Last Updated: Feb 27, 2025

Introduction

Augmented Reality Statistics: Augmented Reality (AR) is rapidly reshaping industries by combine digital information seamlessly with our physical world, creating unprecedented opportunities for interaction and engagement. As of 2023, the global AR landscape is marked by significant user growth, innovative applications across various sectors, and substantial investments signaling robust industry confidence.

Currently, there are 1.4 billion active mobile AR users worldwide, a number projected to increase to 1.73 billion by 2024. This surge is driven by AR’s capability to enhance user experiences, particularly in retail and education, where it offers interactive and immersive ways to engage with content and products​

In the United States alone, AR has captivated 110.1 million users, with monthly active users reaching 93.3 million in 2023​. These number underscore the growing acceptance and integration of AR into daily routines, promising a wider adoption horizon.

Editor’s Choice

  • 70% of consumers believe AR helps in learning new skills.
  • By 2024, there will be 1.73 billion AR users on mobile.
  • AR product experiences are 200% more engaging than non-AR interactions.
  • Global ad spending on AR advertising will hit $8.4 billion by 2029.
  • AR market revenue is expected to reach $340 billion by 2028.
  • The UK holds a 9% share of the immersive reality global market.
  • Around 75% of adults under 44 are aware of AR.
  • AR shopping influences 50% of consumers to spend more.
  • By 2025, 14 million American workers will use smart glasses.
  • Microsoft HoloLens 2 is among the priciest, costing $3,500.
  • AR device users will grow to ~1.73 billion by 2024.
  • Revenue from AR & VR markets will hit $40.4 billion in 2024.
  • By 2029, the AR & VR user base will reach 3.73 billion.
  • User penetration will rise from 52.8% in 2024 to 56.5% in 2029.
  • AR-enabled IoT vehicles will generate $4-7 billion by 2030.
  • Mobile AR market revenue will reach $36.26 billion by 2026.
  • AR lens creators in the US, China, and India earn up to $7,200 per month.

Market Growth and Projections

According to Market.us, The global Augmented Reality Market is anticipated to be USD 591.7 billion by 2033. It is estimated to record a steady CAGR of 39.5% in the Forecast period 2024 to 2033. It is likely to total USD 29.6 billion in 2024. In 2023, North America held a dominant market position in the augmented reality (AR) market, capturing more than a 36% share.

Augmented Reality Market

Business Impact and Market Dynamics

AR’s influence spans multiple industries, with healthcare, retail, automotive, and education leading in adoption. For instance, the healthcare sector is experiencing rapid growth with the market expected to reach over USD 4 billion by 2026, driven by applications in surgery and patient care.

Retail and e-commerce are not far behind, with projections showing potential market growth to approximately USD 61.3 billion by 2031, fueled by enhanced shopping experiences​. Furthermore, the business sentiment around AR is overwhelmingly positive, despite challenges like user experience hurdles and device costs​. These challenges present a balanced landscape of opportunities and obstacles as AR continues to evolve.

Mobile AR Revenue Statistics

Mobile AR

The projected market revenue for the mobile AR industry in the coming years is outlined in the image below:

AR Growth

Source: coolest-gadgets.com

Key Insights

  • AR market revenue is set to grow steadily over the next four years.
  • Growth rates are slowing down but remain strong.
  • The highest jump is expected in 2024 with a 22.64% increase.
  • By 2027, market revenue will approach $40 billion.
  • Brands investing in AR now will benefit from early adoption as the market expands.

AR in Gaming Statistics

  • The Global Augmented Reality Gaming Market size is expected to be worth around USD 86.3 Billion by 2033, from USD 9.8 Billion in 2023, growing at a CAGR of 24.3% during the forecast period from 2024 to 2033.Augmented-Reality-Gaming-Market-By-Size
  • In 2023, hardware dominated the AR market with 58.8%, fueled by the rising demand for immersive experiences.
  • Head-Mounted Displays (HMDs) led the sector with 55.1%, enhancing player engagement and interaction.
  • Individual end-users made up 68.3% of the market, highlighting strong consumer interest in personal gaming.
  • North America held a 38.5% market share, driven by technological advancements and a strong gaming culture.
  • 90% of American adults own smartphones, making AR games like Minecraft Earth and Pokémon GO easily accessible.
  • 32% of Americans (roughly 1 in 3) are interested in playing AR video games.
  • 75% of gamers show interest in various AR activities, including gaming, AR TV, video viewing, and home planning.
  • 43% are highly interested in AR sports, while 1 in 4 consumers plan to use AR for exercise within the next five years.

AR Average Revenue Per User

Between 2020 and 2027, the average revenue per user (ARPU) in different AR sectors followed distinct trends:

  • AR Advertising saw consistent growth, starting at $122.5 billion in 2020 and reaching $279 billion by 2027.
  • AR Hardware experienced a decline, with ARPU dropping from $109.2 billion in 2020 to $85.31 billion in 2027.
  • AR Software remained relatively stable, rising slightly from $5.71 billion in 2020 to $6.66 billion in 2027.

These trends highlight the rising dominance of AR advertising, the decline in hardware ARPU, and the steady performance of software solutions.

AR Average Revenue Per User

Source: scoop.market.us

📢AR Advertising Statistics

  • Total revenue is projected to reach $5.2 billion by 2024.
  • The market will grow at a CAGR of 9.25% from 2024 to 2029, hitting $8.0 billion by 2029.
  • The U.S. will lead with $1.22 billion in revenue in 2024.

💻AR Software Statistics

  • Global revenue will reach $13 billion in 2024.
  • Expected to grow at a CAGR of 6.77%, reaching $18 billion by 2029.
  • The U.S. will generate $3.94 billion in 2024.
  • AR software users will grow to 3.7 billion by 2029.
  • User penetration: 52.8% in 2024, rising to 56.5% by 2029.
  • ARPU (Average Revenue Per User): Expected to be $3.8 globally in 2024.

🕶️AR Hardware Statistics

  • Revenue will hit $6.3 billion in 2024.
  • The market will expand at a CAGR of 13.17%, reaching $11.8 billion by 2029.
  • The U.S. will have the largest market volume, generating $2.26 billion in 2024.
  • By 2029, 143.5 million users will be using AR hardware.
  • User penetration will increase from 0.7% in 2024 to 2.2% by 2029.
  • ARPU in 2024 is projected to be $135.6.

🔍 Key Takeaways

  • AR advertising is growing steadily, with the U.S. leading in revenue.
  • AR software adoption is expanding, driven by increasing user penetration.
  • AR hardware is seeing rapid growth, though user penetration remains relatively low.
  • Revenue and user base are rising across all AR sectors, making AR a key digital trend for the future.

Major Players

  • Apple, Inc.
  • Blippar Limited
  • Google LLC
  • Lenovo Group
  • Magic Leap, Incorporated
  • Meta
  • Microsoft Corporation
  • PTC Inc.
  • Snap, Inc.
  • Sony Corporation
  • TeamViewer AG
  • Vuzix Corporation
  • Wikitude GmbH
  • Xiaomi Corporation
  • Zappar Limited

Conclusion

The AR industry stands on the cusp of transformative growth, with potential to revolutionize how we interact with the world around us. As it becomes more integrated into everyday activities, AR promises not only to enhance personal and professional tasks but also to introduce new modes of digital interaction that are more intuitive and engaging.

While challenges remain, the path forward is marked by continuous innovation and broadening adoption across diverse sectors. This dynamic interplay of technology, business, and user engagement paints a promising picture for the future of Augmented Reality.

Sources:

    • https://learn.g2.com/augmented-reality-statistics
    • https://scoop.market.us/augmented-reality-statistics/
    • https://www.coolest-gadgets.com/augmented-reality-statistics/
    • https://meetanshi.com/blog/augmented-reality-statistics/
    • https://earthweb.com/blog/augmented-reality-statistics/
    • https://techjury.net/blog/augmented-reality-stats/
    • https://explodingtopics.com/blog/augmented-reality-stats
    • https://kommandotech.com/statistics/augmented-reality-statistics/
    • https://dataprot.net/statistics/augmented-reality-stats/
    • https://www.sci-tech-today.com/stats/augmented-reality-statistics/
    • https://gadgetadvisor.com/gadgets/ar-vr/40-augmented-reality-statistics-facts-and-trends-2023-and-beyond/
    • https://www.startus-insights.com/innovators-guide/whats-currently-happening-in-augmented-reality/

ABOUT AUTHOR

Yogesh Shinde is a passionate writer, researcher, and content creator with a keen interest in technology, innovation and industry research. With a background in computer engineering and years of experience in the tech industry. He is committed to delivering accurate and well-researched articles that resonate with readers and provide valuable insights. When not writing, I enjoy reading and can often be found exploring new teaching methods and strategies.