budget Closed Alpha Launched
PUBG: Black Budget Launches Closed Alpha Test With a Bold PvPvE Twist
Counter Strike 2 Skin Market Crashes After Valve Update
Counter-Strike 2’s $5.9 Billion Skin Economy Just Got Shattered
Newsletter

Too much tech noise?

We respect your time. One high-signal briefing a week — tech, AI, and security. Nothing else.

Newsletter

The SQ Briefing

We track tech, AI, and security 24/7. You get a 5-minute weekly summary.