The console market in 2025 is in motion, with renewed growth, new hardware, and shifting market balances. From the launch of the Nintendo Switch 2 to the expanding library of major titles, the industry is experiencing a strong revival. In retail, console upgrades are driving renewed hardware sales, while subscription and digital services strengthen software revenue. Two real-world examples, gamers pre‑ordering the Switch 2 in droves at major retailers, and Sony’s PS5 still commanding shelf space amidst high demand. Dive in to discover the latest market trends and figures.

Editor’s Choice

  • PlayStation leads with 45% market share among console brands in 2025.
  • Nintendo follows with about 27%, showing strength in hybrid systems.
  • Xbox holds around 23%, maintaining a solid third position.
  • Switch 2 sold 3.5 million units in its first four days, Nintendo’s fastest-selling console ever.
  • As of late June 2025, Switch 2 had reached 5.8 million units sold worldwide.
  • PS5 lifetime shipments have soared to 75 million units by February 2025.
  • Xbox Series X/S had sold 28.3 million units by mid‑2024.

Recent Developments

  • Nintendo Switch 2 launched June 5, 2025, with enhanced display, performance, and 4K support.
  • It’s 3.5 million launch‑day sales set a new company record.
  • PS5 continues to gain ground, reaching 75 million units shipped by February 2025.
  • Software growth is rebounding, console software revenue is expected to rise at a 7% CAGR through 2027, versus 2.6% for PC.
  • Console hardware is on track for a 5.5–5.6% year‑over‑year growth in 2025.
  • The gaming console market is projected to reach USD 24.8 billion in 2025, with forecasts reaching USD 28.9 billion by 2030.

Global Console Market Share by Brand

  • PlayStation dominates the global console market with a commanding 45% market share.
  • Nintendo holds second place with a solid 27% share, driven by strong sales of its hybrid consoles.
  • Xbox captures 23%, maintaining a competitive presence in the market.
  • Other brands collectively account for just 5%, highlighting the dominance of the top three players.
Global Console Market Share By Brand
(Reference: Market.us News)

Market Share by Model/Generation

  • Nintendo Switch (all variants) has sold 150.8 million units by early 2025, the third-best-selling console ever.
  • Switch 2 adds 5.82 million units by mid‑2025.
  • PS5 hit 75 million shipments by Feb 2025.
  • Xbox Series X/S, 28.3 million units by mid‑2024.
  • Combined, Nintendo’s hybrid family (Switch + Switch 2) accounts for over 156 million units.
  • PS5 alone leads among modern-gen consoles in total installations.
  • Switch lineage remains the top-selling hybrid model globally.

Regional Console Market Share

  • The U.S. console market is projected to generate $8.2 billion in revenue in 2025.
  • Europe sees stable PS5 sales, but both Xbox and Nintendo Switch units are declining in 2025.
  • Growth is strongest in emerging markets, South Asia, Latin America, and MENA, driven by increasing online access and mobile gaming.
  • Asia-Pacific accounted for over 46% market share in 2024, the largest region globally.
  • Specifically, China is now the largest gaming market by revenue, representing ~25% of global gaming income.
  • Console OS share worldwide, Xbox leads at 66.8%, PlayStation around 33%, Nintendo at 0.15%.
  • Asia-Pacific and North America remain the leading regions for console sales and engagement.

Console Games Global Market Growth

  • The global console games market is projected to reach $86.74 billion in 2025, up from $79.71 billion in 2024.
  • The market is expected to grow at a CAGR of 8.4% between 2024 and 2029.
  • By 2029, the market size is forecasted to hit $119.68 billion.
  • This sustained growth highlights increasing demand for console gaming and expanding monetization opportunities over the next five years.
Console Games Global Market Growth
(Reference: The Business Research Company)

Market Share by Country

  • The U.S. dominates with $8.2 billion in console revenue in 2025.
  • China, already a mobile gaming powerhouse, is now the top country for gaming revenue overall.
  • In Europe, PlayStation maintains strength, with Xbox and Switch lagging in recent trends.
  • Latin America and MENA are rapidly growing, though starting from smaller bases.
  • Japan, after leading early Switch sales, shows waning original Switch demand but a rebound underway with Switch 2.
  • Console OS usage, Xbox dominates globally, including countries as diverse as Japan and Brazil, with 66.8% share, PlayStation has 33%, and Nintendo remains minimal.
  • Asia-Pacific continues to be the most influential region for console sales by country-level aggregates.

Annual Console Sales Statistics

  • Switch 2 reached over 6 million units sold in its first 7 weeks.
  • For the fiscal year through March 2026, Nintendo forecasts 15 million unit sales of Switch 2.
  • PS5 has shipped 77.7 million units as of March 2025.
  • Xbox Series X/S reported 28.3 million units sold by mid‑2024.
  • Original Switch sold 141 million units by Q1 2025.
  • Monthly sales snapshot (June 2025), Switch 2 – 5 million, PS5 – 916k, Switch (original) – 316k, Xbox Series X/S – 157k.
  • Nintendo’s Q1 FY2026 operating profit increased 19% YoY, supported by Switch 2’s strong launch.

Global Video Game Market Revenue Share by Platform

  • Smartphone games lead the global market with a dominant 45% share, reflecting mobile gaming’s massive popularity.
  • Console games account for 28%, maintaining a strong foothold in the gaming ecosystem.
  • Boxed/downloaded PC games hold 19%, still significant despite the rise of digital and mobile platforms.
  • Tablet games contribute 6.6%, showing moderate engagement across mobile devices.
  • Browser PC games make up the remaining 1.4%, indicating a steep decline in web-based gaming revenue.
Global Video Game Market Revenue Share By Platform
(Reference: WePC)

Lifetime Console Sales Statistics

  • Nintendo Switch amassed 141.32 million units sold by Q1 2025.
  • Switch 2 added another 5.82 million units by June 2025.
  • PS5 lifetime shipments stand at 77.7 million by March 2025.
  • Xbox Series X/S lifetime sales reached 28.3 million units by mid‑2024.
  • Total hybrid lineage (Switch + Switch 2) exceeds 147 million units.
  • Original PlayStation family (PS4 + PS5) sales, hardware 117M (PS4) + 77.7M (PS5).
  • Switch remains Nintendo’s fastest‑selling and all‑time bestselling console in hardware and software.

Market Share by Platform Type (Home/Portable/Hybrid)

  • In 2025, home consoles account for 46.2% of the market value.
  • Hybrid consoles (like Switch and Switch 2) continue strong global appeal, especially in regions lacking clear “portable” segments.
  • While less dominant in market value, portable-only devices (e.g., Nintendo Lite variants) still contribute via bundles and secondary demand.
  • Home console dominance is supported by advanced graphics, multimedia use, and online features.
  • Online gaming, a key home platform strength, holds 58.9% of the application-based market share.
  • Hybrid flexibility strengthens Nintendo’s positioning in markets with varied gaming habits.
  • Overall, platform type trends show home > hybrid > portable-only, driven by performance and digital connectivity.

Key Factors Influencing PlayStation Purchase Decisions

  • 61% of buyers said playing with friends/family on PlayStation was very important in their purchase decision.
  • 57% cited the availability of exclusive games as a very important factor.
  • 51% valued PlayStation’s technical superiority and features over other consoles.
  • 38% prioritized backward compatibility, ensuring older games could run on the new console.
  • 35% were influenced by the desire to play with other PlayStation gamers.
  • 33% felt PlayStation offered better value for money than competitors.
Key Factors Influencing Playstation Purchase Decisions
(Reference: Market.us News)

Market Share by Operating System

  • Xbox OS leads the market with 66.82% share as of mid‑2025.
  • PlayStation OS holds 33.04% of the console OS market.
  • Nintendo OS accounts for a minimal 0.15% of the console OS share.
  • Xbox’s dominance in OS reflects its performance across the installed base.
  • PlayStation maintains a significant OS presence tied to its modern-gen installs.
  • Nintendo’s hybrid consoles use a proprietary OS with a limited share in overall metrics.
  • Overall, Xbox remains the leading operating system environment for consoles.

Software Sales Statistics

  • Switch software sales have reached just under 1.4 billion units on a lifetime basis as of 2025.
  • The attach rate for Switch consoles exceeds 8 games per unit during its first four years.
  • Top-selling Switch titles include Mario Kart 8 Deluxe (68.2M), Animal Crossing: New Horizons (47.8M), Smash Bros. Ultimate (36.4M), Zelda: Breath of the Wild (32.8M), and Super Mario Odyssey (29.3M).
  • Other top sellers: Pokémon Sword & Shield (26.8M), Pokémon Scarlet & Violet (26.7M), Zelda: Tears of the Kingdom (21.7M), Super Mario Party (21.2M), New Super Mario Bros. U Deluxe (18.3M).
  • PlayStation 4 & 5 combined software (sell‑in) has surpassed 1.322 billion units.
  • PlayStation ecosystem software includes physical, downloads, PS VR titles, and bundled software.
  • Console software revenue (PC + console combined) is forecasted at $85.2 billion for 2025.
  • Console leads growth in software revenue with a +7% CAGR through 2027, outpacing PC’s growth rate.

Leading Companies in the Global Gaming Market

  • Sony leads individual companies with a 13% market share in the global gaming industry.
  • Both Microsoft and Nintendo follow closely, each holding 12% of the market.
  • Activision Blizzard captures 7%, reflecting its strong portfolio of blockbuster franchises.
  • Electronic Arts (EA) holds a 6% share, driven by consistent sports and action titles.
  • Namco Bandai contributes 4% to the global gaming market.
  • Konami, Square Enix, Ubisoft, and Zynga each hold a modest 2% share.
  • A diverse group of other companies collectively dominates with 38%, showing a highly fragmented and competitive market landscape.
Leading Companies In The Global Gaming Market
(Reference: ResearchGate)

Market Revenue Statistics

  • Global console market revenue rose from $16.4 billion in 2018 to $23.7 billion in 2023.
  • Market revenue is projected to reach $26.7 billion by 2029.
  • The game console market is estimated at USD 58.6 billion in 2025, with anticipated growth to USD 95.4 billion by 2035 at a 5.0% CAGR.
  • The console market’s steady upward trend reflects a 2.05% CAGR over the past decade.
  • Console games represent approximately 28% of total global gaming revenue in 2024 (~$51 billion).
  • Consoles outpaced retail revenue growth despite mobile dominating total revenue.
  • Digital game sales make up 95% of game console software distribution, underscoring the shift toward online.

Market Share by Distribution Channel (Online vs Offline)

  • Online sales of consoles are projected to account for 52.7% of market share in 2025, overtaking offline sales for the first time.
  • By 2026, online share is expected to climb to 53.5%, while offline drops to 46.5%, continuing that trend.
  • In 2027, online will reach 54.6%, offline declining to 45.4%.
  • Digital full-game revenues remain stable at around $8 billion annually through 2025.
  • Add-on content revenues grow from $15 billion in 2023 to $19 billion in 2025.
  • Subscription revenues rise from $10 billion in 2023 to $11 billion in both 2024 and 2025.
  • Overall, the shift toward online sales and digital services is fueling growth in revenue efficiency.

First-Month Console Sales Comparison (Fastest Sellers)

  • Nintendo Switch 2 tops the chart with 207,857 units/day, totaling 5.82 million units sold in its first 28 days.
  • Sony PlayStation 5 sold 121,428 units/day, reaching 3.4 million units in the first 28 days.
  • Sony PlayStation 4 moved between 91,304 and 116,666 units/day, selling 2.1 million units in 18 days and 4.2 million in 46 days.
  • Xbox One sold 76,923 to 111,111 units/day, with 2 million units in 18 days and 3 million in 39 days.
  • Original Nintendo Switch achieved 97,857 units/day, selling 2.74 million units in 28 days.
First-Month Console Sales Comparison (Fastest Sellers)
(Reference: Aardimus)

Console Market Share in Emerging Markets

  • China’s gaming market is expected to hit $50 billion in 2025, with two-thirds from mobile, and PC/console continues to grow.
  • Asia and MENA combined are projected to reach $89 billion in 2025, home to 1.76 billion gamers.
  • India is forecast to exceed $1 billion, and the Philippines over $500 million in 2025 revenues.
  • Thailand is projected to reach around $2 billion, while Japan and South Korea remain flat in growth.
  • Esports and streaming are huge growth drivers, with over 1 billion gamers in Asia/MENA watching gaming streams.

Best-Selling Video Game Consoles of All Time

  • PlayStation 2 leads all-time sales with a staggering 155 million units sold.
  • Nintendo DS is a close second, selling 154 million units globally.
  • Game Boy & Game Boy Color rank third with 118.7 million units sold.
  • PlayStation 4 follows closely with 117.2 million units, making it one of Sony’s most successful consoles.
  • Nintendo Switch has reached 107.7 million units, continuing to climb.
  • The original PlayStation sold 102.5 million units, a landmark for its era.
  • Wii achieved 101.6 million units, driven by its motion-control innovation.
  • PlayStation 3 sold 87.4 million units, despite a slow start.
  • Xbox 360 reached 84 million units, becoming Microsoft’s best-selling console.
  • Game Boy Advance rounds out the list with 81.5 million units sold.
Best-Selling Video Game Consoles of All Time
(Reference: Genuine Impact)

Conclusion

The console market in 2025 is balancing near-term momentum with long-term potential. Hybrid and home consoles dominate today, yet digital services, online distribution, and subscription models are steadily reshaping revenue structures. Major launches like Switch 2 and GTA VI are energizing the sector, while Asia–Pacific and MENA stand out as high-growth frontiers.

As online sales overtake offline, and console software continues to outpace other platforms, industry players must adapt strategies to serve digitally-savvy consumers. Game developers, retailers, and hardware makers alike will benefit most by leaning into digital growth, expanding coverage in emerging regions, and embracing multiplatform ecosystems.

References

  • Statista
  • Statista
  • Statista
  • udonis.co
  • Research and Markets
  • Technavio
  • Wikipedia
  • Avatar of Tushar Thakur

    Tushar Thakur

    Senior Tech Blogger


    Tushar Thakur is a veteran internet marketer and tech blogger. Since starting his journey in 2011 with the award-winning gadget blog XtendedView, he now brings deep tech insights and dynamic coverage of gaming and internet culture to SQ Magazine. Always on top of digital trends, he also enjoys long road trips with his wife.
    Disclaimer: Content on SQ Magazine is for informational and educational purposes only. Please verify details independently before making any important decisions based on our content.

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